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@@ -13,6 +13,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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+// 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V.
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+// 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2023-01-25: Revert automatic pipeline layout generation (see https://github.com/gpuweb/gpuweb/issues/2470)
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// 2022-11-24: Fixed validation error with default depth buffer settings.
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// 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init().
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@@ -32,26 +34,20 @@
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// Dear ImGui prototypes from imgui_internal.h
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
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+#define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro).
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// WebGPU data
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-static WGPUDevice g_wgpuDevice = nullptr;
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-static WGPUQueue g_defaultQueue = nullptr;
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-static WGPUTextureFormat g_renderTargetFormat = WGPUTextureFormat_Undefined;
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-static WGPUTextureFormat g_depthStencilFormat = WGPUTextureFormat_Undefined;
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-static WGPURenderPipeline g_pipelineState = nullptr;
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-
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struct RenderResources
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{
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- WGPUTexture FontTexture; // Font texture
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- WGPUTextureView FontTextureView; // Texture view for font texture
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- WGPUSampler Sampler; // Sampler for the font texture
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- WGPUBuffer Uniforms; // Shader uniforms
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- WGPUBindGroup CommonBindGroup; // Resources bind-group to bind the common resources to pipeline
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- ImGuiStorage ImageBindGroups; // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
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- WGPUBindGroup ImageBindGroup; // Default font-resource of Dear ImGui
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- WGPUBindGroupLayout ImageBindGroupLayout; // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM
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+ WGPUTexture FontTexture = nullptr; // Font texture
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+ WGPUTextureView FontTextureView = nullptr; // Texture view for font texture
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+ WGPUSampler Sampler = nullptr; // Sampler for the font texture
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+ WGPUBuffer Uniforms = nullptr; // Shader uniforms
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+ WGPUBindGroup CommonBindGroup = nullptr; // Resources bind-group to bind the common resources to pipeline
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+ ImGuiStorage ImageBindGroups; // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
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+ WGPUBindGroup ImageBindGroup = nullptr; // Default font-resource of Dear ImGui
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+ WGPUBindGroupLayout ImageBindGroupLayout = nullptr; // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM
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};
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-static RenderResources g_resources;
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struct FrameResources
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{
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@@ -62,127 +58,92 @@ struct FrameResources
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int IndexBufferSize;
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int VertexBufferSize;
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};
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-static FrameResources* g_pFrameResources = nullptr;
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-static unsigned int g_numFramesInFlight = 0;
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-static unsigned int g_frameIndex = UINT_MAX;
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struct Uniforms
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{
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float MVP[4][4];
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+ float Gamma;
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+};
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+
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+struct ImGui_ImplWGPU_Data
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+{
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+ WGPUDevice wgpuDevice = nullptr;
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+ WGPUQueue defaultQueue = nullptr;
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+ WGPUTextureFormat renderTargetFormat = WGPUTextureFormat_Undefined;
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+ WGPUTextureFormat depthStencilFormat = WGPUTextureFormat_Undefined;
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+ WGPURenderPipeline pipelineState = nullptr;
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+
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+ RenderResources renderResources;
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+ FrameResources* pFrameResources = nullptr;
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+ unsigned int numFramesInFlight = 0;
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+ unsigned int frameIndex = UINT_MAX;
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};
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+// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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+// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
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+static ImGui_ImplWGPU_Data* ImGui_ImplWGPU_GetBackendData()
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+{
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+ return ImGui::GetCurrentContext() ? (ImGui_ImplWGPU_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
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+}
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+
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//-----------------------------------------------------------------------------
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// SHADERS
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//-----------------------------------------------------------------------------
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-// glsl_shader.vert, compiled with:
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-// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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-/*
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-#version 450 core
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-layout(location = 0) in vec2 aPos;
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-layout(location = 1) in vec2 aUV;
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-layout(location = 2) in vec4 aColor;
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-layout(set=0, binding = 0) uniform transform { mat4 mvp; };
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+static const char __shader_vert_wgsl[] = R"(
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+struct VertexInput {
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+ @location(0) position: vec2<f32>,
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+ @location(1) uv: vec2<f32>,
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+ @location(2) color: vec4<f32>,
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+};
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-out gl_PerVertex { vec4 gl_Position; };
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-layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
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+struct VertexOutput {
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+ @builtin(position) position: vec4<f32>,
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+ @location(0) color: vec4<f32>,
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+ @location(1) uv: vec2<f32>,
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+};
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-void main()
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-{
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- Out.Color = aColor;
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- Out.UV = aUV;
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- gl_Position = mvp * vec4(aPos, 0, 1);
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-}
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-*/
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-static uint32_t __glsl_shader_vert_spv[] =
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-{
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- 0x07230203,0x00010000,0x00080007,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
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- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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- 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
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- 0x0000001b,0x00000023,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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- 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
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- 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
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- 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
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- 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
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- 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00050005,0x0000001d,
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- 0x6e617274,0x726f6673,0x0000006d,0x00040006,0x0000001d,0x00000000,0x0070766d,0x00030005,
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- 0x0000001f,0x00000000,0x00040005,0x00000023,0x736f5061,0x00000000,0x00040047,0x0000000b,
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- 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
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- 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
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- 0x00000019,0x00000002,0x00040048,0x0000001d,0x00000000,0x00000005,0x00050048,0x0000001d,
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- 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000007,0x00000010,
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- 0x00030047,0x0000001d,0x00000002,0x00040047,0x0000001f,0x00000022,0x00000000,0x00040047,
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- 0x0000001f,0x00000021,0x00000000,0x00040047,0x00000023,0x0000001e,0x00000000,0x00020013,
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- 0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,
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- 0x00000007,0x00000006,0x00000004,0x00040017,0x00000008,0x00000006,0x00000002,0x0004001e,
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- 0x00000009,0x00000007,0x00000008,0x00040020,0x0000000a,0x00000003,0x00000009,0x0004003b,
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- 0x0000000a,0x0000000b,0x00000003,0x00040015,0x0000000c,0x00000020,0x00000001,0x0004002b,
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- 0x0000000c,0x0000000d,0x00000000,0x00040020,0x0000000e,0x00000001,0x00000007,0x0004003b,
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- 0x0000000e,0x0000000f,0x00000001,0x00040020,0x00000011,0x00000003,0x00000007,0x0004002b,
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- 0x0000000c,0x00000013,0x00000001,0x00040020,0x00000014,0x00000001,0x00000008,0x0004003b,
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- 0x00000014,0x00000015,0x00000001,0x00040020,0x00000017,0x00000003,0x00000008,0x0003001e,
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- 0x00000019,0x00000007,0x00040020,0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a,
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- 0x0000001b,0x00000003,0x00040018,0x0000001c,0x00000007,0x00000004,0x0003001e,0x0000001d,
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- 0x0000001c,0x00040020,0x0000001e,0x00000002,0x0000001d,0x0004003b,0x0000001e,0x0000001f,
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- 0x00000002,0x00040020,0x00000020,0x00000002,0x0000001c,0x0004003b,0x00000014,0x00000023,
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- 0x00000001,0x0004002b,0x00000006,0x00000025,0x00000000,0x0004002b,0x00000006,0x00000026,
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- 0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
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- 0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,0x0000000b,
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- 0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,0x00000015,
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- 0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,0x00000016,
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- 0x00050041,0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x0000001c,0x00000022,
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- 0x00000021,0x0004003d,0x00000008,0x00000024,0x00000023,0x00050051,0x00000006,0x00000027,
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- 0x00000024,0x00000000,0x00050051,0x00000006,0x00000028,0x00000024,0x00000001,0x00070050,
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- 0x00000007,0x00000029,0x00000027,0x00000028,0x00000025,0x00000026,0x00050091,0x00000007,
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- 0x0000002a,0x00000022,0x00000029,0x00050041,0x00000011,0x0000002b,0x0000001b,0x0000000d,
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- 0x0003003e,0x0000002b,0x0000002a,0x000100fd,0x00010038
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+struct Uniforms {
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+ mvp: mat4x4<f32>,
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+ gamma: f32,
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};
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-// glsl_shader.frag, compiled with:
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-// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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-/*
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-#version 450 core
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-layout(location = 0) out vec4 fColor;
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-layout(set=0, binding=1) uniform sampler s;
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-layout(set=1, binding=0) uniform texture2D t;
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-layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
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-void main()
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-{
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- fColor = In.Color * texture(sampler2D(t, s), In.UV.st);
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+@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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+
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+@vertex
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+fn main(in: VertexInput) -> VertexOutput {
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+ var out: VertexOutput;
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+ out.position = uniforms.mvp * vec4<f32>(in.position, 0.0, 1.0);
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+ out.color = in.color;
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+ out.uv = in.uv;
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+ return out;
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}
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-*/
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-static uint32_t __glsl_shader_frag_spv[] =
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-{
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- 0x07230203,0x00010000,0x00080007,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b,
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- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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- 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
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- 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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- 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
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- 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
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- 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00030005,0x00000015,0x00000074,0x00030005,
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- 0x00000019,0x00000073,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,
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- 0x0000001e,0x00000000,0x00040047,0x00000015,0x00000022,0x00000001,0x00040047,0x00000015,
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- 0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000000,0x00040047,0x00000019,
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- 0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,
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- 0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,
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- 0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,
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- 0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,
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- 0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,
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- 0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,
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- 0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,
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- 0x00000000,0x00000001,0x00000000,0x00040020,0x00000014,0x00000000,0x00000013,0x0004003b,
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- 0x00000014,0x00000015,0x00000000,0x0002001a,0x00000017,0x00040020,0x00000018,0x00000000,
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- 0x00000017,0x0004003b,0x00000018,0x00000019,0x00000000,0x0003001b,0x0000001b,0x00000013,
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- 0x0004002b,0x0000000e,0x0000001d,0x00000001,0x00040020,0x0000001e,0x00000001,0x0000000a,
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- 0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,
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- 0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,
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- 0x0004003d,0x00000013,0x00000016,0x00000015,0x0004003d,0x00000017,0x0000001a,0x00000019,
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- 0x00050056,0x0000001b,0x0000001c,0x00000016,0x0000001a,0x00050041,0x0000001e,0x0000001f,
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- 0x0000000d,0x0000001d,0x0004003d,0x0000000a,0x00000020,0x0000001f,0x00050057,0x00000007,
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- 0x00000021,0x0000001c,0x00000020,0x00050085,0x00000007,0x00000022,0x00000012,0x00000021,
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- 0x0003003e,0x00000009,0x00000022,0x000100fd,0x00010038
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+)";
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+
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+static const char __shader_frag_wgsl[] = R"(
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+struct VertexOutput {
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+ @builtin(position) position: vec4<f32>,
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+ @location(0) color: vec4<f32>,
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+ @location(1) uv: vec2<f32>,
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+};
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+
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+struct Uniforms {
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+ mvp: mat4x4<f32>,
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+ gamma: f32,
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};
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+@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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+@group(0) @binding(1) var s: sampler;
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+@group(1) @binding(0) var t: texture_2d<f32>;
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+
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+@fragment
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+fn main(in: VertexOutput) -> @location(0) vec4<f32> {
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+ let color = in.color * textureSample(t, s, in.uv);
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+ let corrected_color = pow(color.rgb, vec3<f32>(uniforms.gamma));
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+ return vec4<f32>(corrected_color, color.a);
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+}
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+)";
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+
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static void SafeRelease(ImDrawIdx*& res)
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{
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if (res)
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@@ -263,35 +224,39 @@ static void SafeRelease(FrameResources& res)
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SafeRelease(res.VertexBufferHost);
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}
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-static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_t* binary_data, uint32_t binary_data_size)
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+static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const char* wgsl_source)
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{
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- WGPUShaderModuleSPIRVDescriptor spirv_desc = {};
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- spirv_desc.chain.sType = WGPUSType_ShaderModuleSPIRVDescriptor;
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- spirv_desc.codeSize = binary_data_size;
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- spirv_desc.code = binary_data;
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+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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+
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+ WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
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+ wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
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+ wgsl_desc.source = wgsl_source;
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WGPUShaderModuleDescriptor desc = {};
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- desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&spirv_desc);
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+ desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&wgsl_desc);
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WGPUProgrammableStageDescriptor stage_desc = {};
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- stage_desc.module = wgpuDeviceCreateShaderModule(g_wgpuDevice, &desc);
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+ stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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stage_desc.entryPoint = "main";
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return stage_desc;
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}
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static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
|
|
|
{
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } };
|
|
|
|
|
|
WGPUBindGroupDescriptor image_bg_descriptor = {};
|
|
|
image_bg_descriptor.layout = layout;
|
|
|
image_bg_descriptor.entryCount = sizeof(image_bg_entries) / sizeof(WGPUBindGroupEntry);
|
|
|
image_bg_descriptor.entries = image_bg_entries;
|
|
|
- return wgpuDeviceCreateBindGroup(g_wgpuDevice, &image_bg_descriptor);
|
|
|
+ return wgpuDeviceCreateBindGroup(bd->wgpuDevice, &image_bg_descriptor);
|
|
|
}
|
|
|
|
|
|
static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, FrameResources* fr)
|
|
|
{
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
+
|
|
|
// Setup orthographic projection matrix into our constant buffer
|
|
|
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
|
|
|
{
|
|
@@ -306,7 +271,38 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas
|
|
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
|
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
|
|
};
|
|
|
- wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp));
|
|
|
+ wgpuQueueWriteBuffer(bd->defaultQueue, bd->renderResources.Uniforms, offsetof(Uniforms, MVP), mvp, sizeof(Uniforms::MVP));
|
|
|
+ float gamma;
|
|
|
+ switch (bd->renderTargetFormat)
|
|
|
+ {
|
|
|
+ case WGPUTextureFormat_ASTC10x10UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC10x5UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC10x6UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC10x8UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC12x10UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC12x12UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC4x4UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC5x5UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC6x5UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC6x6UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC8x5UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC8x6UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ASTC8x8UnormSrgb:
|
|
|
+ case WGPUTextureFormat_BC1RGBAUnormSrgb:
|
|
|
+ case WGPUTextureFormat_BC2RGBAUnormSrgb:
|
|
|
+ case WGPUTextureFormat_BC3RGBAUnormSrgb:
|
|
|
+ case WGPUTextureFormat_BC7RGBAUnormSrgb:
|
|
|
+ case WGPUTextureFormat_BGRA8UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ETC2RGB8A1UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ETC2RGB8UnormSrgb:
|
|
|
+ case WGPUTextureFormat_ETC2RGBA8UnormSrgb:
|
|
|
+ case WGPUTextureFormat_RGBA8UnormSrgb:
|
|
|
+ gamma = 2.2f;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ gamma = 1.0f;
|
|
|
+ }
|
|
|
+ wgpuQueueWriteBuffer(bd->defaultQueue, bd->renderResources.Uniforms, offsetof(Uniforms, Gamma), &gamma, sizeof(Uniforms::Gamma));
|
|
|
}
|
|
|
|
|
|
// Setup viewport
|
|
@@ -315,8 +311,8 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas
|
|
|
// Bind shader and vertex buffers
|
|
|
wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert));
|
|
|
wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx));
|
|
|
- wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState);
|
|
|
- wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, nullptr);
|
|
|
+ wgpuRenderPassEncoderSetPipeline(ctx, bd->pipelineState);
|
|
|
+ wgpuRenderPassEncoderSetBindGroup(ctx, 0, bd->renderResources.CommonBindGroup, 0, nullptr);
|
|
|
|
|
|
// Setup blend factor
|
|
|
WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f };
|
|
@@ -333,8 +329,9 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
|
|
|
|
|
// FIXME: Assuming that this only gets called once per frame!
|
|
|
// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
|
|
|
- g_frameIndex = g_frameIndex + 1;
|
|
|
- FrameResources* fr = &g_pFrameResources[g_frameIndex % g_numFramesInFlight];
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
+ bd->frameIndex = bd->frameIndex + 1;
|
|
|
+ FrameResources* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
|
|
|
|
|
|
// Create and grow vertex/index buffers if needed
|
|
|
if (fr->VertexBuffer == nullptr || fr->VertexBufferSize < draw_data->TotalVtxCount)
|
|
@@ -352,10 +349,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
|
|
nullptr,
|
|
|
"Dear ImGui Vertex buffer",
|
|
|
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
|
|
|
- fr->VertexBufferSize * sizeof(ImDrawVert),
|
|
|
+ MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
|
|
|
false
|
|
|
};
|
|
|
- fr->VertexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &vb_desc);
|
|
|
+ fr->VertexBuffer = wgpuDeviceCreateBuffer(bd->wgpuDevice, &vb_desc);
|
|
|
if (!fr->VertexBuffer)
|
|
|
return;
|
|
|
|
|
@@ -376,10 +373,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
|
|
nullptr,
|
|
|
"Dear ImGui Index buffer",
|
|
|
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
|
|
|
- fr->IndexBufferSize * sizeof(ImDrawIdx),
|
|
|
+ MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
|
|
|
false
|
|
|
};
|
|
|
- fr->IndexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &ib_desc);
|
|
|
+ fr->IndexBuffer = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ib_desc);
|
|
|
if (!fr->IndexBuffer)
|
|
|
return;
|
|
|
|
|
@@ -397,10 +394,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
|
|
vtx_dst += cmd_list->VtxBuffer.Size;
|
|
|
idx_dst += cmd_list->IdxBuffer.Size;
|
|
|
}
|
|
|
- int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3;
|
|
|
- int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost + 3) & ~3;
|
|
|
- wgpuQueueWriteBuffer(g_defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size);
|
|
|
- wgpuQueueWriteBuffer(g_defaultQueue, fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size);
|
|
|
+ int64_t vb_write_size = MEMALIGN((char*)vtx_dst - (char*)fr->VertexBufferHost, 4);
|
|
|
+ int64_t ib_write_size = MEMALIGN((char*)idx_dst - (char*)fr->IndexBufferHost, 4);
|
|
|
+ wgpuQueueWriteBuffer(bd->defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size);
|
|
|
+ wgpuQueueWriteBuffer(bd->defaultQueue, fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size);
|
|
|
|
|
|
// Setup desired render state
|
|
|
ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
|
|
@@ -431,15 +428,15 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
|
|
// Bind custom texture
|
|
|
ImTextureID tex_id = pcmd->GetTexID();
|
|
|
ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id));
|
|
|
- auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(tex_id_hash);
|
|
|
+ auto bind_group = bd->renderResources.ImageBindGroups.GetVoidPtr(tex_id_hash);
|
|
|
if (bind_group)
|
|
|
{
|
|
|
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, nullptr);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
|
|
|
- g_resources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group);
|
|
|
+ WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bd->renderResources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
|
|
|
+ bd->renderResources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group);
|
|
|
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, nullptr);
|
|
|
}
|
|
|
|
|
@@ -462,6 +459,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
|
|
static void ImGui_ImplWGPU_CreateFontsTexture()
|
|
|
{
|
|
|
// Build texture atlas
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
unsigned char* pixels;
|
|
|
int width, height, size_pp;
|
|
@@ -479,7 +477,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
|
|
|
tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
|
|
tex_desc.mipLevelCount = 1;
|
|
|
tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding;
|
|
|
- g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
|
|
|
+ bd->renderResources.FontTexture = wgpuDeviceCreateTexture(bd->wgpuDevice, &tex_desc);
|
|
|
|
|
|
WGPUTextureViewDescriptor tex_view_desc = {};
|
|
|
tex_view_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
|
@@ -489,13 +487,13 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
|
|
|
tex_view_desc.baseArrayLayer = 0;
|
|
|
tex_view_desc.arrayLayerCount = 1;
|
|
|
tex_view_desc.aspect = WGPUTextureAspect_All;
|
|
|
- g_resources.FontTextureView = wgpuTextureCreateView(g_resources.FontTexture, &tex_view_desc);
|
|
|
+ bd->renderResources.FontTextureView = wgpuTextureCreateView(bd->renderResources.FontTexture, &tex_view_desc);
|
|
|
}
|
|
|
|
|
|
// Upload texture data
|
|
|
{
|
|
|
WGPUImageCopyTexture dst_view = {};
|
|
|
- dst_view.texture = g_resources.FontTexture;
|
|
|
+ dst_view.texture = bd->renderResources.FontTexture;
|
|
|
dst_view.mipLevel = 0;
|
|
|
dst_view.origin = { 0, 0, 0 };
|
|
|
dst_view.aspect = WGPUTextureAspect_All;
|
|
@@ -504,7 +502,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
|
|
|
layout.bytesPerRow = width * size_pp;
|
|
|
layout.rowsPerImage = height;
|
|
|
WGPUExtent3D size = { (uint32_t)width, (uint32_t)height, 1 };
|
|
|
- wgpuQueueWriteTexture(g_defaultQueue, &dst_view, pixels, (uint32_t)(width * size_pp * height), &layout, &size);
|
|
|
+ wgpuQueueWriteTexture(bd->defaultQueue, &dst_view, pixels, (uint32_t)(width * size_pp * height), &layout, &size);
|
|
|
}
|
|
|
|
|
|
// Create the associated sampler
|
|
@@ -518,32 +516,34 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
|
|
|
sampler_desc.addressModeV = WGPUAddressMode_Repeat;
|
|
|
sampler_desc.addressModeW = WGPUAddressMode_Repeat;
|
|
|
sampler_desc.maxAnisotropy = 1;
|
|
|
- g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc);
|
|
|
+ bd->renderResources.Sampler = wgpuDeviceCreateSampler(bd->wgpuDevice, &sampler_desc);
|
|
|
}
|
|
|
|
|
|
// Store our identifier
|
|
|
- static_assert(sizeof(ImTextureID) >= sizeof(g_resources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
|
|
|
- io.Fonts->SetTexID((ImTextureID)g_resources.FontTextureView);
|
|
|
+ static_assert(sizeof(ImTextureID) >= sizeof(bd->renderResources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
|
|
|
+ io.Fonts->SetTexID((ImTextureID)bd->renderResources.FontTextureView);
|
|
|
}
|
|
|
|
|
|
static void ImGui_ImplWGPU_CreateUniformBuffer()
|
|
|
{
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
WGPUBufferDescriptor ub_desc =
|
|
|
{
|
|
|
nullptr,
|
|
|
"Dear ImGui Uniform buffer",
|
|
|
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
|
|
- sizeof(Uniforms),
|
|
|
+ MEMALIGN(sizeof(Uniforms), 16),
|
|
|
false
|
|
|
};
|
|
|
- g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc);
|
|
|
+ bd->renderResources.Uniforms = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ub_desc);
|
|
|
}
|
|
|
|
|
|
bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
{
|
|
|
- if (!g_wgpuDevice)
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
+ if (!bd->wgpuDevice)
|
|
|
return false;
|
|
|
- if (g_pipelineState)
|
|
|
+ if (bd->pipelineState)
|
|
|
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
|
|
|
|
|
// Create render pipeline
|
|
@@ -559,7 +559,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
// Bind group layouts
|
|
|
WGPUBindGroupLayoutEntry common_bg_layout_entries[2] = {};
|
|
|
common_bg_layout_entries[0].binding = 0;
|
|
|
- common_bg_layout_entries[0].visibility = WGPUShaderStage_Vertex;
|
|
|
+ common_bg_layout_entries[0].visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
|
|
|
common_bg_layout_entries[0].buffer.type = WGPUBufferBindingType_Uniform;
|
|
|
common_bg_layout_entries[1].binding = 1;
|
|
|
common_bg_layout_entries[1].visibility = WGPUShaderStage_Fragment;
|
|
@@ -580,16 +580,16 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
image_bg_layout_desc.entries = image_bg_layout_entries;
|
|
|
|
|
|
WGPUBindGroupLayout bg_layouts[2];
|
|
|
- bg_layouts[0] = wgpuDeviceCreateBindGroupLayout(g_wgpuDevice, &common_bg_layout_desc);
|
|
|
- bg_layouts[1] = wgpuDeviceCreateBindGroupLayout(g_wgpuDevice, &image_bg_layout_desc);
|
|
|
+ bg_layouts[0] = wgpuDeviceCreateBindGroupLayout(bd->wgpuDevice, &common_bg_layout_desc);
|
|
|
+ bg_layouts[1] = wgpuDeviceCreateBindGroupLayout(bd->wgpuDevice, &image_bg_layout_desc);
|
|
|
|
|
|
WGPUPipelineLayoutDescriptor layout_desc = {};
|
|
|
layout_desc.bindGroupLayoutCount = 2;
|
|
|
layout_desc.bindGroupLayouts = bg_layouts;
|
|
|
- graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(g_wgpuDevice, &layout_desc);
|
|
|
+ graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(bd->wgpuDevice, &layout_desc);
|
|
|
|
|
|
// Create the vertex shader
|
|
|
- WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_vert_spv, sizeof(__glsl_shader_vert_spv) / sizeof(uint32_t));
|
|
|
+ WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_vert_wgsl);
|
|
|
graphics_pipeline_desc.vertex.module = vertex_shader_desc.module;
|
|
|
graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint;
|
|
|
|
|
@@ -611,7 +611,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
graphics_pipeline_desc.vertex.buffers = buffer_layouts;
|
|
|
|
|
|
// Create the pixel shader
|
|
|
- WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_frag_spv, sizeof(__glsl_shader_frag_spv) / sizeof(uint32_t));
|
|
|
+ WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_frag_wgsl);
|
|
|
|
|
|
// Create the blending setup
|
|
|
WGPUBlendState blend_state = {};
|
|
@@ -623,7 +623,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
blend_state.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
|
|
|
|
|
WGPUColorTargetState color_state = {};
|
|
|
- color_state.format = g_renderTargetFormat;
|
|
|
+ color_state.format = bd->renderTargetFormat;
|
|
|
color_state.blend = &blend_state;
|
|
|
color_state.writeMask = WGPUColorWriteMask_All;
|
|
|
|
|
@@ -637,16 +637,16 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
|
|
|
// Create depth-stencil State
|
|
|
WGPUDepthStencilState depth_stencil_state = {};
|
|
|
- depth_stencil_state.format = g_depthStencilFormat;
|
|
|
+ depth_stencil_state.format = bd->depthStencilFormat;
|
|
|
depth_stencil_state.depthWriteEnabled = false;
|
|
|
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
|
|
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
|
|
depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
|
|
|
|
|
|
// Configure disabled depth-stencil state
|
|
|
- graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state;
|
|
|
+ graphics_pipeline_desc.depthStencil = (bd->depthStencilFormat == WGPUTextureFormat_Undefined) ? nullptr : &depth_stencil_state;
|
|
|
|
|
|
- g_pipelineState = wgpuDeviceCreateRenderPipeline(g_wgpuDevice, &graphics_pipeline_desc);
|
|
|
+ bd->pipelineState = wgpuDeviceCreateRenderPipeline(bd->wgpuDevice, &graphics_pipeline_desc);
|
|
|
|
|
|
ImGui_ImplWGPU_CreateFontsTexture();
|
|
|
ImGui_ImplWGPU_CreateUniformBuffer();
|
|
@@ -654,20 +654,20 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|
|
// Create resource bind group
|
|
|
WGPUBindGroupEntry common_bg_entries[] =
|
|
|
{
|
|
|
- { nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
|
|
|
- { nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 },
|
|
|
+ { nullptr, 0, bd->renderResources.Uniforms, 0, MEMALIGN(sizeof(Uniforms), 16), 0, 0 },
|
|
|
+ { nullptr, 1, 0, 0, 0, bd->renderResources.Sampler, 0 },
|
|
|
};
|
|
|
|
|
|
WGPUBindGroupDescriptor common_bg_descriptor = {};
|
|
|
common_bg_descriptor.layout = bg_layouts[0];
|
|
|
common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry);
|
|
|
common_bg_descriptor.entries = common_bg_entries;
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- g_resources.CommonBindGroup = wgpuDeviceCreateBindGroup(g_wgpuDevice, &common_bg_descriptor);
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+ bd->renderResources.CommonBindGroup = wgpuDeviceCreateBindGroup(bd->wgpuDevice, &common_bg_descriptor);
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- WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], g_resources.FontTextureView);
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- g_resources.ImageBindGroup = image_bind_group;
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- g_resources.ImageBindGroupLayout = bg_layouts[1];
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- g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&g_resources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
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+ WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], bd->renderResources.FontTextureView);
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+ bd->renderResources.ImageBindGroup = image_bind_group;
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+ bd->renderResources.ImageBindGroupLayout = bg_layouts[1];
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+ bd->renderResources.ImageBindGroups.SetVoidPtr(ImHashData(&bd->renderResources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
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SafeRelease(vertex_shader_desc.module);
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SafeRelease(pixel_shader_desc.module);
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@@ -678,47 +678,52 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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void ImGui_ImplWGPU_InvalidateDeviceObjects()
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{
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- if (!g_wgpuDevice)
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+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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+ if (!bd->wgpuDevice)
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return;
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- SafeRelease(g_pipelineState);
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- SafeRelease(g_resources);
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+ SafeRelease(bd->pipelineState);
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+ SafeRelease(bd->renderResources);
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->SetTexID(0); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
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- for (unsigned int i = 0; i < g_numFramesInFlight; i++)
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- SafeRelease(g_pFrameResources[i]);
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+ for (unsigned int i = 0; i < bd->numFramesInFlight; i++)
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+ SafeRelease(bd->pFrameResources[i]);
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}
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bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format, WGPUTextureFormat depth_format)
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|
|
{
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|
|
- // Setup backend capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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|
|
+ IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
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+
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|
+ // Setup backend capabilities flags
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|
|
+ ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
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|
|
+ io.BackendRendererUserData = (void*)bd;
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|
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io.BackendRendererName = "imgui_impl_webgpu";
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|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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|
|
- g_wgpuDevice = device;
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|
|
- g_defaultQueue = wgpuDeviceGetQueue(g_wgpuDevice);
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|
|
- g_renderTargetFormat = rt_format;
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|
|
- g_depthStencilFormat = depth_format;
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|
|
- g_pFrameResources = new FrameResources[num_frames_in_flight];
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|
|
- g_numFramesInFlight = num_frames_in_flight;
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|
|
- g_frameIndex = UINT_MAX;
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|
|
-
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|
|
- g_resources.FontTexture = nullptr;
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|
|
- g_resources.FontTextureView = nullptr;
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|
|
- g_resources.Sampler = nullptr;
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|
|
- g_resources.Uniforms = nullptr;
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|
|
- g_resources.CommonBindGroup = nullptr;
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|
|
- g_resources.ImageBindGroups.Data.reserve(100);
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|
|
- g_resources.ImageBindGroup = nullptr;
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|
|
- g_resources.ImageBindGroupLayout = nullptr;
|
|
|
+ bd->wgpuDevice = device;
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|
|
+ bd->defaultQueue = wgpuDeviceGetQueue(bd->wgpuDevice);
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|
|
+ bd->renderTargetFormat = rt_format;
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|
|
+ bd->depthStencilFormat = depth_format;
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|
|
+ bd->numFramesInFlight = num_frames_in_flight;
|
|
|
+ bd->frameIndex = UINT_MAX;
|
|
|
+
|
|
|
+ bd->renderResources.FontTexture = nullptr;
|
|
|
+ bd->renderResources.FontTextureView = nullptr;
|
|
|
+ bd->renderResources.Sampler = nullptr;
|
|
|
+ bd->renderResources.Uniforms = nullptr;
|
|
|
+ bd->renderResources.CommonBindGroup = nullptr;
|
|
|
+ bd->renderResources.ImageBindGroups.Data.reserve(100);
|
|
|
+ bd->renderResources.ImageBindGroup = nullptr;
|
|
|
+ bd->renderResources.ImageBindGroupLayout = nullptr;
|
|
|
|
|
|
// Create buffers with a default size (they will later be grown as needed)
|
|
|
+ bd->pFrameResources = new FrameResources[num_frames_in_flight];
|
|
|
for (int i = 0; i < num_frames_in_flight; i++)
|
|
|
{
|
|
|
- FrameResources* fr = &g_pFrameResources[i];
|
|
|
+ FrameResources* fr = &bd->pFrameResources[i];
|
|
|
fr->IndexBuffer = nullptr;
|
|
|
fr->VertexBuffer = nullptr;
|
|
|
fr->IndexBufferHost = nullptr;
|
|
@@ -732,17 +737,26 @@ bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextur
|
|
|
|
|
|
void ImGui_ImplWGPU_Shutdown()
|
|
|
{
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
+ IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
|
|
- delete[] g_pFrameResources;
|
|
|
- g_pFrameResources = nullptr;
|
|
|
- wgpuQueueRelease(g_defaultQueue);
|
|
|
- g_wgpuDevice = nullptr;
|
|
|
- g_numFramesInFlight = 0;
|
|
|
- g_frameIndex = UINT_MAX;
|
|
|
+ delete[] bd->pFrameResources;
|
|
|
+ bd->pFrameResources = nullptr;
|
|
|
+ wgpuQueueRelease(bd->defaultQueue);
|
|
|
+ bd->wgpuDevice = nullptr;
|
|
|
+ bd->numFramesInFlight = 0;
|
|
|
+ bd->frameIndex = UINT_MAX;
|
|
|
+
|
|
|
+ io.BackendRendererName = nullptr;
|
|
|
+ io.BackendRendererUserData = nullptr;
|
|
|
+ IM_DELETE(bd);
|
|
|
}
|
|
|
|
|
|
void ImGui_ImplWGPU_NewFrame()
|
|
|
{
|
|
|
- if (!g_pipelineState)
|
|
|
+ ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
|
|
+ if (!bd->pipelineState)
|
|
|
ImGui_ImplWGPU_CreateDeviceObjects();
|
|
|
}
|