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@@ -6730,16 +6730,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (dim_bg_for_modal || dim_bg_for_window_list)
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{
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const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
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+ if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost))
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+ window->DrawList->ChannelsSetCurrent(0);
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window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col);
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- }
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-
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- // Draw navigation selection/windowing rectangle background
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- if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim)
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- {
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- ImRect bb = window->Rect();
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- bb.Expand(g.FontSize);
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- if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway
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- window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
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+ if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost))
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+ window->DrawList->ChannelsSetCurrent(1);
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}
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// Child windows can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call (since 1.71)
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