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set pixel shader and vertex shader to NULL

Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
heroboy 10 years ago
parent
commit
e09e2cbd28
1 changed files with 2 additions and 1 deletions
  1. 2 1
      examples/directx9_example/imgui_impl_dx9.cpp

+ 2 - 1
examples/directx9_example/imgui_impl_dx9.cpp

@@ -57,7 +57,8 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_
         }
     }
     g_pVB->Unlock();
-
+    g_pd3dDevice->SetPixelShader(NULL);
+    g_pd3dDevice->SetVertexShader(NULL);
     g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
     g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );