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set pixel shader and vertex shader to NULL

Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
heroboy 10 年之前
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e09e2cbd28
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      examples/directx9_example/imgui_impl_dx9.cpp

+ 2 - 1
examples/directx9_example/imgui_impl_dx9.cpp

@@ -57,7 +57,8 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_
         }
     }
     g_pVB->Unlock();
-
+    g_pd3dDevice->SetPixelShader(NULL);
+    g_pd3dDevice->SetVertexShader(NULL);
     g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
     g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );