Commit History

Author SHA1 Message Date
  ocornut 0224d29a35 Examples: comments. 10 years ago
  ocornut fcec337061 Examples: Simplified font examples comments. 10 years ago
  ocornut d25578efd8 Examples: initializing float + missing comment. 10 years ago
  ocornut 3abfb85613 Comments on font loading, fixed commented out paths and added DroidSans in the list 10 years ago
  ocornut cb285c4d35 Examples: uses SetNextWindowPos/SetNextWindowSize when applicable 10 years ago
  ocornut 7c9bd71512 Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 10 years ago
  ocornut 2b0acc128c Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples 10 years ago
  ocornut 0911526424 Added io.KeyAlt + support in examples apps 10 years ago
  ocornut 66a5837ba8 Examples: DirectX11 example application handles window resizing. 10 years ago
  ocornut b4165c43ff Examples: Refactored directx11_example to be easier to copy & paste into user application. 10 years ago
  ocornut be9fe9489c Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP 10 years ago
  ocornut e269125c3a Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. 10 years ago
  ocornut 40b04a3701 Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 10 years ago
  ocornut 0d63e0ce60 Examples: DirectX examples applications all have a Console for debugging. 10 years ago
  ocornut cb0a4db048 Calculate frame-rate for the user, as a purely luxurious feature 10 years ago
  ocornut d65e051a07 Minor formatting tweaks, comments 10 years ago
  ocornut 35c0842bcf Examples: DirectX11: fixed handling of unicode character inputs. 10 years ago
  ocornut 5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size) 10 years ago
  ocornut 381c7428c1 Examples: changed default background color. 10 years ago
  ocornut edcf2d3bf6 Examples: more comments on loading fonts. 10 years ago
  ocornut 1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 10 years ago
  ocornut 2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 10 years ago
  ocornut cb9a3235be Removed PixelCenterOffset, uncesssary 10 years ago
  ocornut 43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 10 years ago
  ocornut ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype 10 years ago
  ocornut 62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 10 years ago
  ocornut 0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font 10 years ago
  ocornut 241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 10 years ago
  ocornut a09f426b89 TAB to spaces 10 years ago
  ocornut 20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 10 years ago