ocornut
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0224d29a35
Examples: comments.
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10 years ago |
ocornut
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fcec337061
Examples: Simplified font examples comments.
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10 years ago |
ocornut
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d25578efd8
Examples: initializing float + missing comment.
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10 years ago |
ocornut
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3abfb85613
Comments on font loading, fixed commented out paths and added DroidSans in the list
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10 years ago |
ocornut
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cb285c4d35
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
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10 years ago |
ocornut
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7c9bd71512
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
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10 years ago |
ocornut
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2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
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10 years ago |
ocornut
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0911526424
Added io.KeyAlt + support in examples apps
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10 years ago |
ocornut
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66a5837ba8
Examples: DirectX11 example application handles window resizing.
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10 years ago |
ocornut
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b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
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10 years ago |
ocornut
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be9fe9489c
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
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10 years ago |
ocornut
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e269125c3a
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
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10 years ago |
ocornut
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40b04a3701
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
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10 years ago |
ocornut
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0d63e0ce60
Examples: DirectX examples applications all have a Console for debugging.
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10 years ago |
ocornut
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cb0a4db048
Calculate frame-rate for the user, as a purely luxurious feature
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10 years ago |
ocornut
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d65e051a07
Minor formatting tweaks, comments
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10 years ago |
ocornut
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35c0842bcf
Examples: DirectX11: fixed handling of unicode character inputs.
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10 years ago |
ocornut
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5834297928
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
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10 years ago |
ocornut
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381c7428c1
Examples: changed default background color.
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10 years ago |
ocornut
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edcf2d3bf6
Examples: more comments on loading fonts.
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10 years ago |
ocornut
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1916a0c78c
Renamed FontAtlas to Fonts. Further cleanup/comments.
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10 years ago |
ocornut
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2c31599bcc
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
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10 years ago |
ocornut
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cb9a3235be
Removed PixelCenterOffset, uncesssary
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10 years ago |
ocornut
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43c8b5e0d2
Examples: DirectX11: use linear sampler to be in sync with other examples.
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10 years ago |
ocornut
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ab8d2782c6
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
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10 years ago |
ocornut
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62ecdd21a5
Examples: Added a color slider for the background color + tweak first example use of button.s
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10 years ago |
ocornut
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0f4d74d614
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
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10 years ago |
ocornut
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241e8086fa
Mde it optional to new() io.Font - however it stills needs to be loaded.
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10 years ago |
ocornut
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a09f426b89
TAB to spaces
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10 years ago |
ocornut
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20bb6270bc
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
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10 years ago |