Commit History

Autor SHA1 Mensaxe Data
  ocornut 0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983) hai 1 ano
  Nicolas "Pixel" Noble 64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445) %!s(int64=2) %!d(string=hai) anos
  ocornut 357f752bed Docs: add more links to the top of every examples and backends files. %!s(int64=2) %!d(string=hai) anos
  ocornut 0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier. %!s(int64=2) %!d(string=hai) anos
  ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) %!s(int64=2) %!d(string=hai) anos
  ocornut cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) %!s(int64=2) %!d(string=hai) anos
  ocornut dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) %!s(int64=2) %!d(string=hai) anos
  ocornut 52e19113f3 Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450) %!s(int64=2) %!d(string=hai) anos
  Jason Millard 39f7248d4a Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375) %!s(int64=2) %!d(string=hai) anos
  ocornut dd9db5e889 Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375) %!s(int64=2) %!d(string=hai) anos
  ocornut a338b78eb9 Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333) %!s(int64=2) %!d(string=hai) anos
  Gereon V d0836aa89a Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. (#6333) %!s(int64=2) %!d(string=hai) anos
  Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) %!s(int64=2) %!d(string=hai) anos
  ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) %!s(int64=2) %!d(string=hai) anos
  ocornut 7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) %!s(int64=2) %!d(string=hai) anos
  ocornut 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) %!s(int64=2) %!d(string=hai) anos
  Cyphall 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) %!s(int64=2) %!d(string=hai) anos
  ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. %!s(int64=2) %!d(string=hai) anos
  ocornut 265b88273e Backends: Fixed pragma warning with old GCC. %!s(int64=2) %!d(string=hai) anos
  ocornut f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) %!s(int64=2) %!d(string=hai) anos
  ocornut 713e034d95 Backends: OpenGL3: Fix for zealous warning. (#5947) %!s(int64=2) %!d(string=hai) anos
  ocornut b8b0f9d02e Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127) %!s(int64=2) %!d(string=hai) anos
  ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. %!s(int64=3) %!d(string=hai) anos
  ocornut 325299f942 Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709) %!s(int64=3) %!d(string=hai) anos
  xiaozhuai, Weihang Ding e5b2286ca8 Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. (#5321) %!s(int64=3) %!d(string=hai) anos
  ocornut ca222d30c8 Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127) %!s(int64=3) %!d(string=hai) anos
  ocornut 60bea052a9 Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends) %!s(int64=3) %!d(string=hai) anos
  Rokas Kupstys b7686a88e9 Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. %!s(int64=4) %!d(string=hai) anos
  ocornut f7f30476d5 Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) %!s(int64=3) %!d(string=hai) anos
  ocornut fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) %!s(int64=3) %!d(string=hai) anos