ocornut
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124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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4 years ago |
ocornut
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0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
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4 years ago |
ocornut
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825f699bde
Backends: OpenGL3: Amends (#3467, #1985)
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4 years ago |
Julian Webb
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2460f2abe3
Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 (#3467, #1985)
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4 years ago |
omar
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963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
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5 years ago |
omar
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fb7f6cab8c
Backends: Amend, docs + extra comments. (#3330, #3245)
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5 years ago |
Moritz Heinemann
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06f7854b16
Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330)
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5 years ago |
Rokas Kupstys
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5af8a8c7e8
CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings.
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5 years ago |
Giovanni Funchal
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3f26a07ee1
Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. (#3246)
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5 years ago |
Albert Vaca
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685ca27d84
Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. (#3199)
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5 years ago |
Matt Haynie
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d3212482fe
Fix multiple macro definitions of GLFW_INCLUDE_NONE (#3157)
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5 years ago |
u3shit
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528b12eb7a
Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
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5 years ago |
omar
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ec7294d890
Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. (#3119, #2866, #2852)
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5 years ago |
omar
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f2b01c3436
Changelog, tweak OpenGL3 backends. (#3061), update Gallery thread links.
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5 years ago |
David Kalnischkies
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ac4262ad01
Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 (#3061)
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5 years ago |
Rokas Kupstys
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5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. (#2870)
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5 years ago |
omar
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d581939387
Removed trailing spaces.
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5 years ago |
omar
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ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
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5 years ago |
omar
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f002a11898
Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa]
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5 years ago |
dawid
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4d0c88e9e6
Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. (#2866, #2852)
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5 years ago |
omar
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3bbc27ebd9
Fixed more FAQ links. (#2848)
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5 years ago |
Rokas Kupstys
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6892b81578
Remove trailing spaces from bunch of files.
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5 years ago |
Konstantin Podsvirov
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f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804)
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5 years ago |
omar
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97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
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5 years ago |
omar
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cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
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5 years ago |
Vincent Hamm
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342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
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6 years ago |
omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 years ago |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 years ago |