ocornut
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2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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9 years ago |
ocornut
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87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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9 years ago |
ocornut
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217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
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9 years ago |
ocornut
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6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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9 years ago |
ocornut
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6800939e73
Examples: Header comments.
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9 years ago |
ocornut
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1d76890526
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
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9 years ago |
ocornut
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e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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9 years ago |
ocornut
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0a23e2c832
Tabs to spaces
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9 years ago |
ocornut
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980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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9 years ago |
ocornut
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5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
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9 years ago |
ocornut
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963f6b782d
Examples: OpenGL3: saving more of blend state (#347)
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10 years ago |
ocornut
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d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347)
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10 years ago |
ocornut
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1793c1a991
Comments
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10 years ago |
ocornut
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7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
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10 years ago |
ocornut
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0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
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10 years ago |
ocornut
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e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287)
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10 years ago |
ocornut
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23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)"
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10 years ago |
ocornut
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d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)
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10 years ago |
Thomas Pöchtrager
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3604aecf8f
Minor Windows adjustments
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10 years ago |
ocornut
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0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278)
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10 years ago |
ocornut
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dc1cb9e625
Tweak
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10 years ago |
Nik Voss
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bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277).
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10 years ago |
ocornut
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e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264)
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10 years ago |
ocornut
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d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
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10 years ago |
ocornut
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25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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10 years ago |
ocornut
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502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
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10 years ago |
ocornut
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6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
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10 years ago |
ocornut
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b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
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10 years ago |
ocornut
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f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
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10 years ago |
ocornut
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61e551e0ee
AA branch: fixed warning
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10 years ago |