Commit History

Author SHA1 Message Date
  ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 9 years ago
  ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 9 years ago
  ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) 9 years ago
  ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 9 years ago
  ocornut 6800939e73 Examples: Header comments. 9 years ago
  ocornut 1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 9 years ago
  ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
  ocornut 0a23e2c832 Tabs to spaces 9 years ago
  ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 9 years ago
  ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 9 years ago
  ocornut 963f6b782d Examples: OpenGL3: saving more of blend state (#347) 10 years ago
  ocornut d5502cdd6d Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347) 10 years ago
  ocornut 1793c1a991 Comments 10 years ago
  ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 10 years ago
  ocornut 0bb46c824e Examples: OpenGL2/3: save/restore some more state correctly. 10 years ago
  ocornut e58f99179a Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287) 10 years ago
  ocornut 23ce837dc7 Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)" 10 years ago
  ocornut d80869189a Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279) 10 years ago
  Thomas Pöchtrager 3604aecf8f Minor Windows adjustments 10 years ago
  ocornut 0eb196d544 Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278) 10 years ago
  ocornut dc1cb9e625 Tweak 10 years ago
  Nik Voss bc9bae6d01 To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277). 10 years ago
  ocornut e3b9a61883 Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264) 10 years ago
  ocornut d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) 10 years ago
  ocornut 25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 10 years ago
  ocornut 502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. (#262) 10 years ago
  ocornut 6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer 10 years ago
  ocornut b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count 10 years ago
  ocornut f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254) 10 years ago
  ocornut 61e551e0ee AA branch: fixed warning 10 years ago