omar
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3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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7 years ago |
omar
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057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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7 years ago |
omar
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4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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7 years ago |
omar
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7e1496e994
Merge branch 'master' into navigation
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7 years ago |
omar
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fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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7 years ago |
omar
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60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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7 years ago |
omar
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73d493c780
Examples: Organized header files to make available features more visible.
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7 years ago |
omar
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7e7c017b75
Examples: Simplified mouse wheel handling. (#1463)
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7 years ago |
omar
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0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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7 years ago |
omar
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6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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7 years ago |
omar
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f3e510a9bf
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
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7 years ago |
omar
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15fd5b6c4c
Examples: SDL: Minor renaming.
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7 years ago |
omar
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ce17e0f274
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
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7 years ago |
omar
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60d5dc7902
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
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7 years ago |
omar
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ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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7 years ago |
omar
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7484c63449
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
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7 years ago |
omar
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407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
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7 years ago |
omar
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9f8632b131
Examples: Comments about invalid mouse pos.
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7 years ago |
Emmanuel Benoît
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77a310736d
Horizontal mouse wheel support
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7 years ago |
omar
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fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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7 years ago |
omar
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36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
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7 years ago |
omar
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d9016964ad
Examples: GL3: Comments, tweaks (#1145)
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8 years ago |
omar
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c47e5fc76a
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
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8 years ago |
unknown
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cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
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8 years ago |
omar
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92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
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8 years ago |
omar
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b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
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8 years ago |
Nicolas Guillemot
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ad3c1e68ab
save and restore sampler in GL 3 examples
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8 years ago |
omar
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9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
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8 years ago |
omar
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50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
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8 years ago |
ocornut
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a68ac96bc4
Examples: GL3: Comments about gl3w (#880)
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8 years ago |