omar
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73d493c780
Examples: Organized header files to make available features more visible.
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7 years ago |
omar
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6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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7 years ago |
omar
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7dea158175
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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7 years ago |
omar
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ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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7 years ago |
omar
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3d24a9eb40
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
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7 years ago |
Nick Dandoulakis
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20ae6439ea
CS_DBLCLKS support for Directx9
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7 years ago |
omar
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b263bc5689
Examples: DirectX: Using IM_ARRAYSIZE()
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7 years ago |
omar
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fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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7 years ago |
omar
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d2c65aa3e8
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
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7 years ago |
omar
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d6a9956781
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
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7 years ago |
omar
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c14a66970b
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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7 years ago |
omar
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3e0765ee22
Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
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7 years ago |
omar
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e03198bb0f
Fixed compilation for #1375 + coding style fixes.
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7 years ago |
Gargaj
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839067fda9
Capture/release window in DX9 implementation
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7 years ago |
ocornut
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d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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9 years ago |
omar
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99ff2ec6fb
Examples: DirectX9/10/11: Comments
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8 years ago |
omar
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51c200ac0d
Examples: DirectX9: Clarified texture release code (#1163)
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8 years ago |
ocornut
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d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937)
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8 years ago |
ocornut
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7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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8 years ago |
ocornut
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2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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9 years ago |
ocornut
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1349d0aacf
Examples: DirectX9: Removing spaces (#663)
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9 years ago |
Trezanik
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790275eae2
Example: DirectX9: Backup and restore all state
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9 years ago |
ocornut
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50df86985d
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
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9 years ago |
ocornut
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4466a7b3b0
Examples: DirectX9: save/restore some more device state.
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9 years ago |
ocornut
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a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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9 years ago |
ocornut
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7661b1e778
Trim trailing spaces
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9 years ago |
ocornut
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04396ed7a9
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
ocornut
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07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
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9 years ago |
ocornut
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6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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9 years ago |
ocornut
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6800939e73
Examples: Header comments.
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9 years ago |