تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  omar 770c995365 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow(). 5 سال پیش
  omar 78f753ffff Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459) 5 سال پیش
  Michel Lesoinne 41e2aa2e7a Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459) 5 سال پیش
  omar 90ea7e2f2f Merge branch 'master' into docking 5 سال پیش
  Rokas Kupstys 0738611559 Misc: Bunch of code formatting changes suggested by a pass running 'astyle' 5 سال پیش
  ocornut 5d472c4895 Merge branch 'master' into docking + fixes for #3259 5 سال پیش
  ocornut a06eb83359 Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259) 5 سال پیش
  ocornut a056603d8b Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow 5 سال پیش
  omar 5116eee108 Merge branch 'master' into docking 5 سال پیش
  omar d5ce3b43ae Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177) 5 سال پیش
  Chris Savoie 73c30aa085 Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed. 6 سال پیش
  ocornut fbaf65b8f6 Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)" 5 سال پیش
  ocornut f2c7f3b200 Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542) 5 سال پیش
  omar f1b5c742ff Viewports: Add various comments 5 سال پیش
  omar 28dd8d7efd Docking: Fixed various conflicts not properly resolved on 813e0c1 5 سال پیش
  omar 813e0c18e6 Merge branch 'master' into docking 5 سال پیش
  omar ca63349eb4 Renamed XX-bits -> XX-bit in comments to match what the world appears to be using. 5 سال پیش
  Rokas Kupstys 6892b81578 Remove trailing spaces from bunch of files. 6 سال پیش
  omar 575df6f192 Merge branch 'master' into docking 6 سال پیش
  omar aedcd2fb1a Merge branch 'master' into docking 6 سال پیش
  Vilya Harvey 62143dff64 Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706) 6 سال پیش
  Chris Savoie 949a9fa2cb Vulkan: Fix crash when viewports are disabled and memory leak on shutdown. (#2698) 6 سال پیش
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 سال پیش
  omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 6 سال پیش
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 سال پیش
  omar 8dc04a4c9f Merge branch 'master' into docking 6 سال پیش
  omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 6 سال پیش
  omar c72040a715 Merge branch 'master' into docking 6 سال پیش
  omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 6 سال پیش
  omar 825b61e4ba Merge branch 'master' into docking 6 سال پیش