omar
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770c995365
Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow().
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5 سال پیش |
omar
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78f753ffff
Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459)
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5 سال پیش |
Michel Lesoinne
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41e2aa2e7a
Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
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5 سال پیش |
omar
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90ea7e2f2f
Merge branch 'master' into docking
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5 سال پیش |
Rokas Kupstys
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0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
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5 سال پیش |
ocornut
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5d472c4895
Merge branch 'master' into docking + fixes for #3259
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5 سال پیش |
ocornut
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a06eb83359
Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
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5 سال پیش |
ocornut
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a056603d8b
Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
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5 سال پیش |
omar
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5116eee108
Merge branch 'master' into docking
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5 سال پیش |
omar
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d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177)
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5 سال پیش |
Chris Savoie
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73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
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6 سال پیش |
ocornut
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fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)"
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5 سال پیش |
ocornut
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f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
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5 سال پیش |
omar
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f1b5c742ff
Viewports: Add various comments
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5 سال پیش |
omar
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28dd8d7efd
Docking: Fixed various conflicts not properly resolved on 813e0c1
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5 سال پیش |
omar
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813e0c18e6
Merge branch 'master' into docking
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5 سال پیش |
omar
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ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
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5 سال پیش |
Rokas Kupstys
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6892b81578
Remove trailing spaces from bunch of files.
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6 سال پیش |
omar
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575df6f192
Merge branch 'master' into docking
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6 سال پیش |
omar
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aedcd2fb1a
Merge branch 'master' into docking
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6 سال پیش |
Vilya Harvey
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62143dff64
Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706)
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6 سال پیش |
Chris Savoie
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949a9fa2cb
Vulkan: Fix crash when viewports are disabled and memory leak on shutdown. (#2698)
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6 سال پیش |
omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 سال پیش |
omar
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63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
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6 سال پیش |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 سال پیش |
omar
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8dc04a4c9f
Merge branch 'master' into docking
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6 سال پیش |
omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 سال پیش |
omar
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c72040a715
Merge branch 'master' into docking
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6 سال پیش |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 سال پیش |
omar
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825b61e4ba
Merge branch 'master' into docking
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6 سال پیش |