omar
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77d51ebf24
Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
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7 years ago |
omar
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4ff23d3306
Merge branch 'master' into viewport
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7 years ago |
omar
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eb1c36fdfb
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
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7 years ago |
omar
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7a41e0b1ea
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
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7 years ago |
omar
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d268471285
Viewport: Added ImGuiConfigFlags_ViewportsNoMerge flag (to enforce a platform window for all floating windows) + minor tidying up and addition of non-functional wip code.
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7 years ago |
omar
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637d9c42bf
Viewport: WIP for Tooltips, Popups, Menus to create their own viewport. Resizing a window allows it to leave the main viewport. (#1542)
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7 years ago |
omar
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7ddc22b326
Viewports, DPI: Renamed config flags. (#1542)
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7 years ago |
omar
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0d5042f0f3
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
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7 years ago |
omar
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56ad2a2d74
Merge branch 'master' into viewport
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7 years ago |
omar
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660c157880
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
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7 years ago |
omar
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9d8bc79025
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
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7 years ago |
omar
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172570acae
Merge branch 'master' into viewport
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7 years ago |
omar
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2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
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7 years ago |
omar
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46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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7 years ago |
omar
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5e63711084
Viewport, DPI: Some early work on per-viewport DPI support. At the moment the easiest way is to replace fonts during the ChangedViewport callback, but down the line we should aim at handling some of it at ImFont level. (#1542, #1676)
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7 years ago |
omar
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a2fbcc9ad4
Examples: DPI: Portable DPI related helpers in the _Win32 examples. Using one in examples's main.cpp, the GetDpiScale functions are not wired anywhere for now. (#1542, #1676)
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7 years ago |
omar
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4d46383100
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
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7 years ago |
omar
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aa3fe81c87
Examples: DPI: Hacked in a quick compile-and-run-everywhere call to SetProcessDpiAwareness(), will need to revisit.
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7 years ago |
omar
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9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
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7 years ago |
omar
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e9fa17e1bf
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
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7 years ago |
omar
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d98a5d54aa
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 years ago |
omar
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2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 years ago |
omar
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25349b31d7
Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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7 years ago |
omar
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e6bc840f6f
Merge branch 'master' into examples_refactor
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7 years ago |
omar
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f43068c543
Examples: DirectX10, DirectX11: Simplified main example code.
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7 years ago |
omar
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bcdfd5d61c
Merge branch 'master' into examples_refactor
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7 years ago |
omar
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7e2e0535dd
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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7 years ago |
omar
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19540479d4
Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
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7 years ago |
omar
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63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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7 years ago |
omar
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f0364aa359
Merge branch 'context'
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7 years ago |