ocornut
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7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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3 years ago |
ocornut
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956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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3 years ago |
ocornut
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e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
ocornut
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790132a672
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
ocornut
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bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
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3 years ago |
thedmd
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3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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3 years ago |
ocornut
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afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
ocornut
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4d023bd7fe
Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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3 years ago |
actboy168
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29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
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3 years ago |
ocornut
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1cbfe93520
Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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3 years ago |
ocornut
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2706c9d66e
Platform IME: reworked internals to simplify adding new features.
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3 years ago |
ocornut
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3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
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3 years ago |
ocornut
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04bc0b0bb8
Fix IdxBuffer related comments. (#4845, #4863)
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3 years ago |
ocornut
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28eabcb099
Internals: refactor: mouse input functions into their own section.
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3 years ago |
ocornut
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206b9ead8f
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
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3 years ago |
ocornut
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b0a6cd6305
Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
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3 years ago |
ocornut
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2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
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3 years ago |
ocornut
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dbeea7220f
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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3 years ago |
ocornut
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89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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3 years ago |
ocornut
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512c54bbc0
Version 1.86
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3 years ago |
ocornut
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612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
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3 years ago |
ocornut
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d9bc1e44af
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375)
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3 years ago |
ocornut
|
4a43dcb940
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
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3 years ago |
ocornut
|
1c4066cd9e
Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797)
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3 years ago |
ocornut
|
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
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3 years ago |
ocornut
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a528398c77
Internals: support for varying _ChildWindow flag for menu windows. (#3496, #4797)
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3 years ago |
ocornut
|
11638fdf7d
Menus: reuse more menu windows when stacked over popups.
|
3 years ago |
xndcn
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8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797)
|
3 years ago |
ocornut
|
c801799218
Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. (#1414, #2562, #2807, #4008, #4158, #4375, #4548, #4657, #4796)
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3 years ago |
ocornut
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a8e1dde357
Fix static analyser, update readme.
|
3 years ago |