Commit History

Author SHA1 Message Date
  omar 9770c8b21d Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. (#1836) 7 years ago
  omar bef0a13283 Examples: Comments about GLSL version not being the same as GL context version. (#1828) 7 years ago
  omar 19544629be Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806) 7 years ago
  omar 39f4761ff7 TODO list update + Changelog and comments for #1803. 7 years ago
  Elias Daler 895647a240 Fixed clipboard paste memory leak in SDL examples. (#1803) 7 years ago
  daniel-murray 83d97d4a9b Fix typos KeyDown => KeysDown 7 years ago
  omar 72b7f48870 Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5316626de94cb77c4529093e987ba15 two weeks ago. (#787, #1495, #1202) + comments 7 years ago
  omar cd602b8832 Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced). 7 years ago
  omar 75c3793db5 IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202) 7 years ago
  omar a2ed3ee2cf Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466) 7 years ago
  omar 69e700f869 Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added 7 years ago
  omar d7f97922b8 Examples: Fix d749d49903fb0eb56b08961d989ed90a9d97c28b missing the deletion code. (#1217) 7 years ago
  omar d749d49903 Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217) 7 years ago
  omar 9c20a40b36 Examples: OpenGL: Cast call to glPolygonMode(). (#1628). 7 years ago
  omar daddd09cd5 Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) 7 years ago
  omar 31158e575f Examples: SDL: Fixed minor warning. 7 years ago
  omar 03a44acf6f Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626) 7 years ago
  omar 7c75835200 Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626) 7 years ago
  Oliver Faircliff ffb6e89f30 Use SDL system cursors in SDL examples. (#1626) 7 years ago
  omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) 7 years ago
  omar 0cefd40888 Examples: Added Changelog to make updates easier. 7 years ago
  omar 41ecebff5a Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618) 7 years ago
  omar f0364aa359 Merge branch 'context' 7 years ago
  omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 7 years ago
  omar 057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) 7 years ago
  omar cea8017e0b Merge branch 'master' into context 7 years ago
  omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) 7 years ago
  omar 7e1496e994 Merge branch 'master' into navigation 7 years ago
  omar fcf1c9d151 Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) 7 years ago
  omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 7 years ago