omar
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9770c8b21d
Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. (#1836)
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7 years ago |
omar
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bef0a13283
Examples: Comments about GLSL version not being the same as GL context version. (#1828)
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7 years ago |
omar
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19544629be
Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806)
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7 years ago |
omar
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39f4761ff7
TODO list update + Changelog and comments for #1803.
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7 years ago |
Elias Daler
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895647a240
Fixed clipboard paste memory leak in SDL examples. (#1803)
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7 years ago |
daniel-murray
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83d97d4a9b
Fix typos KeyDown => KeysDown
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7 years ago |
omar
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72b7f48870
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5316626de94cb77c4529093e987ba15 two weeks ago. (#787, #1495, #1202) + comments
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7 years ago |
omar
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cd602b8832
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
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7 years ago |
omar
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75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
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7 years ago |
omar
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a2ed3ee2cf
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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7 years ago |
omar
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69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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7 years ago |
omar
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d7f97922b8
Examples: Fix d749d49903fb0eb56b08961d989ed90a9d97c28b missing the deletion code. (#1217)
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7 years ago |
omar
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d749d49903
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
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7 years ago |
omar
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9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
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7 years ago |
omar
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daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
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7 years ago |
omar
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31158e575f
Examples: SDL: Fixed minor warning.
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7 years ago |
omar
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03a44acf6f
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
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7 years ago |
omar
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7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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7 years ago |
Oliver Faircliff
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ffb6e89f30
Use SDL system cursors in SDL examples. (#1626)
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7 years ago |
omar
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63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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7 years ago |
omar
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0cefd40888
Examples: Added Changelog to make updates easier.
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7 years ago |
omar
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41ecebff5a
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
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7 years ago |
omar
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f0364aa359
Merge branch 'context'
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7 years ago |
omar
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3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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7 years ago |
omar
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057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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7 years ago |
omar
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cea8017e0b
Merge branch 'master' into context
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7 years ago |
omar
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4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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7 years ago |
omar
|
7e1496e994
Merge branch 'master' into navigation
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7 years ago |
omar
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fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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7 years ago |
omar
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60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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7 years ago |