omar
|
992736dc5d
Merge branch 'refs/heads/master' into docking
|
5 anos atrás |
omar
|
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
|
5 anos atrás |
Rokas Kupstys
|
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
|
5 anos atrás |
omar
|
7feccf9ab2
Merge branch 'master' into docking
|
6 anos atrás |
omar
|
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
|
6 anos atrás |
omar
|
575df6f192
Merge branch 'master' into docking
|
6 anos atrás |
omar
|
9cda3035fd
Merge branch 'master' into docking
|
6 anos atrás |
omar
|
f0348ddffc
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
|
6 anos atrás |
Aaron Cooper
|
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
|
6 anos atrás |
omar
|
adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
|
6 anos atrás |
Vincent Hamm
|
3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
|
6 anos atrás |
omar
|
e2c1f0a7cd
Merge branch 'master' into docking
|
6 anos atrás |
Vincent Hamm
|
cc4d76cc23
Implement SDL/dx11 sample
|
6 anos atrás |
omar
|
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
|
6 anos atrás |
omar
|
dfb82d5c22
Merge branch 'master' into docking
|
6 anos atrás |
omar
|
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
|
6 anos atrás |
David Amador
|
994a92d79d
Added support to use controllers via SDL_GameController. (#2509)
|
6 anos atrás |
omar
|
882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
|
6 anos atrás |
omar
|
9afb849e16
Merge branch 'master' into docking
|
6 anos atrás |
omar
|
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
|
6 anos atrás |
omar
|
7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
|
6 anos atrás |
omar
|
f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
|
6 anos atrás |
omar
|
8079344cee
Merge branch 'master' into viewport
|
6 anos atrás |
omar
|
2c38b32db1
Removed trailing spaces (#2038, #2299)
|
6 anos atrás |
omar
|
951c9dd68b
Merge branch 'master' into viewport
|
6 anos atrás |
omar
|
d9a4cbc429
Examples: Comments about GLFW/SDL versions
|
6 anos atrás |
omar
|
a9a60a24c1
Tweaked asserts
|
6 anos atrás |
omar
|
2889a14f86
Build fix for master.
|
6 anos atrás |
omar
|
9d0bc3f9ab
Merge branch 'master' into viewport
|
6 anos atrás |
omar
|
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
|
6 anos atrás |