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a2ed3ee2cf
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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7 anos atrás |
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69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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7 anos atrás |
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2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 anos atrás |
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d7f97922b8
Examples: Fix d749d49903fb0eb56b08961d989ed90a9d97c28b missing the deletion code. (#1217)
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7 anos atrás |
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d749d49903
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
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7 anos atrás |
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9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
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7 anos atrás |
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daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
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7 anos atrás |
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d534207622
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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7 anos atrás |
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11b12488e8
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
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7 anos atrás |
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f5f3730b16
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
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7 anos atrás |
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63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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7 anos atrás |
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0cefd40888
Examples: Added Changelog to make updates easier.
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7 anos atrás |
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f0364aa359
Merge branch 'context'
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7 anos atrás |
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3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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7 anos atrás |
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057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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7 anos atrás |
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7e32fc7109
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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7 anos atrás |
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73d493c780
Examples: Organized header files to make available features more visible.
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7 anos atrás |
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27980d9688
Merge branch 'master' into context
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7 anos atrás |
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2933e6765c
Merge branch 'master' into navigation
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7 anos atrás |
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6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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7 anos atrás |
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827f4b17d3
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
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7 anos atrás |
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3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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7 anos atrás |
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d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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7 anos atrás |
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7e7c017b75
Examples: Simplified mouse wheel handling. (#1463)
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7 anos atrás |
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0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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7 anos atrás |
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6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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7 anos atrás |
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ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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7 anos atrás |
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39cb56c39e
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
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7 anos atrás |
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407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
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7 anos atrás |
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9f8632b131
Examples: Comments about invalid mouse pos.
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7 anos atrás |