ocornut
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ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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1 year ago |
ocornut
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0f50b52da4
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
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1 year ago |
Nicolas "Pixel" Noble
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64b1aeebf5
Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
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1 year ago |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 year ago |
ocornut
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0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
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2 years ago |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 years ago |
ocornut
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cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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2 years ago |
ocornut
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dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
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2 years ago |
ocornut
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52e19113f3
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450)
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2 years ago |
Jason Millard
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39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
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2 years ago |
ocornut
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dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375)
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2 years ago |
ocornut
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a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
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2 years ago |
Gereon V
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d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
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2 years ago |
Gereon V
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055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
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2 years ago |
ocornut
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8a6911b894
Backends: Fixes zealous warnings (#5760)
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2 years ago |
ocornut
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7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224)
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2 years ago |
ocornut
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0d606968d8
Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530)
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2 years ago |
Cyphall
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66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224)
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2 years ago |
ocornut
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e816bc6723
Merge misc changes from docking branch to reduce small drift.
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2 years ago |
ocornut
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265b88273e
Backends: Fixed pragma warning with old GCC.
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2 years ago |
ocornut
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f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081)
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2 years ago |
ocornut
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713e034d95
Backends: OpenGL3: Fix for zealous warning. (#5947)
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2 years ago |
ocornut
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b8b0f9d02e
Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127)
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2 years ago |
ocornut
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c54230d14e
Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
ocornut
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325299f942
Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709)
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2 years ago |
xiaozhuai, Weihang Ding
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e5b2286ca8
Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. (#5321)
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3 years ago |
ocornut
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ca222d30c8
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127)
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3 years ago |
ocornut
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60bea052a9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)
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3 years ago |
Rokas Kupstys
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b7686a88e9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
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4 years ago |
ocornut
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f7f30476d5
Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
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3 years ago |