ocornut
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acfc7798fd
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
ocornut
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ef681e7019
Merge branch 'master' into docking
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3 years ago |
ocornut
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790132a672
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
thedmd
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fe646ea591
Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
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3 years ago |
ocornut
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afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
ocornut
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704ab1114a
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea. (#2589, #3113)
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3 years ago |
ocornut
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3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
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3 years ago |
ocornut
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bac748fa95
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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3 years ago |
ocornut
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835a5344b0
Merge branch 'master' into docking
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3 years ago |
ocornut
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fba756176d
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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3 years ago |
Sylvain
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62b17f928e
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
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3 years ago |
ocornut
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c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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3 years ago |
ocornut
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dedb381c51
Merge branch 'master' into docking
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4 years ago |
Siarhei Fiedartsou
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f8bad7e1e3
Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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4 years ago |
ocornut
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0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
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4 years ago |
ocornut
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f24abbc47d
Fix various warnings (#4442)
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4 years ago |
thedmd
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2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
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4 years ago |
ocornut
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80b5fb51ed
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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4 years ago |
ocornut
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2ad912bb85
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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4 years ago |
ocornut
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f9b5168fb3
Merge branch 'master' into docking
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4 years ago |
ocornut
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1cdd110eb4
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
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4 years ago |
ocornut
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a11f36811f
Merge branch 'master' into docking
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4 years ago |
ocornut
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cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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4 years ago |
Giovanni Funchal
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6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244)
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4 years ago |
ocornut
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23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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4 years ago |
ocornut
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4cec3a0467
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
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4 years ago |
ocornut
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36a0d1028c
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385)
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4 years ago |
ocornut
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682447306d
Merge branch 'features/backends_context' into docking
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4 years ago |
ocornut
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70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
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4 years ago |
ocornut
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95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
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4 years ago |