omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 years ago |
Vincent Hamm
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3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
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6 years ago |
omar
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e2c1f0a7cd
Merge branch 'master' into docking
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6 years ago |
Vincent Hamm
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cc4d76cc23
Implement SDL/dx11 sample
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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dfb82d5c22
Merge branch 'master' into docking
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6 years ago |
omar
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6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
David Amador
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994a92d79d
Added support to use controllers via SDL_GameController. (#2509)
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6 years ago |
omar
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882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
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6 years ago |
omar
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9afb849e16
Merge branch 'master' into docking
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6 years ago |
omar
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cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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6 years ago |
omar
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7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
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6 years ago |
omar
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f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
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6 years ago |
omar
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8079344cee
Merge branch 'master' into viewport
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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951c9dd68b
Merge branch 'master' into viewport
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6 years ago |
omar
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d9a4cbc429
Examples: Comments about GLFW/SDL versions
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6 years ago |
omar
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a9a60a24c1
Tweaked asserts
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6 years ago |
omar
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2889a14f86
Build fix for master.
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6 years ago |
omar
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9d0bc3f9ab
Merge branch 'master' into viewport
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6 years ago |
omar
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b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
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6 years ago |
omar
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afe9c5c5f7
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5. (#1542, #2117)
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6 years ago |
omar
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8dd83c5fe8
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
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6 years ago |
omar
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f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
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6 years ago |
omar
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48f6fdb349
Fixed typo.
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6 years ago |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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afeefadb4e
Merge branch 'master' into viewport
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6 years ago |
omar
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a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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01f940dc9a
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
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6 years ago |
omar
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5261e5a6ba
Merge branch 'master' into viewport
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6 years ago |