Commit History

Author SHA1 Message Date
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 6 years ago
  omar 8dc04a4c9f Merge branch 'master' into docking 6 years ago
  omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 6 years ago
  omar c72040a715 Merge branch 'master' into docking 6 years ago
  omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 6 years ago
  omar 825b61e4ba Merge branch 'master' into docking 6 years ago
  omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 years ago
  omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 years ago
  omar 9c364b16ff Merge branch 'vulkan_fix_master' into vulkan_fix_docking 6 years ago
  omar e099a7dc74 Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[]. 6 years ago
  omar d61caf5714 Vulkan, Viewports: ImGui_ImplVulkan_RenderDrawData and renderer back-end automatically manage ImGui_ImplVulkanH_WindowRenderBuffers for each viewports so user doesn't have to do it. (#2461, #2348, #2378, #2097) 6 years ago
  omar e70f866ed2 Merge branch 'vulkan_fix_master' into vulkan_fix_docking (WARNING: as is the validation layer will error on same vertex/index buffer being used for all frames) 6 years ago
  omar 6bc47dfe48 Vulkan: Removed superfluous vkInstance parameters being passed along. 6 years ago
  omar 452047c7ca Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally. 6 years ago
  omar ec76722d2d Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071) 6 years ago
  MindSpunk a45840746e Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472) 6 years ago
  MindSpunk 9acb158990 Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472) 6 years ago
  omar 1ba79baab5 Vulkan, Viewports: Fixed ImGui_ImplVulkan_SetWindowSize() not recreating command-buffers, fence etc. (#2472, #2461, #2071) 6 years ago
  omar 01de69de36 Vulkan: Note for unsupported feature with multi-viewports. (#2071) 6 years ago
  omar 8ec24036d7 Vulkan: Viewports: Removed redundant field. 6 years ago
  omar 29269d2aa8 Merge branch 'vulkan_fix_master' into vulkan_fix_docking 6 years ago
  omar 0034e65c26 Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp. 6 years ago
  omar 4f54a527ab Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071) 6 years ago
  omar 86f5945f49 Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code. 6 years ago
  omar 66f4be2e13 Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677) 6 years ago
  omar 6bf981c85c Vulkan: More renaming. Comments. 6 years ago
  omar f586764cdd Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071) 6 years ago
  omar 54b8a65d9e Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071) 6 years ago
  omar 317859a3da Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071) 6 years ago