thedmd
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b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
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3 سال پیش |
ocornut
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92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858)
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3 سال پیش |
ocornut
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0755767440
Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7
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3 سال پیش |
ocornut
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553b04883e
Backends: SDL: Fix for Emscriptem. Amend 98ce013.
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3 سال پیش |
ocornut
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98ce013242
Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
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3 سال پیش |
ocornut
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7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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3 سال پیش |
Théo Monnom
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0818a42396
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
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3 سال پیش |
ocornut
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e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 سال پیش |
ocornut
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790132a672
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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3 سال پیش |
thedmd
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fe646ea591
Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
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3 سال پیش |
ocornut
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afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 سال پیش |
ocornut
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3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
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3 سال پیش |
ocornut
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fba756176d
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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3 سال پیش |
Sylvain
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62b17f928e
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
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3 سال پیش |
ocornut
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c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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3 سال پیش |
Siarhei Fiedartsou
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f8bad7e1e3
Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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4 سال پیش |
ocornut
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f24abbc47d
Fix various warnings (#4442)
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4 سال پیش |
thedmd
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2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
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4 سال پیش |
ocornut
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2ad912bb85
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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4 سال پیش |
ocornut
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1cdd110eb4
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
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4 سال پیش |
ocornut
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cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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4 سال پیش |
Giovanni Funchal
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6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244)
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4 سال پیش |
ocornut
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23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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4 سال پیش |
ocornut
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4cec3a0467
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
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4 سال پیش |
ocornut
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70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
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4 سال پیش |
ocornut
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95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
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4 سال پیش |
ocornut
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838c16533d
Backends: Comments.
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4 سال پیش |
Nikolai Wuttke
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186b734db0
Backends: SDL2: Extend global mouse pos availability check (#3950)
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4 سال پیش |
ocornut
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8dd692c29c
Android: Amend backend and examples with minor consistency tweaks. (#3446)
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4 سال پیش |
ocornut
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b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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4 سال پیش |