Commit History

Author SHA1 Message Date
  ocornut d7c8516a4b Version 1.89.2 2 years ago
  ocornut 83429abf4a Internals: simplify ButtonBehavior(), also to allow easily adding a mouse_button_down thing. 2 years ago
  ocornut 03add24acf Selectable: Internals: removed unused ImGuiSelectableFlags_DrawHoveredWhenHeld flag. 2 years ago
  ocornut 57a5b73a4c InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multiline buffer which doesn't end with a carriage return. (#6000) 2 years ago
  ocornut 59b63defe5 Misc shallow merge/sync from docking designed to faciliate cross-merging between docking and string_view. 2 years ago
  Marc Delorme a5e96ff99e Make ImGuiInputTextState not depend on the implicit GImGui context. (#5856) 2 years ago
  ocornut bd96f6eac4 Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. (#5720, #5919) 2 years ago
  ocornut a8df192df0 Version 1.89.1 2 years ago
  ocornut 3a685749cb ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. (#5912) 2 years ago
  ocornut 5bb2874940 Version 1.89.1 WIP 2 years ago
  ocornut 83cee9e091 InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut() 2 years ago
  ocornut 81160fee56 Version 1.89 2 years ago
  ocornut 4d6a9ef93f Inputs: added routing priorities. (#456, #2637, #3724) 2 years ago
  ocornut 7ff2d3353c Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). (#456, #2637, #3724) 3 years ago
  ocornut 4448d975d1 Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641) 3 years ago
  ocornut 529cba19b0 Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631) 2 years ago
  ocornut 9f66a3a9ed Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit. 2 years ago
  ocornut 1eac0024c0 InputText: copy and select all shortcuts don't need repeat (tho it was harmless0 2 years ago
  ocornut 431fc6a7f6 Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx(). 2 years ago
  ocornut bc918404fe Internals: using ImToUpper() since std one does too many things. 2 years ago
  ocornut 9a35bfea39 Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use). 2 years ago
  ocornut e3fa56ae05 BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu(). 2 years ago
  ocornut 81176737f8 Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775) 2 years ago
  ocornut 3e8d198133 Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt(). 2 years ago
  ocornut 85a368b58d Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. (#5745) 2 years ago
  ocornut 0749453355 Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730) 2 years ago
  ocornut bd2355a047 Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207) 2 years ago
  ocornut 3532ed1621 Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730) 2 years ago
  ocornut d5d705069d Various comments 2 years ago
  ocornut d17627b9c6 InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724) 2 years ago