ocornut
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d7c8516a4b
Version 1.89.2
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2 years ago |
ocornut
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83429abf4a
Internals: simplify ButtonBehavior(), also to allow easily adding a mouse_button_down thing.
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2 years ago |
ocornut
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03add24acf
Selectable: Internals: removed unused ImGuiSelectableFlags_DrawHoveredWhenHeld flag.
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2 years ago |
ocornut
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57a5b73a4c
InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multiline buffer which doesn't end with a carriage return. (#6000)
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2 years ago |
ocornut
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59b63defe5
Misc shallow merge/sync from docking designed to faciliate cross-merging between docking and string_view.
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2 years ago |
Marc Delorme
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a5e96ff99e
Make ImGuiInputTextState not depend on the implicit GImGui context. (#5856)
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2 years ago |
ocornut
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bd96f6eac4
Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. (#5720, #5919)
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2 years ago |
ocornut
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a8df192df0
Version 1.89.1
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2 years ago |
ocornut
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3a685749cb
ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. (#5912)
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2 years ago |
ocornut
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5bb2874940
Version 1.89.1 WIP
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2 years ago |
ocornut
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83cee9e091
InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
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2 years ago |
ocornut
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81160fee56
Version 1.89
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2 years ago |
ocornut
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4d6a9ef93f
Inputs: added routing priorities. (#456, #2637, #3724)
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2 years ago |
ocornut
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7ff2d3353c
Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). (#456, #2637, #3724)
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3 years ago |
ocornut
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4448d975d1
Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
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3 years ago |
ocornut
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529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631)
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2 years ago |
ocornut
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9f66a3a9ed
Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
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2 years ago |
ocornut
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1eac0024c0
InputText: copy and select all shortcuts don't need repeat (tho it was harmless0
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2 years ago |
ocornut
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431fc6a7f6
Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
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2 years ago |
ocornut
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bc918404fe
Internals: using ImToUpper() since std one does too many things.
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2 years ago |
ocornut
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9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
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2 years ago |
ocornut
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e3fa56ae05
BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
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2 years ago |
ocornut
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81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775)
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2 years ago |
ocornut
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3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
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2 years ago |
ocornut
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85a368b58d
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. (#5745)
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2 years ago |
ocornut
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0749453355
Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730)
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2 years ago |
ocornut
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bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207)
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2 years ago |
ocornut
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3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730)
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2 years ago |
ocornut
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d5d705069d
Various comments
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2 years ago |
ocornut
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d17627b9c6
InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724)
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2 years ago |