Commit History

Upphovsman SHA1 Meddelande Datum
  ocornut 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 1 år sedan
  ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 år sedan
  Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2 år sedan
  ocornut bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. 2 år sedan
  ocornut f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2 år sedan
  ocornut 96ab68eee0 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) 2 år sedan
  ocornut 5c8041b4d7 Update gif in README + font names in examples 2 år sedan
  tocic 2b1d8e3eaf Fix more typos in sources and docs (#5681) 2 år sedan
  ocornut 92d0924b82 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). 3 år sedan
  ocornut 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 3 år sedan
  ocornut 6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 år sedan
  ocornut 7d5d5711c2 Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668) 4 år sedan
  ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 4 år sedan
  ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 4 år sedan
  ocornut 40b799023b Docs: Update fonts.md (#2861) + update all references to FONTS.txt 5 år sedan
  Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. 5 år sedan
  omar 26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 5 år sedan
  Rokas Kupstys 6892b81578 Remove trailing spaces from bunch of files. 5 år sedan
  omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 6 år sedan
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 år sedan
  omar 169e3981fd Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings. 6 år sedan
  omar 259f3c78a2 Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. (#2297) 6 år sedan
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 år sedan
  omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 år sedan
  omar 772354377b Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759) 6 år sedan
  omar 9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. (#1759) 6 år sedan
  omar f388216ff0 Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091) 6 år sedan
  omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 7 år sedan
  omar ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 7 år sedan
  omar 73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 7 år sedan