ocornut
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9f8c599ca7
Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
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3 years ago |
ocornut
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e278277d53
IO: added AddMouseViewportEvent() + used in backends.
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3 years ago |
ocornut
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1338eb31f7
Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. (#1542, #4665)
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3 years ago |
ocornut
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8567a4cca3
Merge branch 'master' into docking
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3 years ago |
thedmd
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b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
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3 years ago |
ocornut
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92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858)
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3 years ago |
ocornut
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0755767440
Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7
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3 years ago |
ocornut
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0647ba3bad
Merge branch 'master' into docking
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3 years ago |
ocornut
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bf4de2a46b
Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
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3 years ago |
ocornut
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7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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3 years ago |
ocornut
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acfc7798fd
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
ocornut
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e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
ocornut
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ef681e7019
Merge branch 'master' into docking
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3 years ago |
ocornut
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790132a672
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
thedmd
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746c9f76e4
Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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7 years ago |
ocornut
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afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
ocornut
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704ab1114a
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea. (#2589, #3113)
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3 years ago |
ocornut
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3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
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3 years ago |
ocornut
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15b4a064f9
Merge branch 'master' into docking
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3 years ago |
thedmd
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0cdc4a9565
Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
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7 years ago |
ocornut
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bac748fa95
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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3 years ago |
ocornut
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835a5344b0
Merge branch 'master' into docking
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3 years ago |
ocornut
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c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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3 years ago |
ocornut
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0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
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4 years ago |
thedmd
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2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
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4 years ago |
ocornut
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f99fe72c42
Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
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4 years ago |
ocornut
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80b5fb51ed
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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4 years ago |
ocornut
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2ad912bb85
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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4 years ago |
ocornut
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f9b5168fb3
Merge branch 'master' into docking
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4 years ago |
ocornut
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db686ad522
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377)
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4 years ago |