Commit History

Author SHA1 Message Date
  omar ee5560a958 Merge branch 'master' into viewport + added style tweak block when viewports are enabled 6 years ago
  omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 years ago
  omar 62cfdceac1 Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542) 6 years ago
  omar 12a1e7d04e Viewport: Comment to suggest making WindowBg opaque when viewports are enabled. 6 years ago
  omar a3d6554e8e Merge branch 'master' into viewport + specific changes for GLFW callbacks 6 years ago
  omar 9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. (#1759) 6 years ago
  omar a419d46205 Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) 6 years ago
  omar b57baa5ba0 Viewport: Enabled viewports by default in more example apps. 6 years ago
  omar b85f345369 Merge branch 'master' into viewport 7 years ago
  omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 7 years ago
  omar bdb30d7145 Merge branch 'master' into viewport 7 years ago
  Jiří Šebele f8b7e4d94f Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) 7 years ago
  omar 36b2f64051 Merge branch 'master' into viewport 7 years ago
  omar b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 7 years ago
  omar 352695bc57 Merge branch 'master' into viewport 7 years ago
  omar ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 7 years ago
  omar ee98a069f0 Merge branch 'master' into viewport 7 years ago
  omar 73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 7 years ago
  omar 88df66ec83 Merge branch 'master' into viewport 7 years ago
  omar fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 7 years ago
  omar 14cef31467 Merge branch 'master' into viewport 7 years ago
  omar 6201cad2b4 Examples: Comments, Demo: Log early out, TODO. (#1553) 7 years ago
  omar 24aeca3d0c Merge branch 'master' into viewport 7 years ago
  omar cdf51cad2d Comments, documentation 7 years ago
  omar 9660657e95 Merge branch 'master' into viewport 7 years ago
  omar 5a13e4dcde Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits 7 years ago
  omar 8d58fbb5ed Examples: Renamed example folders. (#1870) 7 years ago