ocornut
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a8e96ae21a
Backends: GLFW+Emscripten: Fixed build (#7647)
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1 年間 前 |
Yan Pujante
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2937339c17
Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
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1 年間 前 |
Yan Pujante
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6816789a6b
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
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1 年間 前 |
ocornut
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0ebf49b4c1
IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
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1 年間 前 |
ocornut
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380b3559c6
Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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1 年間 前 |
ocornut
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32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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1 年間 前 |
ocornut
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5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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1 年間 前 |
ocornut
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d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
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1 年間 前 |
Lukas Lipp
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a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536)
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1 年間 前 |
ocornut
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1509842107
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
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1 年間 前 |
kida22
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240ab5890b
Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
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1 年間 前 |
ocornut
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3cb805489b
Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
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1 年間 前 |
Pello Rao
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22a7d241ff
Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
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1 年間 前 |
ocornut
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b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
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1 年間 前 |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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2 年 前 |
Deal
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56a7b8b724
Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
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2 年 前 |
scorpion-26
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e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
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2 年 前 |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 年 前 |
ocornut
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884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114)
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2 年 前 |
Gereon V
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055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
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2 年 前 |
Michael Martz
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506f7e0074
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2 年 前 |
ocornut
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f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
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2 年 前 |
Aiekick
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91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034)
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2 年 前 |
ocornut
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e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240)
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2 年 前 |
ocornut
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85395b76b0
CI: Update versions.
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2 年 前 |
ocornut
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e816bc6723
Merge misc changes from docking branch to reduce small drift.
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2 年 前 |
ocornut
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a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142)
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2 年 前 |
ocornut
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d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
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2 年 前 |
ocornut
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1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096)
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2 年 前 |
ocornut
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624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019)
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2 年 前 |