コミット履歴

作者 SHA1 メッセージ 日付
  ocornut a8e96ae21a Backends: GLFW+Emscripten: Fixed build (#7647) 1 年間 前
  Yan Pujante 2937339c17 Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647) 1 年間 前
  Yan Pujante 6816789a6b Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600) 1 年間 前
  ocornut 0ebf49b4c1 IO: amend PlatformOpenInShellFn specs to return a bool. (#7660) 1 年間 前
  ocornut 380b3559c6 Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660) 1 年間 前
  ocornut 32f9dfc126 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends. 1 年間 前
  ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 1 年間 前
  ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 1 年間 前
  Lukas Lipp a60387a3c2 Backends: GLFW: Add define guards for glfw native defines. (#7536) 1 年間 前
  ocornut 1509842107 Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 1 年間 前
  kida22 240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174) 1 年間 前
  ocornut 3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 1 年間 前
  Pello Rao 22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) 1 年間 前
  ocornut b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 1 年間 前
  ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 2 年 前
  Deal 56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) 2 年 前
  scorpion-26 e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) 2 年 前
  ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 2 年 前
  ocornut 884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 2 年 前
  Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) 2 年 前
  Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2 年 前
  ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) 2 年 前
  Aiekick 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) 2 年 前
  ocornut e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) 2 年 前
  ocornut 85395b76b0 CI: Update versions. 2 年 前
  ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. 2 年 前
  ocornut a085581057 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142) 2 年 前
  ocornut d0b1aaa076 Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096) 2 年 前
  ocornut 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) 2 年 前
  ocornut 624c057ae1 Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019) 2 年 前