ocornut
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8199457a7d
Version 1.91.0
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1 year ago |
ocornut
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ec9a4ef487
Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823)
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1 year ago |
ocornut
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1b44e40444
Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
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1 year ago |
ocornut
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c2a3d5e47b
Comments, minor tweaks to ImGuiTextFilter.
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1 year ago |
ocornut
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d42fa46dc6
Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
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1 year ago |
ocornut
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692bee5f22
Added GetID(int) variant for consistency. (#7111)
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1 year ago |
ocornut
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b3ba6b3095
Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
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1 year ago |
ocornut
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b20f62b162
Obsoleted GetContentRegionMax().
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1 year ago |
ocornut
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4227402b2f
Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
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1 year ago |
ocornut
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055b2e80fb
Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
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1 year ago |
ocornut
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aad86b8756
Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
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1 year ago |
ocornut
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55f54fa512
Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323)
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1 year ago |
ocornut
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e3da939b86
Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
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1 year ago |
ocornut
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b67b375ae6
Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
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1 year ago |
ocornut
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4d8c56c813
Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
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1 year ago |
ocornut
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c3dca77a19
Demo: rework Property Editor.
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1 year ago |
Thomas Stehle
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da36336321
TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804)
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1 year ago |
ocornut
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f9cda1fa24
Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
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1 year ago |
ocornut
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7814518049
MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value.
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1 year ago |
ocornut
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2697cfe354
MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations.
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1 year ago |
ocornut
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c07864f64a
MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
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1 year ago |
ocornut
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e7a734f78d
MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo
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1 year ago |
ocornut
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f3d77d8e71
MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons.
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1 year ago |
ocornut
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5d9de14493
MultiSelect: Box-Select: Refactor: Renames.
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1 year ago |
ocornut
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75bac1aac6
MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select.
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1 year ago |
ocornut
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15391762dd
MultiSelect: Box-Select: Added ImGuiMultiSelectFlags_BoxSelect2d support. Enabled in Asset Browser. Selectable() supports it.
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1 year ago |
ocornut
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1ac469b50f
MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.)
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1 year ago |
ocornut
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0af6fbb51d
MultiSelect: added support for nested/stacked BeginMultiSelect().
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1 year ago |
ocornut
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5941edd9f7
MultiSelect: added support for recovery in ErrorCheckEndWindowRecover().
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1 year ago |
ocornut
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a6adfb2b49
MultiSelect: added missing call on Shutdown(). Better reuse selection buffer.
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1 year ago |