Commit History

Author SHA1 Message Date
  ocornut 8199457a7d Version 1.91.0 1 year ago
  ocornut ec9a4ef487 Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) 1 year ago
  ocornut 1b44e40444 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. 1 year ago
  ocornut c2a3d5e47b Comments, minor tweaks to ImGuiTextFilter. 1 year ago
  ocornut d42fa46dc6 Misc micro-optimizations related to hot-path of dealing with a large clipped tree. 1 year ago
  ocornut 692bee5f22 Added GetID(int) variant for consistency. (#7111) 1 year ago
  ocornut b3ba6b3095 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) 1 year ago
  ocornut b20f62b162 Obsoleted GetContentRegionMax(). 1 year ago
  ocornut 4227402b2f Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). 1 year ago
  ocornut 055b2e80fb Moved everyone's best friend GetContentRegionAvail() to a more prominent position. 1 year ago
  ocornut aad86b8756 Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). 1 year ago
  ocornut 55f54fa512 Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) 1 year ago
  ocornut e3da939b86 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) 1 year ago
  ocornut b67b375ae6 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. 1 year ago
  ocornut 4d8c56c813 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) 1 year ago
  ocornut c3dca77a19 Demo: rework Property Editor. 1 year ago
  Thomas Stehle da36336321 TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804) 1 year ago
  ocornut f9cda1fa24 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641) 1 year ago
  ocornut 7814518049 MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value. 1 year ago
  ocornut 2697cfe354 MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations. 1 year ago
  ocornut c07864f64a MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file. 1 year ago
  ocornut e7a734f78d MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo 1 year ago
  ocornut f3d77d8e71 MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons. 1 year ago
  ocornut 5d9de14493 MultiSelect: Box-Select: Refactor: Renames. 1 year ago
  ocornut 75bac1aac6 MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select. 1 year ago
  ocornut 15391762dd MultiSelect: Box-Select: Added ImGuiMultiSelectFlags_BoxSelect2d support. Enabled in Asset Browser. Selectable() supports it. 1 year ago
  ocornut 1ac469b50f MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.) 1 year ago
  ocornut 0af6fbb51d MultiSelect: added support for nested/stacked BeginMultiSelect(). 1 year ago
  ocornut 5941edd9f7 MultiSelect: added support for recovery in ErrorCheckEndWindowRecover(). 1 year ago
  ocornut a6adfb2b49 MultiSelect: added missing call on Shutdown(). Better reuse selection buffer. 1 year ago