ocornut
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9cc0bf89bd
Merge branch 'master' into docking
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6 months ago |
ocornut
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a2e21727c0
Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
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6 months ago |
ocornut
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a9cd0f5e42
Merge branch 'master' into docking
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7 months ago |
Thomas Hope
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6b348622bb
Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
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7 months ago |
ocornut
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d8c98c8c14
Merge branch 'master' into docking
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1 year ago |
ocornut
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887478793b
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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1 year ago |
ocornut
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4aa81116a5
Merge branch 'master' into docking
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1 year ago |
ocornut
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55073aa7a3
Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
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1 year ago |
ocornut
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7e246a7bb9
Merge branch 'master' into docking
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1 year ago |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 year ago |
ocornut
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aec062a8a5
Merge branch 'master' into docking
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2 years ago |
Michael Martz
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506f7e0074
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2 years ago |
ocornut
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9937660b1c
Merge branch 'master' into docking
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2 years ago |
ocornut
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bb224c8aa1
Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
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2 years ago |
ocornut
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ea4565368e
Merge branch 'master' into docking
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2 years ago |
ocornut
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fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
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2 years ago |
ocornut
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e4233c6fb6
Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
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2 years ago |
ocornut
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1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
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2 years ago |