コミット履歴

作者 SHA1 メッセージ 日付
  ocornut e4bba0b53c Merge branch 'master' into docking 1 ヶ月 前
  Geert Bleyen 04a5b9c2cf Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726) 1 ヶ月 前
  ocornut 4fde473f38 Backends: warning fixes (for docking branch). 1 ヶ月 前
  ocornut b580c11303 Merge branch 'master' into docking 1 ヶ月 前
  ocornut e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 1 ヶ月 前
  ocornut 65857236c7 Backends: GLFW, SDL2, SDL3, update for docking to use helpers. 1 ヶ月 前
  ocornut b98e92839c Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 1 ヶ月 前
  ocornut e11ad6b77e Merge branch 'master' into docking 2 ヶ月 前
  ocornut 9361c35176 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 2 ヶ月 前
  ocornut c008c7d494 Merge remote-tracking branch 'origin/master' into docking 2 ヶ月 前
  ocornut c90ea1315a Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.) 2 ヶ月 前
  ocornut 08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 2 ヶ月 前
  ocornut 4a6ba95392 Backends: SDL3: Comments (#6146) 2 ヶ月 前
  ocornut ef62aa7333 Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different monitor than the main viewport. 2 ヶ月 前
  ocornut fe298cf984 Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)" 3 ヶ月 前
  ocornut 2a000ee091 Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576) 3 ヶ月 前
  ocornut f53de38e1f Viewports, Backends: Debug logging. 3 ヶ月 前
  ocornut 839e3274e1 Merge branch 'master' into docking 3 ヶ月 前
  ocornut bf0f586b69 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) 3 ヶ月 前
  ocornut 06c2c9f456 Merge branch 'master' into docking 3 ヶ月 前
  Zane van Iperen 74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 3 ヶ月 前
  ocornut b811c42034 Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558) 3 ヶ月 前
  ocornut df5690d91a Merge branch 'master' into docking 4 ヶ月 前
  Green Sky 5c9fb8f064 Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801) 4 ヶ月 前
  ocornut 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 4 ヶ月 前
  ocornut aa97252f60 Merge branch 'master' into docking 4 ヶ月 前
  ocornut 51e4cba909 Backends: Fixed zealous warnings. 4 ヶ月 前
  ocornut 6972b6c380 Merge branch 'master' into docking 4 ヶ月 前
  ocornut a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 4 ヶ月 前
  ocornut 3fb14b50f8 Merge branch 'master' into docking 5 ヶ月 前