ocornut
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8d6e66d38c
Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
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1 月之前 |
ocornut
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dbb91a574f
Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
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8 月之前 |
Dylam De La Torre
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201899b611
Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
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1 月之前 |
fdsa
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3c3d943fb1
Docs: Fix some typos (#8473)
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4 月之前 |
ocornut
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1aab00da85
Misc shallow tweaks/tidying up. (#8446)
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4 月之前 |
ocornut
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8f0411ff03
Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406)
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5 月之前 |
ocornut
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88cda0cab6
Fixed minor warning. Added comment.
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5 月之前 |
ocornut
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457fae24e7
Silence more zealous GCC warning. (#8241)
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7 月之前 |
ocornut
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f3147f446a
Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
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7 月之前 |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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7 月之前 |
Thomas Hope
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923ca4765a
Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
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7 月之前 |
ocornut
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20360e00ce
Merge miscellaneous small changes to reduce drift with texture update branch.
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8 月之前 |
ocornut
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81b689b969
Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
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9 月之前 |
ocornut
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42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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9 月之前 |
ocornut
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9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
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9 月之前 |
Cyao
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fe09ebbe0a
Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810)
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1 年之前 |
ocornut
|
404af57004
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
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1 年之前 |
Michal Šlesár
|
4c3eac2c10
Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
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1 年之前 |
ocornut
|
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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1 年之前 |
ocornut
|
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
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1 年之前 |
ocornut
|
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
|
1 年之前 |
ocornut
|
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
|
1 年之前 |
ocornut
|
1509842107
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
|
1 年之前 |
Clément Gallet
|
1ce41f6218
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
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1 年之前 |
ocornut
|
a3eea8a75a
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
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1 年之前 |
ocornut
|
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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1 年之前 |
ocornut
|
0f50b52da4
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
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1 年之前 |
Nicolas "Pixel" Noble
|
64b1aeebf5
Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
|
1 年之前 |
ocornut
|
357f752bed
Docs: add more links to the top of every examples and backends files.
|
1 年之前 |
ocornut
|
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
|
2 年之前 |