main.cpp 24 KB

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  1. // Dear ImGui: standalone example application for SDL2 + Vulkan
  2. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  3. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  4. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  5. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  6. // You will use those if you want to use this rendering backend in your engine/app.
  7. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  8. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  9. // Read comments in imgui_impl_vulkan.h.
  10. #include "imgui.h"
  11. #include "imgui_impl_sdl.h"
  12. #include "imgui_impl_vulkan.h"
  13. #include <stdio.h> // printf, fprintf
  14. #include <stdlib.h> // abort
  15. #include <SDL.h>
  16. #include <SDL_vulkan.h>
  17. #include <vulkan/vulkan.h>
  18. //#define IMGUI_UNLIMITED_FRAME_RATE
  19. #ifdef _DEBUG
  20. #define IMGUI_VULKAN_DEBUG_REPORT
  21. #endif
  22. static VkAllocationCallbacks* g_Allocator = NULL;
  23. static VkInstance g_Instance = VK_NULL_HANDLE;
  24. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  25. static VkDevice g_Device = VK_NULL_HANDLE;
  26. static uint32_t g_QueueFamily = (uint32_t)-1;
  27. static VkQueue g_Queue = VK_NULL_HANDLE;
  28. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  29. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  30. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  31. static ImGui_ImplVulkanH_Window g_MainWindowData;
  32. static uint32_t g_MinImageCount = 2;
  33. static bool g_SwapChainRebuild = false;
  34. static void check_vk_result(VkResult err)
  35. {
  36. if (err == 0)
  37. return;
  38. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  39. if (err < 0)
  40. abort();
  41. }
  42. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  43. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  44. {
  45. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  46. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  47. return VK_FALSE;
  48. }
  49. #endif // IMGUI_VULKAN_DEBUG_REPORT
  50. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  51. {
  52. VkResult err;
  53. // Create Vulkan Instance
  54. {
  55. VkInstanceCreateInfo create_info = {};
  56. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  57. create_info.enabledExtensionCount = extensions_count;
  58. create_info.ppEnabledExtensionNames = extensions;
  59. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  60. // Enabling validation layers
  61. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  62. create_info.enabledLayerCount = 1;
  63. create_info.ppEnabledLayerNames = layers;
  64. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  65. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  66. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  67. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  68. create_info.enabledExtensionCount = extensions_count + 1;
  69. create_info.ppEnabledExtensionNames = extensions_ext;
  70. // Create Vulkan Instance
  71. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  72. check_vk_result(err);
  73. free(extensions_ext);
  74. // Get the function pointer (required for any extensions)
  75. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  76. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  77. // Setup the debug report callback
  78. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  79. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  80. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  81. debug_report_ci.pfnCallback = debug_report;
  82. debug_report_ci.pUserData = NULL;
  83. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  84. check_vk_result(err);
  85. #else
  86. // Create Vulkan Instance without any debug feature
  87. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  88. check_vk_result(err);
  89. IM_UNUSED(g_DebugReport);
  90. #endif
  91. }
  92. // Select GPU
  93. {
  94. uint32_t gpu_count;
  95. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  96. check_vk_result(err);
  97. IM_ASSERT(gpu_count > 0);
  98. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  99. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  100. check_vk_result(err);
  101. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  102. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  103. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  104. g_PhysicalDevice = gpus[0];
  105. free(gpus);
  106. }
  107. // Select graphics queue family
  108. {
  109. uint32_t count;
  110. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  111. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  112. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  113. for (uint32_t i = 0; i < count; i++)
  114. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  115. {
  116. g_QueueFamily = i;
  117. break;
  118. }
  119. free(queues);
  120. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  121. }
  122. // Create Logical Device (with 1 queue)
  123. {
  124. int device_extension_count = 1;
  125. const char* device_extensions[] = { "VK_KHR_swapchain" };
  126. const float queue_priority[] = { 1.0f };
  127. VkDeviceQueueCreateInfo queue_info[1] = {};
  128. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  129. queue_info[0].queueFamilyIndex = g_QueueFamily;
  130. queue_info[0].queueCount = 1;
  131. queue_info[0].pQueuePriorities = queue_priority;
  132. VkDeviceCreateInfo create_info = {};
  133. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  134. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  135. create_info.pQueueCreateInfos = queue_info;
  136. create_info.enabledExtensionCount = device_extension_count;
  137. create_info.ppEnabledExtensionNames = device_extensions;
  138. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  139. check_vk_result(err);
  140. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  141. }
  142. // Create Descriptor Pool
  143. {
  144. VkDescriptorPoolSize pool_sizes[] =
  145. {
  146. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  147. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  148. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  149. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  150. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  151. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  152. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  153. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  154. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  155. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  156. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  157. };
  158. VkDescriptorPoolCreateInfo pool_info = {};
  159. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  160. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  161. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  162. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  163. pool_info.pPoolSizes = pool_sizes;
  164. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  165. check_vk_result(err);
  166. }
  167. }
  168. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  169. // Your real engine/app may not use them.
  170. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  171. {
  172. wd->Surface = surface;
  173. // Check for WSI support
  174. VkBool32 res;
  175. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  176. if (res != VK_TRUE)
  177. {
  178. fprintf(stderr, "Error no WSI support on physical device 0\n");
  179. exit(-1);
  180. }
  181. // Select Surface Format
  182. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  183. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  184. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  185. // Select Present Mode
  186. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  187. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  188. #else
  189. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  190. #endif
  191. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  192. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  193. // Create SwapChain, RenderPass, Framebuffer, etc.
  194. IM_ASSERT(g_MinImageCount >= 2);
  195. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  196. }
  197. static void CleanupVulkan()
  198. {
  199. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  200. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  201. // Remove the debug report callback
  202. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  203. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  204. #endif // IMGUI_VULKAN_DEBUG_REPORT
  205. vkDestroyDevice(g_Device, g_Allocator);
  206. vkDestroyInstance(g_Instance, g_Allocator);
  207. }
  208. static void CleanupVulkanWindow()
  209. {
  210. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  211. }
  212. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  213. {
  214. VkResult err;
  215. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  216. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  217. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  218. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  219. {
  220. g_SwapChainRebuild = true;
  221. return;
  222. }
  223. check_vk_result(err);
  224. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  225. {
  226. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  227. check_vk_result(err);
  228. err = vkResetFences(g_Device, 1, &fd->Fence);
  229. check_vk_result(err);
  230. }
  231. {
  232. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  233. check_vk_result(err);
  234. VkCommandBufferBeginInfo info = {};
  235. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  236. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  237. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  238. check_vk_result(err);
  239. }
  240. {
  241. VkRenderPassBeginInfo info = {};
  242. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  243. info.renderPass = wd->RenderPass;
  244. info.framebuffer = fd->Framebuffer;
  245. info.renderArea.extent.width = wd->Width;
  246. info.renderArea.extent.height = wd->Height;
  247. info.clearValueCount = 1;
  248. info.pClearValues = &wd->ClearValue;
  249. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  250. }
  251. // Record dear imgui primitives into command buffer
  252. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  253. // Submit command buffer
  254. vkCmdEndRenderPass(fd->CommandBuffer);
  255. {
  256. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  257. VkSubmitInfo info = {};
  258. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  259. info.waitSemaphoreCount = 1;
  260. info.pWaitSemaphores = &image_acquired_semaphore;
  261. info.pWaitDstStageMask = &wait_stage;
  262. info.commandBufferCount = 1;
  263. info.pCommandBuffers = &fd->CommandBuffer;
  264. info.signalSemaphoreCount = 1;
  265. info.pSignalSemaphores = &render_complete_semaphore;
  266. err = vkEndCommandBuffer(fd->CommandBuffer);
  267. check_vk_result(err);
  268. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  269. check_vk_result(err);
  270. }
  271. }
  272. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  273. {
  274. if (g_SwapChainRebuild)
  275. return;
  276. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  277. VkPresentInfoKHR info = {};
  278. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  279. info.waitSemaphoreCount = 1;
  280. info.pWaitSemaphores = &render_complete_semaphore;
  281. info.swapchainCount = 1;
  282. info.pSwapchains = &wd->Swapchain;
  283. info.pImageIndices = &wd->FrameIndex;
  284. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  285. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  286. {
  287. g_SwapChainRebuild = true;
  288. return;
  289. }
  290. check_vk_result(err);
  291. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  292. }
  293. int main(int, char**)
  294. {
  295. // Setup SDL
  296. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
  297. {
  298. printf("Error: %s\n", SDL_GetError());
  299. return -1;
  300. }
  301. // Setup window
  302. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  303. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  304. // Setup Vulkan
  305. uint32_t extensions_count = 0;
  306. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  307. const char** extensions = new const char*[extensions_count];
  308. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  309. SetupVulkan(extensions, extensions_count);
  310. delete[] extensions;
  311. // Create Window Surface
  312. VkSurfaceKHR surface;
  313. VkResult err;
  314. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  315. {
  316. printf("Failed to create Vulkan surface.\n");
  317. return 1;
  318. }
  319. // Create Framebuffers
  320. int w, h;
  321. SDL_GetWindowSize(window, &w, &h);
  322. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  323. SetupVulkanWindow(wd, surface, w, h);
  324. // Setup Dear ImGui context
  325. IMGUI_CHECKVERSION();
  326. ImGui::CreateContext();
  327. ImGuiIO& io = ImGui::GetIO(); (void)io;
  328. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  329. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  330. io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
  331. io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
  332. //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
  333. //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
  334. // Setup Dear ImGui style
  335. ImGui::StyleColorsDark();
  336. //ImGui::StyleColorsClassic();
  337. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
  338. ImGuiStyle& style = ImGui::GetStyle();
  339. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  340. {
  341. style.WindowRounding = 0.0f;
  342. style.Colors[ImGuiCol_WindowBg].w = 1.0f;
  343. }
  344. // Setup Platform/Renderer backends
  345. ImGui_ImplSDL2_InitForVulkan(window);
  346. ImGui_ImplVulkan_InitInfo init_info = {};
  347. init_info.Instance = g_Instance;
  348. init_info.PhysicalDevice = g_PhysicalDevice;
  349. init_info.Device = g_Device;
  350. init_info.QueueFamily = g_QueueFamily;
  351. init_info.Queue = g_Queue;
  352. init_info.PipelineCache = g_PipelineCache;
  353. init_info.DescriptorPool = g_DescriptorPool;
  354. init_info.Allocator = g_Allocator;
  355. init_info.MinImageCount = g_MinImageCount;
  356. init_info.ImageCount = wd->ImageCount;
  357. init_info.CheckVkResultFn = check_vk_result;
  358. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  359. // Load Fonts
  360. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  361. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  362. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  363. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  364. // - Read 'docs/FONTS.md' for more instructions and details.
  365. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  366. //io.Fonts->AddFontDefault();
  367. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  368. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  369. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  370. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  371. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  372. //IM_ASSERT(font != NULL);
  373. // Upload Fonts
  374. {
  375. // Use any command queue
  376. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  377. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  378. err = vkResetCommandPool(g_Device, command_pool, 0);
  379. check_vk_result(err);
  380. VkCommandBufferBeginInfo begin_info = {};
  381. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  382. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  383. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  384. check_vk_result(err);
  385. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  386. VkSubmitInfo end_info = {};
  387. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  388. end_info.commandBufferCount = 1;
  389. end_info.pCommandBuffers = &command_buffer;
  390. err = vkEndCommandBuffer(command_buffer);
  391. check_vk_result(err);
  392. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  393. check_vk_result(err);
  394. err = vkDeviceWaitIdle(g_Device);
  395. check_vk_result(err);
  396. ImGui_ImplVulkan_DestroyFontUploadObjects();
  397. }
  398. // Our state
  399. bool show_demo_window = true;
  400. bool show_another_window = false;
  401. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  402. // Main loop
  403. bool done = false;
  404. while (!done)
  405. {
  406. // Poll and handle events (inputs, window resize, etc.)
  407. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  408. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  409. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  410. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  411. SDL_Event event;
  412. while (SDL_PollEvent(&event))
  413. {
  414. ImGui_ImplSDL2_ProcessEvent(&event);
  415. if (event.type == SDL_QUIT)
  416. done = true;
  417. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
  418. done = true;
  419. }
  420. // Resize swap chain?
  421. if (g_SwapChainRebuild)
  422. {
  423. int width, height;
  424. SDL_GetWindowSize(window, &width, &height);
  425. if (width > 0 && height > 0)
  426. {
  427. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  428. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  429. g_MainWindowData.FrameIndex = 0;
  430. g_SwapChainRebuild = false;
  431. }
  432. }
  433. // Start the Dear ImGui frame
  434. ImGui_ImplVulkan_NewFrame();
  435. ImGui_ImplSDL2_NewFrame(window);
  436. ImGui::NewFrame();
  437. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  438. if (show_demo_window)
  439. ImGui::ShowDemoWindow(&show_demo_window);
  440. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  441. {
  442. static float f = 0.0f;
  443. static int counter = 0;
  444. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  445. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  446. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  447. ImGui::Checkbox("Another Window", &show_another_window);
  448. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  449. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  450. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  451. counter++;
  452. ImGui::SameLine();
  453. ImGui::Text("counter = %d", counter);
  454. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  455. ImGui::End();
  456. }
  457. // 3. Show another simple window.
  458. if (show_another_window)
  459. {
  460. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  461. ImGui::Text("Hello from another window!");
  462. if (ImGui::Button("Close Me"))
  463. show_another_window = false;
  464. ImGui::End();
  465. }
  466. // Rendering
  467. ImGui::Render();
  468. ImDrawData* main_draw_data = ImGui::GetDrawData();
  469. const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
  470. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  471. if (!main_is_minimized)
  472. FrameRender(wd, main_draw_data);
  473. // Update and Render additional Platform Windows
  474. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  475. {
  476. ImGui::UpdatePlatformWindows();
  477. ImGui::RenderPlatformWindowsDefault();
  478. }
  479. // Present Main Platform Window
  480. if (!main_is_minimized)
  481. FramePresent(wd);
  482. }
  483. // Cleanup
  484. err = vkDeviceWaitIdle(g_Device);
  485. check_vk_result(err);
  486. ImGui_ImplVulkan_Shutdown();
  487. ImGui_ImplSDL2_Shutdown();
  488. ImGui::DestroyContext();
  489. CleanupVulkanWindow();
  490. CleanupVulkan();
  491. SDL_DestroyWindow(window);
  492. SDL_Quit();
  493. return 0;
  494. }