imgui_impl_allegro5.cpp 17 KB

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  1. // dear imgui: Renderer + Platform Binding for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  11. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  12. // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
  13. // CHANGELOG
  14. // (minor and older changes stripped away, please see git history for details)
  15. // 2018-11-30: Platform: Added touchscreen support.
  16. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  17. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  18. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  19. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  20. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  21. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  22. // 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  23. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  24. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  25. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  26. #include <stdint.h> // uint64_t
  27. #include <cstring> // memcpy
  28. #include "imgui.h"
  29. #include "imgui_impl_allegro5.h"
  30. // Allegro
  31. #include <allegro5/allegro.h>
  32. #include <allegro5/allegro_primitives.h>
  33. #ifdef _WIN32
  34. #include <allegro5/allegro_windows.h>
  35. #endif
  36. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  37. // Visual Studio warnings
  38. #ifdef _MSC_VER
  39. #pragma warning (disable: 4127) // condition expression is constant
  40. #endif
  41. // Data
  42. static ALLEGRO_DISPLAY* g_Display = NULL;
  43. static ALLEGRO_BITMAP* g_Texture = NULL;
  44. static double g_Time = 0.0;
  45. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  46. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  47. static char* g_ClipboardTextData = NULL;
  48. struct ImDrawVertAllegro
  49. {
  50. ImVec2 pos;
  51. ImVec2 uv;
  52. ALLEGRO_COLOR col;
  53. };
  54. // Render function.
  55. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  56. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  57. {
  58. // Backup Allegro state that will be modified
  59. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  60. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  61. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  62. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  63. int last_blender_op, last_blender_src, last_blender_dst;
  64. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  65. // Setup render state
  66. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  67. // Setup orthographic projection matrix
  68. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  69. {
  70. float L = draw_data->DisplayPos.x;
  71. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  72. float T = draw_data->DisplayPos.y;
  73. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  74. ALLEGRO_TRANSFORM transform;
  75. al_identity_transform(&transform);
  76. al_use_transform(&transform);
  77. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  78. al_use_projection_transform(&transform);
  79. }
  80. for (int n = 0; n < draw_data->CmdListsCount; n++)
  81. {
  82. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  83. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  84. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
  85. static ImVector<ImDrawVertAllegro> vertices;
  86. vertices.resize(cmd_list->IdxBuffer.Size);
  87. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  88. {
  89. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  90. ImDrawVertAllegro* dst_v = &vertices[i];
  91. dst_v->pos = src_v->pos;
  92. dst_v->uv = src_v->uv;
  93. unsigned char* c = (unsigned char*)&src_v->col;
  94. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  95. }
  96. const int* indices = NULL;
  97. if (sizeof(ImDrawIdx) == 2)
  98. {
  99. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  100. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  101. static ImVector<int> indices_converted;
  102. indices_converted.resize(cmd_list->IdxBuffer.Size);
  103. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  104. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  105. indices = indices_converted.Data;
  106. }
  107. else if (sizeof(ImDrawIdx) == 4)
  108. {
  109. indices = (const int*)cmd_list->IdxBuffer.Data;
  110. }
  111. // Render command lists
  112. int idx_offset = 0;
  113. ImVec2 clip_off = draw_data->DisplayPos;
  114. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  115. {
  116. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  117. if (pcmd->UserCallback)
  118. {
  119. pcmd->UserCallback(cmd_list, pcmd);
  120. }
  121. else
  122. {
  123. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  124. al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  125. al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  126. }
  127. idx_offset += pcmd->ElemCount;
  128. }
  129. }
  130. // Restore modified Allegro state
  131. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  132. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  133. al_use_transform(&last_transform);
  134. al_use_projection_transform(&last_projection_transform);
  135. }
  136. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  137. {
  138. // Build texture atlas
  139. ImGuiIO &io = ImGui::GetIO();
  140. unsigned char* pixels;
  141. int width, height;
  142. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  143. // Create texture
  144. int flags = al_get_new_bitmap_flags();
  145. int fmt = al_get_new_bitmap_format();
  146. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  147. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  148. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  149. al_set_new_bitmap_flags(flags);
  150. al_set_new_bitmap_format(fmt);
  151. if (!img)
  152. return false;
  153. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  154. if (!locked_img)
  155. {
  156. al_destroy_bitmap(img);
  157. return false;
  158. }
  159. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  160. al_unlock_bitmap(img);
  161. // Convert software texture to hardware texture.
  162. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  163. al_destroy_bitmap(img);
  164. if (!cloned_img)
  165. return false;
  166. // Store our identifier
  167. io.Fonts->TexID = (void*)cloned_img;
  168. g_Texture = cloned_img;
  169. // Create an invisible mouse cursor
  170. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  171. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  172. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  173. al_destroy_bitmap(mouse_cursor);
  174. return true;
  175. }
  176. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  177. {
  178. if (g_Texture)
  179. {
  180. al_destroy_bitmap(g_Texture);
  181. ImGui::GetIO().Fonts->TexID = NULL;
  182. g_Texture = NULL;
  183. }
  184. if (g_MouseCursorInvisible)
  185. {
  186. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  187. g_MouseCursorInvisible = NULL;
  188. }
  189. }
  190. #if ALLEGRO_HAS_CLIPBOARD
  191. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  192. {
  193. if (g_ClipboardTextData)
  194. al_free(g_ClipboardTextData);
  195. g_ClipboardTextData = al_get_clipboard_text(g_Display);
  196. return g_ClipboardTextData;
  197. }
  198. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  199. {
  200. al_set_clipboard_text(g_Display, text);
  201. }
  202. #endif
  203. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  204. {
  205. g_Display = display;
  206. // Setup back-end capabilities flags
  207. ImGuiIO& io = ImGui::GetIO();
  208. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  209. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  210. // Create custom vertex declaration.
  211. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  212. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  213. ALLEGRO_VERTEX_ELEMENT elems[] =
  214. {
  215. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  216. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  217. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  218. { 0, 0, 0 }
  219. };
  220. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  221. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  222. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  223. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  224. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  225. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  226. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  227. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  228. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  229. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  230. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  231. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  232. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  233. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  234. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  235. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  236. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  237. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  238. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  239. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  240. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  241. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  242. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  243. #if ALLEGRO_HAS_CLIPBOARD
  244. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  245. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  246. io.ClipboardUserData = NULL;
  247. #endif
  248. return true;
  249. }
  250. void ImGui_ImplAllegro5_Shutdown()
  251. {
  252. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  253. g_Display = NULL;
  254. g_Time = 0.0;
  255. if (g_VertexDecl)
  256. al_destroy_vertex_decl(g_VertexDecl);
  257. g_VertexDecl = NULL;
  258. if (g_ClipboardTextData)
  259. al_free(g_ClipboardTextData);
  260. g_ClipboardTextData = NULL;
  261. }
  262. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  263. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  264. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  265. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  266. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
  267. {
  268. ImGuiIO& io = ImGui::GetIO();
  269. switch (ev->type)
  270. {
  271. case ALLEGRO_EVENT_MOUSE_AXES:
  272. if (ev->mouse.display == g_Display)
  273. {
  274. io.MouseWheel += ev->mouse.dz;
  275. io.MouseWheelH += ev->mouse.dw;
  276. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  277. }
  278. return true;
  279. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  280. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  281. if (ev->mouse.display == g_Display && ev->mouse.button <= 5)
  282. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  283. return true;
  284. case ALLEGRO_EVENT_TOUCH_MOVE:
  285. if (ev->touch.display == g_Display)
  286. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  287. return true;
  288. case ALLEGRO_EVENT_TOUCH_BEGIN:
  289. case ALLEGRO_EVENT_TOUCH_END:
  290. case ALLEGRO_EVENT_TOUCH_CANCEL:
  291. if (ev->touch.display == g_Display && ev->touch.primary)
  292. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  293. return true;
  294. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  295. if (ev->mouse.display == g_Display)
  296. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  297. return true;
  298. case ALLEGRO_EVENT_KEY_CHAR:
  299. if (ev->keyboard.display == g_Display)
  300. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  301. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  302. return true;
  303. case ALLEGRO_EVENT_KEY_DOWN:
  304. case ALLEGRO_EVENT_KEY_UP:
  305. if (ev->keyboard.display == g_Display)
  306. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  307. return true;
  308. }
  309. return false;
  310. }
  311. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  312. {
  313. ImGuiIO& io = ImGui::GetIO();
  314. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  315. return;
  316. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  317. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  318. {
  319. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  320. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  321. }
  322. else
  323. {
  324. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  325. switch (imgui_cursor)
  326. {
  327. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  328. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  329. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  330. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  331. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  332. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  333. }
  334. al_set_system_mouse_cursor(g_Display, cursor_id);
  335. }
  336. }
  337. void ImGui_ImplAllegro5_NewFrame()
  338. {
  339. if (!g_Texture)
  340. ImGui_ImplAllegro5_CreateDeviceObjects();
  341. ImGuiIO &io = ImGui::GetIO();
  342. // Setup display size (every frame to accommodate for window resizing)
  343. int w, h;
  344. w = al_get_display_width(g_Display);
  345. h = al_get_display_height(g_Display);
  346. io.DisplaySize = ImVec2((float)w, (float)h);
  347. // Setup time step
  348. double current_time = al_get_time();
  349. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  350. g_Time = current_time;
  351. // Setup inputs
  352. ALLEGRO_KEYBOARD_STATE keys;
  353. al_get_keyboard_state(&keys);
  354. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  355. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  356. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  357. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  358. ImGui_ImplAllegro5_UpdateMouseCursor();
  359. }