imgui_impl_vulkan.cpp 71 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  8. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  9. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  10. // https://github.com/ocornut/imgui
  11. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  12. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  13. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  14. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  15. // You will use those if you want to use this rendering back-end in your engine/app.
  16. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  17. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  18. // Read comments in imgui_impl_vulkan.h.
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  22. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  23. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  24. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  25. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  26. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  27. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  28. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  29. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  30. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  31. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  32. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  33. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  34. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  35. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  36. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  37. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  38. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  39. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  40. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  41. #include "imgui.h"
  42. #include "imgui_impl_vulkan.h"
  43. #include <stdio.h>
  44. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  45. // [Please zero-clear before use!]
  46. struct ImGui_ImplVulkanH_FrameRenderBuffers
  47. {
  48. VkDeviceMemory VertexBufferMemory;
  49. VkDeviceMemory IndexBufferMemory;
  50. VkDeviceSize VertexBufferSize;
  51. VkDeviceSize IndexBufferSize;
  52. VkBuffer VertexBuffer;
  53. VkBuffer IndexBuffer;
  54. };
  55. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  56. // [Please zero-clear before use!]
  57. struct ImGui_ImplVulkanH_WindowRenderBuffers
  58. {
  59. uint32_t Index;
  60. uint32_t Count;
  61. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  62. };
  63. // For multi-viewport support
  64. struct ImGuiViewportDataVulkan
  65. {
  66. bool WindowOwned;
  67. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  68. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  69. ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  70. ~ImGuiViewportDataVulkan() { }
  71. };
  72. // Vulkan data
  73. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  74. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  75. static VkDeviceSize g_BufferMemoryAlignment = 256;
  76. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  77. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  78. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  79. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  80. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  81. // Font data
  82. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  83. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  84. static VkImage g_FontImage = VK_NULL_HANDLE;
  85. static VkImageView g_FontView = VK_NULL_HANDLE;
  86. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  87. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  88. // Forward Declarations
  89. bool ImGui_ImplVulkan_CreateDeviceObjects();
  90. void ImGui_ImplVulkan_DestroyDeviceObjects();
  91. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  92. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  93. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  94. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  95. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  96. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  97. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  98. //-----------------------------------------------------------------------------
  99. // SHADERS
  100. //-----------------------------------------------------------------------------
  101. // Forward Declarations
  102. static void ImGui_ImplVulkan_InitPlatformInterface();
  103. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  104. // glsl_shader.vert, compiled with:
  105. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  106. /*
  107. #version 450 core
  108. layout(location = 0) in vec2 aPos;
  109. layout(location = 1) in vec2 aUV;
  110. layout(location = 2) in vec4 aColor;
  111. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  112. out gl_PerVertex { vec4 gl_Position; };
  113. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  114. void main()
  115. {
  116. Out.Color = aColor;
  117. Out.UV = aUV;
  118. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  119. }
  120. */
  121. static uint32_t __glsl_shader_vert_spv[] =
  122. {
  123. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  124. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  125. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  126. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  127. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  128. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  129. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  130. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  131. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  132. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  133. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  134. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  135. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  136. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  137. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  138. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  139. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  140. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  141. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  142. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  143. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  144. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  145. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  146. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  147. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  148. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  149. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  150. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  151. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  152. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  153. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  154. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  155. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  156. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  157. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  158. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  159. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  160. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  161. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  162. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  163. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  164. };
  165. // glsl_shader.frag, compiled with:
  166. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  167. /*
  168. #version 450 core
  169. layout(location = 0) out vec4 fColor;
  170. layout(set=0, binding=0) uniform sampler2D sTexture;
  171. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  172. void main()
  173. {
  174. fColor = In.Color * texture(sTexture, In.UV.st);
  175. }
  176. */
  177. static uint32_t __glsl_shader_frag_spv[] =
  178. {
  179. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  180. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  181. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  182. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  183. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  184. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  185. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  186. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  187. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  188. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  189. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  190. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  191. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  192. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  193. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  194. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  195. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  196. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  197. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  198. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  199. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  200. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  201. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  202. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  203. 0x00010038
  204. };
  205. //-----------------------------------------------------------------------------
  206. // FUNCTIONS
  207. //-----------------------------------------------------------------------------
  208. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  209. {
  210. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  211. VkPhysicalDeviceMemoryProperties prop;
  212. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  213. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  214. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  215. return i;
  216. return 0xFFFFFFFF; // Unable to find memoryType
  217. }
  218. static void check_vk_result(VkResult err)
  219. {
  220. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  221. if (v->CheckVkResultFn)
  222. v->CheckVkResultFn(err);
  223. }
  224. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  225. {
  226. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  227. VkResult err;
  228. if (buffer != VK_NULL_HANDLE)
  229. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  230. if (buffer_memory != VK_NULL_HANDLE)
  231. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  232. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  233. VkBufferCreateInfo buffer_info = {};
  234. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  235. buffer_info.size = vertex_buffer_size_aligned;
  236. buffer_info.usage = usage;
  237. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  238. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  239. check_vk_result(err);
  240. VkMemoryRequirements req;
  241. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  242. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  243. VkMemoryAllocateInfo alloc_info = {};
  244. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  245. alloc_info.allocationSize = req.size;
  246. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  247. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  248. check_vk_result(err);
  249. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  250. check_vk_result(err);
  251. p_buffer_size = new_size;
  252. }
  253. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  254. {
  255. // Bind pipeline and descriptor sets:
  256. {
  257. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  258. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  259. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  260. }
  261. // Bind Vertex And Index Buffer:
  262. {
  263. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  264. VkDeviceSize vertex_offset[1] = { 0 };
  265. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  266. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  267. }
  268. // Setup viewport:
  269. {
  270. VkViewport viewport;
  271. viewport.x = 0;
  272. viewport.y = 0;
  273. viewport.width = (float)fb_width;
  274. viewport.height = (float)fb_height;
  275. viewport.minDepth = 0.0f;
  276. viewport.maxDepth = 1.0f;
  277. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  278. }
  279. // Setup scale and translation:
  280. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  281. {
  282. float scale[2];
  283. scale[0] = 2.0f / draw_data->DisplaySize.x;
  284. scale[1] = 2.0f / draw_data->DisplaySize.y;
  285. float translate[2];
  286. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  287. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  288. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  289. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  290. }
  291. }
  292. // Render function
  293. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  294. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  295. {
  296. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  297. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  298. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  299. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  300. return;
  301. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  302. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  303. ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
  304. IM_ASSERT(viewport_renderer_data != NULL);
  305. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  306. if (wrb->FrameRenderBuffers == NULL)
  307. {
  308. wrb->Index = 0;
  309. wrb->Count = v->ImageCount;
  310. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  311. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  312. }
  313. IM_ASSERT(wrb->Count == v->ImageCount);
  314. wrb->Index = (wrb->Index + 1) % wrb->Count;
  315. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  316. VkResult err;
  317. // Create or resize the vertex/index buffers
  318. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  319. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  320. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  321. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  322. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  323. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  324. // Upload vertex/index data into a single contiguous GPU buffer
  325. {
  326. ImDrawVert* vtx_dst = NULL;
  327. ImDrawIdx* idx_dst = NULL;
  328. err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  329. check_vk_result(err);
  330. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  331. check_vk_result(err);
  332. for (int n = 0; n < draw_data->CmdListsCount; n++)
  333. {
  334. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  335. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  336. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  337. vtx_dst += cmd_list->VtxBuffer.Size;
  338. idx_dst += cmd_list->IdxBuffer.Size;
  339. }
  340. VkMappedMemoryRange range[2] = {};
  341. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  342. range[0].memory = rb->VertexBufferMemory;
  343. range[0].size = VK_WHOLE_SIZE;
  344. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  345. range[1].memory = rb->IndexBufferMemory;
  346. range[1].size = VK_WHOLE_SIZE;
  347. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  348. check_vk_result(err);
  349. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  350. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  351. }
  352. // Setup desired Vulkan state
  353. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  354. // Will project scissor/clipping rectangles into framebuffer space
  355. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  356. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  357. // Render command lists
  358. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  359. int global_vtx_offset = 0;
  360. int global_idx_offset = 0;
  361. for (int n = 0; n < draw_data->CmdListsCount; n++)
  362. {
  363. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  364. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  365. {
  366. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  367. if (pcmd->UserCallback != NULL)
  368. {
  369. // User callback, registered via ImDrawList::AddCallback()
  370. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  371. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  372. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  373. else
  374. pcmd->UserCallback(cmd_list, pcmd);
  375. }
  376. else
  377. {
  378. // Project scissor/clipping rectangles into framebuffer space
  379. ImVec4 clip_rect;
  380. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  381. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  382. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  383. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  384. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  385. {
  386. // Negative offsets are illegal for vkCmdSetScissor
  387. if (clip_rect.x < 0.0f)
  388. clip_rect.x = 0.0f;
  389. if (clip_rect.y < 0.0f)
  390. clip_rect.y = 0.0f;
  391. // Apply scissor/clipping rectangle
  392. VkRect2D scissor;
  393. scissor.offset.x = (int32_t)(clip_rect.x);
  394. scissor.offset.y = (int32_t)(clip_rect.y);
  395. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  396. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  397. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  398. // Draw
  399. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  400. }
  401. }
  402. }
  403. global_idx_offset += cmd_list->IdxBuffer.Size;
  404. global_vtx_offset += cmd_list->VtxBuffer.Size;
  405. }
  406. }
  407. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  408. {
  409. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  410. ImGuiIO& io = ImGui::GetIO();
  411. unsigned char* pixels;
  412. int width, height;
  413. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  414. size_t upload_size = width*height*4*sizeof(char);
  415. VkResult err;
  416. // Create the Image:
  417. {
  418. VkImageCreateInfo info = {};
  419. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  420. info.imageType = VK_IMAGE_TYPE_2D;
  421. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  422. info.extent.width = width;
  423. info.extent.height = height;
  424. info.extent.depth = 1;
  425. info.mipLevels = 1;
  426. info.arrayLayers = 1;
  427. info.samples = VK_SAMPLE_COUNT_1_BIT;
  428. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  429. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  430. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  431. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  432. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  433. check_vk_result(err);
  434. VkMemoryRequirements req;
  435. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  436. VkMemoryAllocateInfo alloc_info = {};
  437. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  438. alloc_info.allocationSize = req.size;
  439. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  440. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  441. check_vk_result(err);
  442. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  443. check_vk_result(err);
  444. }
  445. // Create the Image View:
  446. {
  447. VkImageViewCreateInfo info = {};
  448. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  449. info.image = g_FontImage;
  450. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  451. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  452. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  453. info.subresourceRange.levelCount = 1;
  454. info.subresourceRange.layerCount = 1;
  455. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  456. check_vk_result(err);
  457. }
  458. // Update the Descriptor Set:
  459. {
  460. VkDescriptorImageInfo desc_image[1] = {};
  461. desc_image[0].sampler = g_FontSampler;
  462. desc_image[0].imageView = g_FontView;
  463. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  464. VkWriteDescriptorSet write_desc[1] = {};
  465. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  466. write_desc[0].dstSet = g_DescriptorSet;
  467. write_desc[0].descriptorCount = 1;
  468. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  469. write_desc[0].pImageInfo = desc_image;
  470. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  471. }
  472. // Create the Upload Buffer:
  473. {
  474. VkBufferCreateInfo buffer_info = {};
  475. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  476. buffer_info.size = upload_size;
  477. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  478. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  479. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  480. check_vk_result(err);
  481. VkMemoryRequirements req;
  482. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  483. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  484. VkMemoryAllocateInfo alloc_info = {};
  485. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  486. alloc_info.allocationSize = req.size;
  487. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  488. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  489. check_vk_result(err);
  490. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  491. check_vk_result(err);
  492. }
  493. // Upload to Buffer:
  494. {
  495. char* map = NULL;
  496. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  497. check_vk_result(err);
  498. memcpy(map, pixels, upload_size);
  499. VkMappedMemoryRange range[1] = {};
  500. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  501. range[0].memory = g_UploadBufferMemory;
  502. range[0].size = upload_size;
  503. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  504. check_vk_result(err);
  505. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  506. }
  507. // Copy to Image:
  508. {
  509. VkImageMemoryBarrier copy_barrier[1] = {};
  510. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  511. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  512. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  513. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  514. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  515. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  516. copy_barrier[0].image = g_FontImage;
  517. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  518. copy_barrier[0].subresourceRange.levelCount = 1;
  519. copy_barrier[0].subresourceRange.layerCount = 1;
  520. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  521. VkBufferImageCopy region = {};
  522. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  523. region.imageSubresource.layerCount = 1;
  524. region.imageExtent.width = width;
  525. region.imageExtent.height = height;
  526. region.imageExtent.depth = 1;
  527. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  528. VkImageMemoryBarrier use_barrier[1] = {};
  529. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  530. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  531. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  532. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  533. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  534. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  535. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  536. use_barrier[0].image = g_FontImage;
  537. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  538. use_barrier[0].subresourceRange.levelCount = 1;
  539. use_barrier[0].subresourceRange.layerCount = 1;
  540. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  541. }
  542. // Store our identifier
  543. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  544. return true;
  545. }
  546. bool ImGui_ImplVulkan_CreateDeviceObjects()
  547. {
  548. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  549. VkResult err;
  550. VkShaderModule vert_module;
  551. VkShaderModule frag_module;
  552. // Create The Shader Modules:
  553. {
  554. VkShaderModuleCreateInfo vert_info = {};
  555. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  556. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  557. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  558. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  559. check_vk_result(err);
  560. VkShaderModuleCreateInfo frag_info = {};
  561. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  562. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  563. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  564. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  565. check_vk_result(err);
  566. }
  567. if (!g_FontSampler)
  568. {
  569. VkSamplerCreateInfo info = {};
  570. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  571. info.magFilter = VK_FILTER_LINEAR;
  572. info.minFilter = VK_FILTER_LINEAR;
  573. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  574. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  575. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  576. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  577. info.minLod = -1000;
  578. info.maxLod = 1000;
  579. info.maxAnisotropy = 1.0f;
  580. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  581. check_vk_result(err);
  582. }
  583. if (!g_DescriptorSetLayout)
  584. {
  585. VkSampler sampler[1] = {g_FontSampler};
  586. VkDescriptorSetLayoutBinding binding[1] = {};
  587. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  588. binding[0].descriptorCount = 1;
  589. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  590. binding[0].pImmutableSamplers = sampler;
  591. VkDescriptorSetLayoutCreateInfo info = {};
  592. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  593. info.bindingCount = 1;
  594. info.pBindings = binding;
  595. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  596. check_vk_result(err);
  597. }
  598. // Create Descriptor Set:
  599. {
  600. VkDescriptorSetAllocateInfo alloc_info = {};
  601. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  602. alloc_info.descriptorPool = v->DescriptorPool;
  603. alloc_info.descriptorSetCount = 1;
  604. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  605. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  606. check_vk_result(err);
  607. }
  608. if (!g_PipelineLayout)
  609. {
  610. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  611. VkPushConstantRange push_constants[1] = {};
  612. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  613. push_constants[0].offset = sizeof(float) * 0;
  614. push_constants[0].size = sizeof(float) * 4;
  615. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  616. VkPipelineLayoutCreateInfo layout_info = {};
  617. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  618. layout_info.setLayoutCount = 1;
  619. layout_info.pSetLayouts = set_layout;
  620. layout_info.pushConstantRangeCount = 1;
  621. layout_info.pPushConstantRanges = push_constants;
  622. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  623. check_vk_result(err);
  624. }
  625. VkPipelineShaderStageCreateInfo stage[2] = {};
  626. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  627. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  628. stage[0].module = vert_module;
  629. stage[0].pName = "main";
  630. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  631. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  632. stage[1].module = frag_module;
  633. stage[1].pName = "main";
  634. VkVertexInputBindingDescription binding_desc[1] = {};
  635. binding_desc[0].stride = sizeof(ImDrawVert);
  636. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  637. VkVertexInputAttributeDescription attribute_desc[3] = {};
  638. attribute_desc[0].location = 0;
  639. attribute_desc[0].binding = binding_desc[0].binding;
  640. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  641. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  642. attribute_desc[1].location = 1;
  643. attribute_desc[1].binding = binding_desc[0].binding;
  644. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  645. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  646. attribute_desc[2].location = 2;
  647. attribute_desc[2].binding = binding_desc[0].binding;
  648. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  649. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  650. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  651. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  652. vertex_info.vertexBindingDescriptionCount = 1;
  653. vertex_info.pVertexBindingDescriptions = binding_desc;
  654. vertex_info.vertexAttributeDescriptionCount = 3;
  655. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  656. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  657. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  658. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  659. VkPipelineViewportStateCreateInfo viewport_info = {};
  660. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  661. viewport_info.viewportCount = 1;
  662. viewport_info.scissorCount = 1;
  663. VkPipelineRasterizationStateCreateInfo raster_info = {};
  664. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  665. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  666. raster_info.cullMode = VK_CULL_MODE_NONE;
  667. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  668. raster_info.lineWidth = 1.0f;
  669. VkPipelineMultisampleStateCreateInfo ms_info = {};
  670. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  671. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  672. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  673. color_attachment[0].blendEnable = VK_TRUE;
  674. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  675. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  676. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  677. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  678. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  679. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  680. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  681. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  682. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  683. VkPipelineColorBlendStateCreateInfo blend_info = {};
  684. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  685. blend_info.attachmentCount = 1;
  686. blend_info.pAttachments = color_attachment;
  687. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  688. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  689. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  690. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  691. dynamic_state.pDynamicStates = dynamic_states;
  692. VkGraphicsPipelineCreateInfo info = {};
  693. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  694. info.flags = g_PipelineCreateFlags;
  695. info.stageCount = 2;
  696. info.pStages = stage;
  697. info.pVertexInputState = &vertex_info;
  698. info.pInputAssemblyState = &ia_info;
  699. info.pViewportState = &viewport_info;
  700. info.pRasterizationState = &raster_info;
  701. info.pMultisampleState = &ms_info;
  702. info.pDepthStencilState = &depth_info;
  703. info.pColorBlendState = &blend_info;
  704. info.pDynamicState = &dynamic_state;
  705. info.layout = g_PipelineLayout;
  706. info.renderPass = g_RenderPass;
  707. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  708. check_vk_result(err);
  709. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  710. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  711. return true;
  712. }
  713. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  714. {
  715. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  716. if (g_UploadBuffer)
  717. {
  718. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  719. g_UploadBuffer = VK_NULL_HANDLE;
  720. }
  721. if (g_UploadBufferMemory)
  722. {
  723. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  724. g_UploadBufferMemory = VK_NULL_HANDLE;
  725. }
  726. }
  727. void ImGui_ImplVulkan_DestroyDeviceObjects()
  728. {
  729. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  730. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  731. ImGui_ImplVulkan_DestroyFontUploadObjects();
  732. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  733. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  734. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  735. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  736. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  737. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  738. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  739. }
  740. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  741. {
  742. // Setup back-end capabilities flags
  743. ImGuiIO& io = ImGui::GetIO();
  744. io.BackendRendererName = "imgui_impl_vulkan";
  745. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  746. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  747. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  748. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  749. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  750. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  751. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  752. IM_ASSERT(info->MinImageCount >= 2);
  753. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  754. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  755. g_VulkanInitInfo = *info;
  756. g_RenderPass = render_pass;
  757. ImGui_ImplVulkan_CreateDeviceObjects();
  758. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  759. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  760. main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
  761. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  762. ImGui_ImplVulkan_InitPlatformInterface();
  763. return true;
  764. }
  765. void ImGui_ImplVulkan_Shutdown()
  766. {
  767. ImGui_ImplVulkan_ShutdownPlatformInterface();
  768. ImGui_ImplVulkan_DestroyDeviceObjects();
  769. }
  770. void ImGui_ImplVulkan_NewFrame()
  771. {
  772. }
  773. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  774. {
  775. IM_ASSERT(min_image_count >= 2);
  776. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  777. return;
  778. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  779. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  780. VkResult err = vkDeviceWaitIdle(v->Device);
  781. check_vk_result(err);
  782. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  783. g_VulkanInitInfo.MinImageCount = min_image_count;
  784. }
  785. //-------------------------------------------------------------------------
  786. // Internal / Miscellaneous Vulkan Helpers
  787. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  788. //-------------------------------------------------------------------------
  789. // You probably do NOT need to use or care about those functions.
  790. // Those functions only exist because:
  791. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  792. // 2) the upcoming multi-viewport feature will need them internally.
  793. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  794. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  795. //
  796. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  797. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  798. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  799. //-------------------------------------------------------------------------
  800. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  801. {
  802. IM_ASSERT(request_formats != NULL);
  803. IM_ASSERT(request_formats_count > 0);
  804. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  805. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  806. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  807. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  808. uint32_t avail_count;
  809. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  810. ImVector<VkSurfaceFormatKHR> avail_format;
  811. avail_format.resize((int)avail_count);
  812. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  813. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  814. if (avail_count == 1)
  815. {
  816. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  817. {
  818. VkSurfaceFormatKHR ret;
  819. ret.format = request_formats[0];
  820. ret.colorSpace = request_color_space;
  821. return ret;
  822. }
  823. else
  824. {
  825. // No point in searching another format
  826. return avail_format[0];
  827. }
  828. }
  829. else
  830. {
  831. // Request several formats, the first found will be used
  832. for (int request_i = 0; request_i < request_formats_count; request_i++)
  833. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  834. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  835. return avail_format[avail_i];
  836. // If none of the requested image formats could be found, use the first available
  837. return avail_format[0];
  838. }
  839. }
  840. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  841. {
  842. IM_ASSERT(request_modes != NULL);
  843. IM_ASSERT(request_modes_count > 0);
  844. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  845. uint32_t avail_count = 0;
  846. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  847. ImVector<VkPresentModeKHR> avail_modes;
  848. avail_modes.resize((int)avail_count);
  849. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  850. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  851. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  852. for (int request_i = 0; request_i < request_modes_count; request_i++)
  853. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  854. if (request_modes[request_i] == avail_modes[avail_i])
  855. return request_modes[request_i];
  856. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  857. }
  858. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  859. {
  860. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  861. (void)physical_device;
  862. (void)allocator;
  863. // Create Command Buffers
  864. VkResult err;
  865. for (uint32_t i = 0; i < wd->ImageCount; i++)
  866. {
  867. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  868. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  869. {
  870. VkCommandPoolCreateInfo info = {};
  871. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  872. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  873. info.queueFamilyIndex = queue_family;
  874. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  875. check_vk_result(err);
  876. }
  877. {
  878. VkCommandBufferAllocateInfo info = {};
  879. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  880. info.commandPool = fd->CommandPool;
  881. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  882. info.commandBufferCount = 1;
  883. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  884. check_vk_result(err);
  885. }
  886. {
  887. VkFenceCreateInfo info = {};
  888. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  889. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  890. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  891. check_vk_result(err);
  892. }
  893. {
  894. VkSemaphoreCreateInfo info = {};
  895. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  896. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  897. check_vk_result(err);
  898. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  899. check_vk_result(err);
  900. }
  901. }
  902. }
  903. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  904. {
  905. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  906. return 3;
  907. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  908. return 2;
  909. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  910. return 1;
  911. IM_ASSERT(0);
  912. return 1;
  913. }
  914. // Also destroy old swap chain and in-flight frames data, if any.
  915. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  916. {
  917. VkResult err;
  918. VkSwapchainKHR old_swapchain = wd->Swapchain;
  919. err = vkDeviceWaitIdle(device);
  920. check_vk_result(err);
  921. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  922. // Destroy old Framebuffer
  923. for (uint32_t i = 0; i < wd->ImageCount; i++)
  924. {
  925. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  926. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  927. }
  928. IM_FREE(wd->Frames);
  929. IM_FREE(wd->FrameSemaphores);
  930. wd->Frames = NULL;
  931. wd->FrameSemaphores = NULL;
  932. wd->ImageCount = 0;
  933. if (wd->RenderPass)
  934. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  935. // If min image count was not specified, request different count of images dependent on selected present mode
  936. if (min_image_count == 0)
  937. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  938. // Create Swapchain
  939. {
  940. VkSwapchainCreateInfoKHR info = {};
  941. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  942. info.surface = wd->Surface;
  943. info.minImageCount = min_image_count;
  944. info.imageFormat = wd->SurfaceFormat.format;
  945. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  946. info.imageArrayLayers = 1;
  947. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  948. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  949. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  950. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  951. info.presentMode = wd->PresentMode;
  952. info.clipped = VK_TRUE;
  953. info.oldSwapchain = old_swapchain;
  954. VkSurfaceCapabilitiesKHR cap;
  955. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  956. check_vk_result(err);
  957. if (info.minImageCount < cap.minImageCount)
  958. info.minImageCount = cap.minImageCount;
  959. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  960. info.minImageCount = cap.maxImageCount;
  961. if (cap.currentExtent.width == 0xffffffff)
  962. {
  963. info.imageExtent.width = wd->Width = w;
  964. info.imageExtent.height = wd->Height = h;
  965. }
  966. else
  967. {
  968. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  969. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  970. }
  971. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  972. check_vk_result(err);
  973. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  974. check_vk_result(err);
  975. VkImage backbuffers[16] = {};
  976. IM_ASSERT(wd->ImageCount >= min_image_count);
  977. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  978. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  979. check_vk_result(err);
  980. IM_ASSERT(wd->Frames == NULL);
  981. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  982. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  983. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  984. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  985. for (uint32_t i = 0; i < wd->ImageCount; i++)
  986. wd->Frames[i].Backbuffer = backbuffers[i];
  987. }
  988. if (old_swapchain)
  989. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  990. // Create the Render Pass
  991. {
  992. VkAttachmentDescription attachment = {};
  993. attachment.format = wd->SurfaceFormat.format;
  994. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  995. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  996. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  997. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  998. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  999. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1000. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1001. VkAttachmentReference color_attachment = {};
  1002. color_attachment.attachment = 0;
  1003. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1004. VkSubpassDescription subpass = {};
  1005. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1006. subpass.colorAttachmentCount = 1;
  1007. subpass.pColorAttachments = &color_attachment;
  1008. VkSubpassDependency dependency = {};
  1009. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1010. dependency.dstSubpass = 0;
  1011. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1012. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1013. dependency.srcAccessMask = 0;
  1014. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1015. VkRenderPassCreateInfo info = {};
  1016. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1017. info.attachmentCount = 1;
  1018. info.pAttachments = &attachment;
  1019. info.subpassCount = 1;
  1020. info.pSubpasses = &subpass;
  1021. info.dependencyCount = 1;
  1022. info.pDependencies = &dependency;
  1023. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1024. check_vk_result(err);
  1025. }
  1026. // Create The Image Views
  1027. {
  1028. VkImageViewCreateInfo info = {};
  1029. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1030. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1031. info.format = wd->SurfaceFormat.format;
  1032. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1033. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1034. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1035. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1036. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1037. info.subresourceRange = image_range;
  1038. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1039. {
  1040. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1041. info.image = fd->Backbuffer;
  1042. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1043. check_vk_result(err);
  1044. }
  1045. }
  1046. // Create Framebuffer
  1047. {
  1048. VkImageView attachment[1];
  1049. VkFramebufferCreateInfo info = {};
  1050. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1051. info.renderPass = wd->RenderPass;
  1052. info.attachmentCount = 1;
  1053. info.pAttachments = attachment;
  1054. info.width = wd->Width;
  1055. info.height = wd->Height;
  1056. info.layers = 1;
  1057. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1058. {
  1059. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1060. attachment[0] = fd->BackbufferView;
  1061. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1062. check_vk_result(err);
  1063. }
  1064. }
  1065. }
  1066. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1067. {
  1068. (void)instance;
  1069. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1070. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1071. }
  1072. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1073. {
  1074. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1075. //vkQueueWaitIdle(g_Queue);
  1076. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1077. {
  1078. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1079. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1080. }
  1081. IM_FREE(wd->Frames);
  1082. IM_FREE(wd->FrameSemaphores);
  1083. wd->Frames = NULL;
  1084. wd->FrameSemaphores = NULL;
  1085. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1086. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1087. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1088. *wd = ImGui_ImplVulkanH_Window();
  1089. }
  1090. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1091. {
  1092. vkDestroyFence(device, fd->Fence, allocator);
  1093. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1094. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1095. fd->Fence = VK_NULL_HANDLE;
  1096. fd->CommandBuffer = VK_NULL_HANDLE;
  1097. fd->CommandPool = VK_NULL_HANDLE;
  1098. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1099. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1100. }
  1101. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1102. {
  1103. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1104. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1105. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1106. }
  1107. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1108. {
  1109. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1110. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1111. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1112. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1113. buffers->VertexBufferSize = 0;
  1114. buffers->IndexBufferSize = 0;
  1115. }
  1116. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1117. {
  1118. for (uint32_t n = 0; n < buffers->Count; n++)
  1119. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1120. IM_FREE(buffers->FrameRenderBuffers);
  1121. buffers->FrameRenderBuffers = NULL;
  1122. buffers->Index = 0;
  1123. buffers->Count = 0;
  1124. }
  1125. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1126. {
  1127. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1128. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1129. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
  1130. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
  1131. }
  1132. //--------------------------------------------------------------------------------------------------------
  1133. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1134. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  1135. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1136. //--------------------------------------------------------------------------------------------------------
  1137. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1138. {
  1139. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1140. viewport->RendererUserData = data;
  1141. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1142. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1143. // Create surface
  1144. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1145. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1146. check_vk_result(err);
  1147. // Check for WSI support
  1148. VkBool32 res;
  1149. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1150. if (res != VK_TRUE)
  1151. {
  1152. IM_ASSERT(0); // Error: no WSI support on physical device
  1153. return;
  1154. }
  1155. // Select Surface Format
  1156. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1157. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1158. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1159. // Select Present Mode
  1160. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1161. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1162. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1163. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1164. // Create SwapChain, RenderPass, Framebuffer, etc.
  1165. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1166. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1167. data->WindowOwned = true;
  1168. }
  1169. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1170. {
  1171. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1172. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1173. {
  1174. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1175. if (data->WindowOwned)
  1176. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1177. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
  1178. IM_DELETE(data);
  1179. }
  1180. viewport->RendererUserData = NULL;
  1181. }
  1182. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1183. {
  1184. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1185. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1186. return;
  1187. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1188. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1189. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1190. }
  1191. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1192. {
  1193. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1194. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1195. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1196. VkResult err;
  1197. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1198. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1199. {
  1200. for (;;)
  1201. {
  1202. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1203. if (err == VK_SUCCESS) break;
  1204. if (err == VK_TIMEOUT) continue;
  1205. check_vk_result(err);
  1206. }
  1207. {
  1208. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1209. check_vk_result(err);
  1210. fd = &wd->Frames[wd->FrameIndex];
  1211. }
  1212. {
  1213. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1214. check_vk_result(err);
  1215. VkCommandBufferBeginInfo info = {};
  1216. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1217. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1218. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1219. check_vk_result(err);
  1220. }
  1221. {
  1222. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1223. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1224. VkRenderPassBeginInfo info = {};
  1225. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1226. info.renderPass = wd->RenderPass;
  1227. info.framebuffer = fd->Framebuffer;
  1228. info.renderArea.extent.width = wd->Width;
  1229. info.renderArea.extent.height = wd->Height;
  1230. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1231. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1232. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1233. }
  1234. }
  1235. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
  1236. {
  1237. vkCmdEndRenderPass(fd->CommandBuffer);
  1238. {
  1239. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1240. VkSubmitInfo info = {};
  1241. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1242. info.waitSemaphoreCount = 1;
  1243. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1244. info.pWaitDstStageMask = &wait_stage;
  1245. info.commandBufferCount = 1;
  1246. info.pCommandBuffers = &fd->CommandBuffer;
  1247. info.signalSemaphoreCount = 1;
  1248. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1249. err = vkEndCommandBuffer(fd->CommandBuffer);
  1250. check_vk_result(err);
  1251. err = vkResetFences(v->Device, 1, &fd->Fence);
  1252. check_vk_result(err);
  1253. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1254. check_vk_result(err);
  1255. }
  1256. }
  1257. }
  1258. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1259. {
  1260. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1261. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1262. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1263. VkResult err;
  1264. uint32_t present_index = wd->FrameIndex;
  1265. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1266. VkPresentInfoKHR info = {};
  1267. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1268. info.waitSemaphoreCount = 1;
  1269. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1270. info.swapchainCount = 1;
  1271. info.pSwapchains = &wd->Swapchain;
  1272. info.pImageIndices = &present_index;
  1273. err = vkQueuePresentKHR(v->Queue, &info);
  1274. check_vk_result(err);
  1275. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1276. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1277. }
  1278. void ImGui_ImplVulkan_InitPlatformInterface()
  1279. {
  1280. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1281. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1282. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1283. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1284. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1285. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1286. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1287. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1288. }
  1289. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1290. {
  1291. ImGui::DestroyPlatformWindows();
  1292. }