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- // dear imgui: Renderer for Vulkan
- // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
- // Implemented features:
- // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
- // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
- // Missing features:
- // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
- // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
- // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
- // https://github.com/ocornut/imgui
- // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
- // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
- // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
- // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
- // You will use those if you want to use this rendering back-end in your engine/app.
- // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
- // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
- // Read comments in imgui_impl_vulkan.h.
- // CHANGELOG
- // (minor and older changes stripped away, please see git history for details)
- // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
- // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
- // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
- // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
- // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
- // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
- // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
- // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
- // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
- // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
- // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
- // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
- // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
- // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
- // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
- // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
- // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
- // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
- // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
- // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
- #include "imgui.h"
- #include "imgui_impl_vulkan.h"
- #include <stdio.h>
- // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
- // [Please zero-clear before use!]
- struct ImGui_ImplVulkanH_FrameRenderBuffers
- {
- VkDeviceMemory VertexBufferMemory;
- VkDeviceMemory IndexBufferMemory;
- VkDeviceSize VertexBufferSize;
- VkDeviceSize IndexBufferSize;
- VkBuffer VertexBuffer;
- VkBuffer IndexBuffer;
- };
- // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
- // [Please zero-clear before use!]
- struct ImGui_ImplVulkanH_WindowRenderBuffers
- {
- uint32_t Index;
- uint32_t Count;
- ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
- };
- // For multi-viewport support
- struct ImGuiViewportDataVulkan
- {
- bool WindowOwned;
- ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
- ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
- ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
- ~ImGuiViewportDataVulkan() { }
- };
- // Vulkan data
- static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
- static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
- static VkDeviceSize g_BufferMemoryAlignment = 256;
- static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
- static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
- static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
- static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
- static VkPipeline g_Pipeline = VK_NULL_HANDLE;
- // Font data
- static VkSampler g_FontSampler = VK_NULL_HANDLE;
- static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
- static VkImage g_FontImage = VK_NULL_HANDLE;
- static VkImageView g_FontView = VK_NULL_HANDLE;
- static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
- static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
- // Forward Declarations
- bool ImGui_ImplVulkan_CreateDeviceObjects();
- void ImGui_ImplVulkan_DestroyDeviceObjects();
- void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
- void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
- void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
- void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
- void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
- void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
- void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
- //-----------------------------------------------------------------------------
- // SHADERS
- //-----------------------------------------------------------------------------
- // Forward Declarations
- static void ImGui_ImplVulkan_InitPlatformInterface();
- static void ImGui_ImplVulkan_ShutdownPlatformInterface();
- // glsl_shader.vert, compiled with:
- // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
- /*
- #version 450 core
- layout(location = 0) in vec2 aPos;
- layout(location = 1) in vec2 aUV;
- layout(location = 2) in vec4 aColor;
- layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
- out gl_PerVertex { vec4 gl_Position; };
- layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
- void main()
- {
- Out.Color = aColor;
- Out.UV = aUV;
- gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
- }
- */
- static uint32_t __glsl_shader_vert_spv[] =
- {
- 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
- 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
- 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
- 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
- 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
- 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
- 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
- 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
- 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
- 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
- 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
- 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
- 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
- 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
- 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
- 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
- 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
- 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
- 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
- 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
- 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
- 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
- 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
- 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
- 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
- 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
- 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
- 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
- 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
- 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
- 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
- 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
- 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
- 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
- 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
- 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
- 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
- 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
- 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
- 0x0000002d,0x0000002c,0x000100fd,0x00010038
- };
- // glsl_shader.frag, compiled with:
- // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
- /*
- #version 450 core
- layout(location = 0) out vec4 fColor;
- layout(set=0, binding=0) uniform sampler2D sTexture;
- layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
- void main()
- {
- fColor = In.Color * texture(sTexture, In.UV.st);
- }
- */
- static uint32_t __glsl_shader_frag_spv[] =
- {
- 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
- 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
- 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
- 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
- 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
- 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
- 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
- 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
- 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
- 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
- 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
- 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
- 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
- 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
- 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
- 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
- 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
- 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
- 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
- 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
- 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
- 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
- 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
- 0x00010038
- };
- //-----------------------------------------------------------------------------
- // FUNCTIONS
- //-----------------------------------------------------------------------------
- static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- VkPhysicalDeviceMemoryProperties prop;
- vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
- for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
- if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
- return i;
- return 0xFFFFFFFF; // Unable to find memoryType
- }
- static void check_vk_result(VkResult err)
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- if (v->CheckVkResultFn)
- v->CheckVkResultFn(err);
- }
- static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- VkResult err;
- if (buffer != VK_NULL_HANDLE)
- vkDestroyBuffer(v->Device, buffer, v->Allocator);
- if (buffer_memory != VK_NULL_HANDLE)
- vkFreeMemory(v->Device, buffer_memory, v->Allocator);
- VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
- VkBufferCreateInfo buffer_info = {};
- buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- buffer_info.size = vertex_buffer_size_aligned;
- buffer_info.usage = usage;
- buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
- check_vk_result(err);
- VkMemoryRequirements req;
- vkGetBufferMemoryRequirements(v->Device, buffer, &req);
- g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = req.size;
- alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
- err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
- check_vk_result(err);
- err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
- check_vk_result(err);
- p_buffer_size = new_size;
- }
- static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
- {
- // Bind pipeline and descriptor sets:
- {
- vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
- VkDescriptorSet desc_set[1] = { g_DescriptorSet };
- vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
- }
- // Bind Vertex And Index Buffer:
- {
- VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
- VkDeviceSize vertex_offset[1] = { 0 };
- vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
- vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
- }
- // Setup viewport:
- {
- VkViewport viewport;
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = (float)fb_width;
- viewport.height = (float)fb_height;
- viewport.minDepth = 0.0f;
- viewport.maxDepth = 1.0f;
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
- }
- // Setup scale and translation:
- // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
- {
- float scale[2];
- scale[0] = 2.0f / draw_data->DisplaySize.x;
- scale[1] = 2.0f / draw_data->DisplaySize.y;
- float translate[2];
- translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
- translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
- vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
- vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
- }
- }
- // Render function
- // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
- void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
- {
- // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
- int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
- int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
- if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
- return;
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
- ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
- IM_ASSERT(viewport_renderer_data != NULL);
- ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
- if (wrb->FrameRenderBuffers == NULL)
- {
- wrb->Index = 0;
- wrb->Count = v->ImageCount;
- wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
- memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
- }
- IM_ASSERT(wrb->Count == v->ImageCount);
- wrb->Index = (wrb->Index + 1) % wrb->Count;
- ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
- VkResult err;
- // Create or resize the vertex/index buffers
- size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
- size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
- if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
- CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
- if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
- CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
- // Upload vertex/index data into a single contiguous GPU buffer
- {
- ImDrawVert* vtx_dst = NULL;
- ImDrawIdx* idx_dst = NULL;
- err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
- check_vk_result(err);
- err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
- check_vk_result(err);
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawList* cmd_list = draw_data->CmdLists[n];
- memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
- memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
- vtx_dst += cmd_list->VtxBuffer.Size;
- idx_dst += cmd_list->IdxBuffer.Size;
- }
- VkMappedMemoryRange range[2] = {};
- range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[0].memory = rb->VertexBufferMemory;
- range[0].size = VK_WHOLE_SIZE;
- range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[1].memory = rb->IndexBufferMemory;
- range[1].size = VK_WHOLE_SIZE;
- err = vkFlushMappedMemoryRanges(v->Device, 2, range);
- check_vk_result(err);
- vkUnmapMemory(v->Device, rb->VertexBufferMemory);
- vkUnmapMemory(v->Device, rb->IndexBufferMemory);
- }
- // Setup desired Vulkan state
- ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
- // Will project scissor/clipping rectangles into framebuffer space
- ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
- ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
- // Render command lists
- // (Because we merged all buffers into a single one, we maintain our own offset into them)
- int global_vtx_offset = 0;
- int global_idx_offset = 0;
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawList* cmd_list = draw_data->CmdLists[n];
- for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
- {
- const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
- if (pcmd->UserCallback != NULL)
- {
- // User callback, registered via ImDrawList::AddCallback()
- // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
- if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
- ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
- else
- pcmd->UserCallback(cmd_list, pcmd);
- }
- else
- {
- // Project scissor/clipping rectangles into framebuffer space
- ImVec4 clip_rect;
- clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
- clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
- clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
- clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
- if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
- {
- // Negative offsets are illegal for vkCmdSetScissor
- if (clip_rect.x < 0.0f)
- clip_rect.x = 0.0f;
- if (clip_rect.y < 0.0f)
- clip_rect.y = 0.0f;
- // Apply scissor/clipping rectangle
- VkRect2D scissor;
- scissor.offset.x = (int32_t)(clip_rect.x);
- scissor.offset.y = (int32_t)(clip_rect.y);
- scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
- scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
- // Draw
- vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
- }
- }
- }
- global_idx_offset += cmd_list->IdxBuffer.Size;
- global_vtx_offset += cmd_list->VtxBuffer.Size;
- }
- }
- bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- ImGuiIO& io = ImGui::GetIO();
- unsigned char* pixels;
- int width, height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
- size_t upload_size = width*height*4*sizeof(char);
- VkResult err;
- // Create the Image:
- {
- VkImageCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- info.imageType = VK_IMAGE_TYPE_2D;
- info.format = VK_FORMAT_R8G8B8A8_UNORM;
- info.extent.width = width;
- info.extent.height = height;
- info.extent.depth = 1;
- info.mipLevels = 1;
- info.arrayLayers = 1;
- info.samples = VK_SAMPLE_COUNT_1_BIT;
- info.tiling = VK_IMAGE_TILING_OPTIMAL;
- info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
- check_vk_result(err);
- VkMemoryRequirements req;
- vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = req.size;
- alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
- err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
- check_vk_result(err);
- err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
- check_vk_result(err);
- }
- // Create the Image View:
- {
- VkImageViewCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- info.image = g_FontImage;
- info.viewType = VK_IMAGE_VIEW_TYPE_2D;
- info.format = VK_FORMAT_R8G8B8A8_UNORM;
- info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- info.subresourceRange.levelCount = 1;
- info.subresourceRange.layerCount = 1;
- err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
- check_vk_result(err);
- }
- // Update the Descriptor Set:
- {
- VkDescriptorImageInfo desc_image[1] = {};
- desc_image[0].sampler = g_FontSampler;
- desc_image[0].imageView = g_FontView;
- desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- VkWriteDescriptorSet write_desc[1] = {};
- write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_desc[0].dstSet = g_DescriptorSet;
- write_desc[0].descriptorCount = 1;
- write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- write_desc[0].pImageInfo = desc_image;
- vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
- }
- // Create the Upload Buffer:
- {
- VkBufferCreateInfo buffer_info = {};
- buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- buffer_info.size = upload_size;
- buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
- buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
- check_vk_result(err);
- VkMemoryRequirements req;
- vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
- g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = req.size;
- alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
- err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
- check_vk_result(err);
- err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
- check_vk_result(err);
- }
- // Upload to Buffer:
- {
- char* map = NULL;
- err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
- check_vk_result(err);
- memcpy(map, pixels, upload_size);
- VkMappedMemoryRange range[1] = {};
- range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[0].memory = g_UploadBufferMemory;
- range[0].size = upload_size;
- err = vkFlushMappedMemoryRanges(v->Device, 1, range);
- check_vk_result(err);
- vkUnmapMemory(v->Device, g_UploadBufferMemory);
- }
- // Copy to Image:
- {
- VkImageMemoryBarrier copy_barrier[1] = {};
- copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- copy_barrier[0].image = g_FontImage;
- copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- copy_barrier[0].subresourceRange.levelCount = 1;
- copy_barrier[0].subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
- VkBufferImageCopy region = {};
- region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- region.imageSubresource.layerCount = 1;
- region.imageExtent.width = width;
- region.imageExtent.height = height;
- region.imageExtent.depth = 1;
- vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
- VkImageMemoryBarrier use_barrier[1] = {};
- use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- use_barrier[0].image = g_FontImage;
- use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- use_barrier[0].subresourceRange.levelCount = 1;
- use_barrier[0].subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
- }
- // Store our identifier
- io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
- return true;
- }
- bool ImGui_ImplVulkan_CreateDeviceObjects()
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- VkResult err;
- VkShaderModule vert_module;
- VkShaderModule frag_module;
- // Create The Shader Modules:
- {
- VkShaderModuleCreateInfo vert_info = {};
- vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
- vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
- err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
- check_vk_result(err);
- VkShaderModuleCreateInfo frag_info = {};
- frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
- frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
- err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
- check_vk_result(err);
- }
- if (!g_FontSampler)
- {
- VkSamplerCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- info.magFilter = VK_FILTER_LINEAR;
- info.minFilter = VK_FILTER_LINEAR;
- info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
- info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- info.minLod = -1000;
- info.maxLod = 1000;
- info.maxAnisotropy = 1.0f;
- err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
- check_vk_result(err);
- }
- if (!g_DescriptorSetLayout)
- {
- VkSampler sampler[1] = {g_FontSampler};
- VkDescriptorSetLayoutBinding binding[1] = {};
- binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- binding[0].descriptorCount = 1;
- binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- binding[0].pImmutableSamplers = sampler;
- VkDescriptorSetLayoutCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- info.bindingCount = 1;
- info.pBindings = binding;
- err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
- check_vk_result(err);
- }
- // Create Descriptor Set:
- {
- VkDescriptorSetAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- alloc_info.descriptorPool = v->DescriptorPool;
- alloc_info.descriptorSetCount = 1;
- alloc_info.pSetLayouts = &g_DescriptorSetLayout;
- err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
- check_vk_result(err);
- }
- if (!g_PipelineLayout)
- {
- // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
- VkPushConstantRange push_constants[1] = {};
- push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
- push_constants[0].offset = sizeof(float) * 0;
- push_constants[0].size = sizeof(float) * 4;
- VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
- VkPipelineLayoutCreateInfo layout_info = {};
- layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- layout_info.setLayoutCount = 1;
- layout_info.pSetLayouts = set_layout;
- layout_info.pushConstantRangeCount = 1;
- layout_info.pPushConstantRanges = push_constants;
- err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
- check_vk_result(err);
- }
- VkPipelineShaderStageCreateInfo stage[2] = {};
- stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
- stage[0].module = vert_module;
- stage[0].pName = "main";
- stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
- stage[1].module = frag_module;
- stage[1].pName = "main";
- VkVertexInputBindingDescription binding_desc[1] = {};
- binding_desc[0].stride = sizeof(ImDrawVert);
- binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
- VkVertexInputAttributeDescription attribute_desc[3] = {};
- attribute_desc[0].location = 0;
- attribute_desc[0].binding = binding_desc[0].binding;
- attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
- attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
- attribute_desc[1].location = 1;
- attribute_desc[1].binding = binding_desc[0].binding;
- attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
- attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
- attribute_desc[2].location = 2;
- attribute_desc[2].binding = binding_desc[0].binding;
- attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
- attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
- VkPipelineVertexInputStateCreateInfo vertex_info = {};
- vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vertex_info.vertexBindingDescriptionCount = 1;
- vertex_info.pVertexBindingDescriptions = binding_desc;
- vertex_info.vertexAttributeDescriptionCount = 3;
- vertex_info.pVertexAttributeDescriptions = attribute_desc;
- VkPipelineInputAssemblyStateCreateInfo ia_info = {};
- ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
- VkPipelineViewportStateCreateInfo viewport_info = {};
- viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- viewport_info.viewportCount = 1;
- viewport_info.scissorCount = 1;
- VkPipelineRasterizationStateCreateInfo raster_info = {};
- raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- raster_info.polygonMode = VK_POLYGON_MODE_FILL;
- raster_info.cullMode = VK_CULL_MODE_NONE;
- raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
- raster_info.lineWidth = 1.0f;
- VkPipelineMultisampleStateCreateInfo ms_info = {};
- ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
- VkPipelineColorBlendAttachmentState color_attachment[1] = {};
- color_attachment[0].blendEnable = VK_TRUE;
- color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
- color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
- color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
- color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
- VkPipelineDepthStencilStateCreateInfo depth_info = {};
- depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- VkPipelineColorBlendStateCreateInfo blend_info = {};
- blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- blend_info.attachmentCount = 1;
- blend_info.pAttachments = color_attachment;
- VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
- VkPipelineDynamicStateCreateInfo dynamic_state = {};
- dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
- dynamic_state.pDynamicStates = dynamic_states;
- VkGraphicsPipelineCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- info.flags = g_PipelineCreateFlags;
- info.stageCount = 2;
- info.pStages = stage;
- info.pVertexInputState = &vertex_info;
- info.pInputAssemblyState = &ia_info;
- info.pViewportState = &viewport_info;
- info.pRasterizationState = &raster_info;
- info.pMultisampleState = &ms_info;
- info.pDepthStencilState = &depth_info;
- info.pColorBlendState = &blend_info;
- info.pDynamicState = &dynamic_state;
- info.layout = g_PipelineLayout;
- info.renderPass = g_RenderPass;
- err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
- check_vk_result(err);
- vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
- vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
- return true;
- }
- void ImGui_ImplVulkan_DestroyFontUploadObjects()
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- if (g_UploadBuffer)
- {
- vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
- g_UploadBuffer = VK_NULL_HANDLE;
- }
- if (g_UploadBufferMemory)
- {
- vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
- g_UploadBufferMemory = VK_NULL_HANDLE;
- }
- }
- void ImGui_ImplVulkan_DestroyDeviceObjects()
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
- ImGui_ImplVulkan_DestroyFontUploadObjects();
- if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
- if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
- if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
- if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
- if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
- if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
- if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
- }
- bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
- {
- // Setup back-end capabilities flags
- ImGuiIO& io = ImGui::GetIO();
- io.BackendRendererName = "imgui_impl_vulkan";
- io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
- io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
- IM_ASSERT(info->Instance != VK_NULL_HANDLE);
- IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
- IM_ASSERT(info->Device != VK_NULL_HANDLE);
- IM_ASSERT(info->Queue != VK_NULL_HANDLE);
- IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
- IM_ASSERT(info->MinImageCount >= 2);
- IM_ASSERT(info->ImageCount >= info->MinImageCount);
- IM_ASSERT(render_pass != VK_NULL_HANDLE);
- g_VulkanInitInfo = *info;
- g_RenderPass = render_pass;
- ImGui_ImplVulkan_CreateDeviceObjects();
- // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
- ImGuiViewport* main_viewport = ImGui::GetMainViewport();
- main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
- if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
- ImGui_ImplVulkan_InitPlatformInterface();
- return true;
- }
- void ImGui_ImplVulkan_Shutdown()
- {
- ImGui_ImplVulkan_ShutdownPlatformInterface();
- ImGui_ImplVulkan_DestroyDeviceObjects();
- }
- void ImGui_ImplVulkan_NewFrame()
- {
- }
- void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
- {
- IM_ASSERT(min_image_count >= 2);
- if (g_VulkanInitInfo.MinImageCount == min_image_count)
- return;
- IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- VkResult err = vkDeviceWaitIdle(v->Device);
- check_vk_result(err);
- ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
- g_VulkanInitInfo.MinImageCount = min_image_count;
- }
- //-------------------------------------------------------------------------
- // Internal / Miscellaneous Vulkan Helpers
- // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
- //-------------------------------------------------------------------------
- // You probably do NOT need to use or care about those functions.
- // Those functions only exist because:
- // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
- // 2) the upcoming multi-viewport feature will need them internally.
- // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
- // but it is too much code to duplicate everywhere so we exceptionally expose them.
- //
- // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
- // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
- // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
- //-------------------------------------------------------------------------
- VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
- {
- IM_ASSERT(request_formats != NULL);
- IM_ASSERT(request_formats_count > 0);
- // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
- // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
- // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
- // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
- uint32_t avail_count;
- vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
- ImVector<VkSurfaceFormatKHR> avail_format;
- avail_format.resize((int)avail_count);
- vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
- // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
- if (avail_count == 1)
- {
- if (avail_format[0].format == VK_FORMAT_UNDEFINED)
- {
- VkSurfaceFormatKHR ret;
- ret.format = request_formats[0];
- ret.colorSpace = request_color_space;
- return ret;
- }
- else
- {
- // No point in searching another format
- return avail_format[0];
- }
- }
- else
- {
- // Request several formats, the first found will be used
- for (int request_i = 0; request_i < request_formats_count; request_i++)
- for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
- if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
- return avail_format[avail_i];
- // If none of the requested image formats could be found, use the first available
- return avail_format[0];
- }
- }
- VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
- {
- IM_ASSERT(request_modes != NULL);
- IM_ASSERT(request_modes_count > 0);
- // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
- uint32_t avail_count = 0;
- vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
- ImVector<VkPresentModeKHR> avail_modes;
- avail_modes.resize((int)avail_count);
- vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
- //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
- // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
- for (int request_i = 0; request_i < request_modes_count; request_i++)
- for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
- if (request_modes[request_i] == avail_modes[avail_i])
- return request_modes[request_i];
- return VK_PRESENT_MODE_FIFO_KHR; // Always available
- }
- void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
- {
- IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
- (void)physical_device;
- (void)allocator;
- // Create Command Buffers
- VkResult err;
- for (uint32_t i = 0; i < wd->ImageCount; i++)
- {
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
- ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
- {
- VkCommandPoolCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
- info.queueFamilyIndex = queue_family;
- err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
- check_vk_result(err);
- }
- {
- VkCommandBufferAllocateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- info.commandPool = fd->CommandPool;
- info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- info.commandBufferCount = 1;
- err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
- check_vk_result(err);
- }
- {
- VkFenceCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
- err = vkCreateFence(device, &info, allocator, &fd->Fence);
- check_vk_result(err);
- }
- {
- VkSemaphoreCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
- check_vk_result(err);
- err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
- check_vk_result(err);
- }
- }
- }
- int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
- {
- if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
- return 3;
- if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
- return 2;
- if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
- return 1;
- IM_ASSERT(0);
- return 1;
- }
- // Also destroy old swap chain and in-flight frames data, if any.
- void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
- {
- VkResult err;
- VkSwapchainKHR old_swapchain = wd->Swapchain;
- err = vkDeviceWaitIdle(device);
- check_vk_result(err);
- // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
- // Destroy old Framebuffer
- for (uint32_t i = 0; i < wd->ImageCount; i++)
- {
- ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
- ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
- }
- IM_FREE(wd->Frames);
- IM_FREE(wd->FrameSemaphores);
- wd->Frames = NULL;
- wd->FrameSemaphores = NULL;
- wd->ImageCount = 0;
- if (wd->RenderPass)
- vkDestroyRenderPass(device, wd->RenderPass, allocator);
- // If min image count was not specified, request different count of images dependent on selected present mode
- if (min_image_count == 0)
- min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
- // Create Swapchain
- {
- VkSwapchainCreateInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
- info.surface = wd->Surface;
- info.minImageCount = min_image_count;
- info.imageFormat = wd->SurfaceFormat.format;
- info.imageColorSpace = wd->SurfaceFormat.colorSpace;
- info.imageArrayLayers = 1;
- info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
- info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
- info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- info.presentMode = wd->PresentMode;
- info.clipped = VK_TRUE;
- info.oldSwapchain = old_swapchain;
- VkSurfaceCapabilitiesKHR cap;
- err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
- check_vk_result(err);
- if (info.minImageCount < cap.minImageCount)
- info.minImageCount = cap.minImageCount;
- else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
- info.minImageCount = cap.maxImageCount;
- if (cap.currentExtent.width == 0xffffffff)
- {
- info.imageExtent.width = wd->Width = w;
- info.imageExtent.height = wd->Height = h;
- }
- else
- {
- info.imageExtent.width = wd->Width = cap.currentExtent.width;
- info.imageExtent.height = wd->Height = cap.currentExtent.height;
- }
- err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
- check_vk_result(err);
- err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
- check_vk_result(err);
- VkImage backbuffers[16] = {};
- IM_ASSERT(wd->ImageCount >= min_image_count);
- IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
- err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
- check_vk_result(err);
- IM_ASSERT(wd->Frames == NULL);
- wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
- wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
- memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
- memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
- for (uint32_t i = 0; i < wd->ImageCount; i++)
- wd->Frames[i].Backbuffer = backbuffers[i];
- }
- if (old_swapchain)
- vkDestroySwapchainKHR(device, old_swapchain, allocator);
- // Create the Render Pass
- {
- VkAttachmentDescription attachment = {};
- attachment.format = wd->SurfaceFormat.format;
- attachment.samples = VK_SAMPLE_COUNT_1_BIT;
- attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
- VkAttachmentReference color_attachment = {};
- color_attachment.attachment = 0;
- color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- VkSubpassDescription subpass = {};
- subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass.colorAttachmentCount = 1;
- subpass.pColorAttachments = &color_attachment;
- VkSubpassDependency dependency = {};
- dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
- dependency.dstSubpass = 0;
- dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- dependency.srcAccessMask = 0;
- dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- VkRenderPassCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
- info.attachmentCount = 1;
- info.pAttachments = &attachment;
- info.subpassCount = 1;
- info.pSubpasses = &subpass;
- info.dependencyCount = 1;
- info.pDependencies = &dependency;
- err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
- check_vk_result(err);
- }
- // Create The Image Views
- {
- VkImageViewCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- info.viewType = VK_IMAGE_VIEW_TYPE_2D;
- info.format = wd->SurfaceFormat.format;
- info.components.r = VK_COMPONENT_SWIZZLE_R;
- info.components.g = VK_COMPONENT_SWIZZLE_G;
- info.components.b = VK_COMPONENT_SWIZZLE_B;
- info.components.a = VK_COMPONENT_SWIZZLE_A;
- VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
- info.subresourceRange = image_range;
- for (uint32_t i = 0; i < wd->ImageCount; i++)
- {
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
- info.image = fd->Backbuffer;
- err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
- check_vk_result(err);
- }
- }
- // Create Framebuffer
- {
- VkImageView attachment[1];
- VkFramebufferCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- info.renderPass = wd->RenderPass;
- info.attachmentCount = 1;
- info.pAttachments = attachment;
- info.width = wd->Width;
- info.height = wd->Height;
- info.layers = 1;
- for (uint32_t i = 0; i < wd->ImageCount; i++)
- {
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
- attachment[0] = fd->BackbufferView;
- err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
- check_vk_result(err);
- }
- }
- }
- void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
- {
- (void)instance;
- ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
- ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
- }
- void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
- {
- vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
- //vkQueueWaitIdle(g_Queue);
- for (uint32_t i = 0; i < wd->ImageCount; i++)
- {
- ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
- ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
- }
- IM_FREE(wd->Frames);
- IM_FREE(wd->FrameSemaphores);
- wd->Frames = NULL;
- wd->FrameSemaphores = NULL;
- vkDestroyRenderPass(device, wd->RenderPass, allocator);
- vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
- vkDestroySurfaceKHR(instance, wd->Surface, allocator);
- *wd = ImGui_ImplVulkanH_Window();
- }
- void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
- {
- vkDestroyFence(device, fd->Fence, allocator);
- vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
- vkDestroyCommandPool(device, fd->CommandPool, allocator);
- fd->Fence = VK_NULL_HANDLE;
- fd->CommandBuffer = VK_NULL_HANDLE;
- fd->CommandPool = VK_NULL_HANDLE;
- vkDestroyImageView(device, fd->BackbufferView, allocator);
- vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
- }
- void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
- {
- vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
- vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
- fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
- }
- void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
- {
- if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
- if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
- if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
- if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
- buffers->VertexBufferSize = 0;
- buffers->IndexBufferSize = 0;
- }
- void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
- {
- for (uint32_t n = 0; n < buffers->Count; n++)
- ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
- IM_FREE(buffers->FrameRenderBuffers);
- buffers->FrameRenderBuffers = NULL;
- buffers->Index = 0;
- buffers->Count = 0;
- }
- void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
- {
- ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
- for (int n = 0; n < platform_io.Viewports.Size; n++)
- if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
- ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
- }
- //--------------------------------------------------------------------------------------------------------
- // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
- // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
- // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
- //--------------------------------------------------------------------------------------------------------
- static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
- {
- ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
- viewport->RendererUserData = data;
- ImGui_ImplVulkanH_Window* wd = &data->Window;
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- // Create surface
- ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
- VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
- check_vk_result(err);
- // Check for WSI support
- VkBool32 res;
- vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
- if (res != VK_TRUE)
- {
- IM_ASSERT(0); // Error: no WSI support on physical device
- return;
- }
- // Select Surface Format
- const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
- const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
- wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
- // Select Present Mode
- // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
- wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
- //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
- // Create SwapChain, RenderPass, Framebuffer, etc.
- wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
- ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
- data->WindowOwned = true;
- }
- static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
- {
- // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
- if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
- {
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- if (data->WindowOwned)
- ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
- ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
- IM_DELETE(data);
- }
- viewport->RendererUserData = NULL;
- }
- static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
- {
- ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
- if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
- return;
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
- ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
- }
- static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
- {
- ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
- ImGui_ImplVulkanH_Window* wd = &data->Window;
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- VkResult err;
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
- ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
- {
- for (;;)
- {
- err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
- if (err == VK_SUCCESS) break;
- if (err == VK_TIMEOUT) continue;
- check_vk_result(err);
- }
- {
- err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
- check_vk_result(err);
- fd = &wd->Frames[wd->FrameIndex];
- }
- {
- err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
- check_vk_result(err);
- }
- {
- ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
- memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
- VkRenderPassBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- info.renderPass = wd->RenderPass;
- info.framebuffer = fd->Framebuffer;
- info.renderArea.extent.width = wd->Width;
- info.renderArea.extent.height = wd->Height;
- info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
- info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
- vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
- }
- }
- ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
- {
- vkCmdEndRenderPass(fd->CommandBuffer);
- {
- VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- VkSubmitInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
- info.pWaitDstStageMask = &wait_stage;
- info.commandBufferCount = 1;
- info.pCommandBuffers = &fd->CommandBuffer;
- info.signalSemaphoreCount = 1;
- info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
- err = vkEndCommandBuffer(fd->CommandBuffer);
- check_vk_result(err);
- err = vkResetFences(v->Device, 1, &fd->Fence);
- check_vk_result(err);
- err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
- check_vk_result(err);
- }
- }
- }
- static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
- {
- ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
- ImGui_ImplVulkanH_Window* wd = &data->Window;
- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
- VkResult err;
- uint32_t present_index = wd->FrameIndex;
- ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
- VkPresentInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
- info.swapchainCount = 1;
- info.pSwapchains = &wd->Swapchain;
- info.pImageIndices = &present_index;
- err = vkQueuePresentKHR(v->Queue, &info);
- check_vk_result(err);
- wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
- wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
- }
- void ImGui_ImplVulkan_InitPlatformInterface()
- {
- ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
- if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
- IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
- platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
- platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
- platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
- platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
- platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
- }
- void ImGui_ImplVulkan_ShutdownPlatformInterface()
- {
- ImGui::DestroyPlatformWindows();
- }
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