imgui_impl_dx10.h 2.4 KB

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  1. // dear imgui: Renderer Backend for DirectX10
  2. // This needs to be used along with a Platform Backend (e.g. Win32)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
  5. // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
  6. // [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
  7. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  8. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  9. // Learn about Dear ImGui:
  10. // - FAQ https://dearimgui.com/faq
  11. // - Getting Started https://dearimgui.com/getting-started
  12. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  13. // - Introduction, links and more at the top of imgui.cpp
  14. #pragma once
  15. #include "imgui.h" // IMGUI_IMPL_API
  16. #ifndef IMGUI_DISABLE
  17. struct ID3D10Device;
  18. struct ID3D10SamplerState;
  19. struct ID3D10Buffer;
  20. // Follow "Getting Started" link and check examples/ folder to learn about using backends!
  21. IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
  22. IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
  23. IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
  24. IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
  25. // Use if you want to reset your rendering device without losing Dear ImGui state.
  26. IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
  27. IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
  28. // (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
  29. IMGUI_IMPL_API void ImGui_ImplDX10_UpdateTexture(ImTextureData* tex);
  30. // [BETA] Selected render state data shared with callbacks.
  31. // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX10_RenderDrawData() call.
  32. // (Please open an issue if you feel you need access to more data)
  33. struct ImGui_ImplDX10_RenderState
  34. {
  35. ID3D10Device* Device;
  36. ID3D10SamplerState* SamplerDefault;
  37. ID3D10Buffer* VertexConstantBuffer;
  38. };
  39. #endif // #ifndef IMGUI_DISABLE