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sdlgpu3
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fd887f5241
Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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2 miesięcy temu |
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vulkan
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e799849272
Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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1 rok temu |
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imgui_impl_allegro5.cpp
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_allegro5.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_android.cpp
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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10 miesięcy temu |
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imgui_impl_android.h
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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10 miesięcy temu |
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imgui_impl_dx10.cpp
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8b86c939c7
Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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3 tygodni temu |
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imgui_impl_dx10.h
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8b86c939c7
Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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3 tygodni temu |
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imgui_impl_dx11.cpp
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8b86c939c7
Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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3 tygodni temu |
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imgui_impl_dx11.h
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8b86c939c7
Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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3 tygodni temu |
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imgui_impl_dx12.cpp
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b933599f00
Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173)
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3 tygodni temu |
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imgui_impl_dx12.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_dx9.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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4 miesięcy temu |
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imgui_impl_dx9.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_glfw.cpp
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9f30044333
Backends: GLFW: try to set IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND automatically if headers are not available. (#9225)
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1 dzień temu |
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imgui_impl_glfw.h
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5fe48b6a0e
Docs: fixed some typos (#9217)
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1 dzień temu |
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imgui_impl_glut.cpp
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4f1d3809c3
Fixed tabs and spaces (#8377)
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1 rok temu |
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imgui_impl_glut.h
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43fbd7ce84
Backends: standardized top of file comments.
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1 rok temu |
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imgui_impl_metal.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_metal.mm
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9ce41a92c3
Misc/shallow merges from docking branch to reduce small drift.
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1 miesiąc temu |
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imgui_impl_null.cpp
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6ae32c696a
Backends: fixed misc zealous Clang warnings.
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2 miesięcy temu |
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imgui_impl_null.h
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b885382a63
Backends: Null: added imgui_impl_null platform/renderer backend.
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2 miesięcy temu |
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imgui_impl_opengl2.cpp
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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4 miesięcy temu |
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imgui_impl_opengl2.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_opengl3.cpp
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_opengl3.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_opengl3_loader.h
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bd6f48fe20
Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
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2 miesięcy temu |
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imgui_impl_osx.h
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22ad62c90c
Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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7 miesięcy temu |
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imgui_impl_osx.mm
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9ce41a92c3
Misc/shallow merges from docking branch to reduce small drift.
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1 miesiąc temu |
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imgui_impl_sdl2.cpp
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_sdl2.h
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9da3e6696a
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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8 miesięcy temu |
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imgui_impl_sdl3.cpp
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_sdl3.h
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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10 miesięcy temu |
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imgui_impl_sdlgpu3.cpp
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c91bcea7a8
Backends: SDLGPU3: fixed missing release of TexSamplerNearest. (#9196)
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2 tygodni temu |
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imgui_impl_sdlgpu3.h
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8b86c939c7
Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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3 tygodni temu |
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imgui_impl_sdlgpu3_shaders.h
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fd887f5241
Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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2 miesięcy temu |
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imgui_impl_sdlrenderer2.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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4 miesięcy temu |
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imgui_impl_sdlrenderer2.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_sdlrenderer3.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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4 miesięcy temu |
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imgui_impl_sdlrenderer3.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_vulkan.cpp
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_vulkan.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_wgpu.cpp
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d1c5a66557
Backends: WebGPU: rework unsupported path into an assert. (#9155, #9156)
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1 miesiąc temu |
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imgui_impl_wgpu.h
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21d3299e58
Backends: fixed reappearing uses to NULL to favor nullptr.
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3 tygodni temu |
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imgui_impl_win32.cpp
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960aff24fc
Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556)
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2 tygodni temu |
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imgui_impl_win32.h
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8c0b410371
Docs: tweaks.
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3 tygodni temu |