imgui_impl_dx10.h 2.0 KB

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  1. // dear imgui: Renderer Backend for DirectX10
  2. // This needs to be used along with a Platform Backend (e.g. Win32)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
  6. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  7. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  8. // Learn about Dear ImGui:
  9. // - FAQ https://dearimgui.com/faq
  10. // - Getting Started https://dearimgui.com/getting-started
  11. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  12. // - Introduction, links and more at the top of imgui.cpp
  13. #pragma once
  14. #include "imgui.h" // IMGUI_IMPL_API
  15. #ifndef IMGUI_DISABLE
  16. struct ID3D10Device;
  17. struct ID3D10SamplerState;
  18. struct ID3D10Buffer;
  19. // Follow "Getting Started" link and check examples/ folder to learn about using backends!
  20. IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
  21. IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
  22. IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
  23. IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
  24. // Use if you want to reset your rendering device without losing Dear ImGui state.
  25. IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
  26. IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
  27. // [BETA] Selected render state data shared with callbacks.
  28. // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX10_RenderDrawData() call.
  29. // (Please open an issue if you feel you need access to more data)
  30. struct ImGui_ImplDX10_RenderState
  31. {
  32. ID3D10Device* Device;
  33. ID3D10SamplerState* SamplerDefault;
  34. ID3D10Buffer* VertexConstantBuffer;
  35. };
  36. #endif // #ifndef IMGUI_DISABLE