123456789101112131415161718192021222324252627282930313233 |
- // dear imgui: Renderer Backend for DirectX9
- // This needs to be used along with a Platform Backend (e.g. Win32)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
- // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
- // [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // Learn about Dear ImGui:
- // - FAQ https://dearimgui.com/faq
- // - Getting Started https://dearimgui.com/getting-started
- // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
- // - Introduction, links and more at the top of imgui.cpp
- #pragma once
- #include "imgui.h" // IMGUI_IMPL_API
- #ifndef IMGUI_DISABLE
- struct IDirect3DDevice9;
- // Follow "Getting Started" link and check examples/ folder to learn about using backends!
- IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
- IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
- // Use if you want to reset your rendering device without losing Dear ImGui state.
- IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
- #endif // #ifndef IMGUI_DISABLE
|