imgui_impl_dx9.h 1.7 KB

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  1. // dear imgui: Renderer Backend for DirectX9
  2. // This needs to be used along with a Platform Backend (e.g. Win32)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
  6. // [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
  7. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  8. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  9. // Learn about Dear ImGui:
  10. // - FAQ https://dearimgui.com/faq
  11. // - Getting Started https://dearimgui.com/getting-started
  12. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  13. // - Introduction, links and more at the top of imgui.cpp
  14. #pragma once
  15. #include "imgui.h" // IMGUI_IMPL_API
  16. #ifndef IMGUI_DISABLE
  17. struct IDirect3DDevice9;
  18. // Follow "Getting Started" link and check examples/ folder to learn about using backends!
  19. IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
  20. IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
  21. IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
  22. IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
  23. // Use if you want to reset your rendering device without losing Dear ImGui state.
  24. IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
  25. IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
  26. #endif // #ifndef IMGUI_DISABLE