The mono runtime and compiler project, can be a scripting engine for games and game engines #scripting #script-engine #csharp #language #programming

Ville Palo 283ec1b4a7 2003-04-11 Ville Palo <[email protected]> 23 lat temu
data fbc3f783d9 2003-03-31 Gonzalo Paniagua Javier <[email protected]> 23 lat temu
doc ff89213061 Fixed my info that was overwritten in v 1.35 23 lat temu
docs 5a710fa941 New compilation engine for Mono 23 lat temu
man d92fc50bc0 Update 23 lat temu
mcs 283ec1b4a7 2003-04-11 Ville Palo <[email protected]> 23 lat temu
mono 4d6a2e7913 23 lat temu
notes 5b7ac1ccdd Doc Doc 24 lat temu
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status 432d284e9f * ChangeLog: Updated 23 lat temu
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ChangeLog 48c03884da * doc/web/render-team-page.cs (Compare): Correctly fix 23 lat temu
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configure.in a8f85636ca 2003-04-07 Martin Baulig <[email protected]> 23 lat temu
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README


This is Mono.

Installation:

Read doc/download for installation instructions,
or read the HTML version:

http://www.go-mono.com/download.html

* Using Mono

Once you have installed the software, you can run a few programs:

* runtime engine

mono program.exe
or
mint program.exe

* C# compiler

mcs program.cs

* CIL Disassembler

monodis program.exe

See the man pages for mono(1), mint(1), monodis(1) and mcs(2)
for further details.

* A directory roadmap:

doc/
Contains documentation and the web site contents.

mono/
The core of the Mono Runtime.

metadata/
The object system and metadata reader.

jit/
The Just in Time Compiler.

dis/
CIL executable Disassembler

cli/
Common code for the JIT and the interpreter.

io-layer/
The I/O layer and system abstraction for
emulating the .NET IO model.

cil/
Common Intermediate Representation, XML
definition of the CIL bytecodes.

interp/
Interpreter for CLI executables.

arch/
Architecture specific portions.