HandleData.cs 2.6 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2004 Novell, Inc.
  21. //
  22. // Authors:
  23. // Jackson Harper ([email protected])
  24. //
  25. //
  26. using System;
  27. using System.Drawing;
  28. using System.Collections;
  29. namespace System.Windows.Forms {
  30. internal class HandleData : IDisposable {
  31. private Queue message_queue;
  32. private Rectangle invalid = Rectangle.Empty;
  33. private Graphics dc;
  34. public HandleData ()
  35. {
  36. }
  37. public Graphics DeviceContext {
  38. get { return dc; }
  39. set {
  40. if (dc != null) {
  41. dc.Dispose ();
  42. }
  43. dc = value;
  44. }
  45. }
  46. public Queue MessageQueue {
  47. get {
  48. if (message_queue == null)
  49. message_queue = new Queue ();
  50. return message_queue;
  51. }
  52. }
  53. public Rectangle InvalidArea {
  54. get {
  55. return invalid;
  56. }
  57. }
  58. public void Dispose ()
  59. {
  60. DeviceContext = null;
  61. }
  62. public void AddToInvalidArea (int x, int y, int width, int height)
  63. {
  64. if (invalid == Rectangle.Empty) {
  65. invalid = new Rectangle (x, y, width, height);
  66. return;
  67. }
  68. if (x < invalid.X)
  69. invalid.X = x;
  70. if (y < invalid.Y)
  71. invalid.Y = y;
  72. if (height > invalid.Height)
  73. invalid.Height = height;
  74. if (width > invalid.Width)
  75. invalid.Width = width;
  76. }
  77. public void AddToInvalidArea (Rectangle r)
  78. {
  79. if (invalid == Rectangle.Empty) {
  80. invalid = r;
  81. return;
  82. }
  83. if (r.X < invalid.X)
  84. invalid.X = r.X;
  85. if (r.Y < invalid.Y)
  86. invalid.Y = r.Y;
  87. if (r.Height > invalid.Height)
  88. invalid.Height = r.Height;
  89. if (r.Width > invalid.Width)
  90. invalid.Width = r.Width;
  91. }
  92. public void ClearInvalidArea ()
  93. {
  94. invalid = Rectangle.Empty;
  95. }
  96. }
  97. }