The mono runtime and compiler project, can be a scripting engine for games and game engines #scripting #script-engine #csharp #language #programming

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README


This is Mono.

1. Installation
2. Using Mono
3. Directory Roadmap

1. Compilation and Installation
===============================

a. Build Requirements
---------------------

To build Mono, you will need the following components:

* pkg-config

Available from: http://www.freedesktop.org/Software/pkgconfig

* glib 2.0

Available from: http://www.gtk.org/

Optional dependencies:

* ICU library

http://oss.software.ibm.com/icu/index.html

You will need this one to get complete support for the international
features of the .NET Framework.

* Cairo and libgdiplus

If you want to get support for System.Drawing, you will need to get
both Libgdiplus and Cairo.

b. Building the Software
------------------------

If you obtained this package as an officially released tarball,
this is very simple, use configure and make:

./configure --prefix=/usr/local
make
make install

Mono supports a JIT engine on x86, SPARC and PowerPC systems.
The various commands that ship with Mono default to the JIT engine
on x86 and SPARC, to turn it on for PPC systems, use the --with-jit=yes
command line option to configure.

MacOS X Users: you will need to download the latest Boehm GC
Alpha release for garbage collection to work properly.

If you obtained this as a snapshot, you will need an existing
Mono installation. To upgrade your installation, unpack both
mono and mcs:

tar xzf mcs-XXXX.tar.gz
tar xzf mono-XXXX.tar.gz
cd mono-XXXX
./autogen.sh --prefix=/usr/local
make fullbuild

c. Upgrade from CVS
-------------------

If you are upgrading from CVS you will need an existing Mono installation.
First verify that you have a working installation:

echo 'class X { static void Main () { System.Console.Write("OK");}}' > x.cs

Compile:

mcs x.cs

And run:

mono x.exe

If you get the output `OK' and no errors, you are ready to start your CVS upgrade.

First, make sure that you have up-to-date mcs and mono sources:

cvs co mono mcs

Then, go into the mono directory, and configure:

cd mono
./autogen.sh --prefix=/usr/local

Then compile using the special target `fullbuild':

make fullbuild

This step will compile and install at the same time.

Failure to follow these steps will result in a broken installation.


2. Using Mono
=============

Once you have installed the software, you can run a few programs:

* runtime engine

mono program.exe
or
mint program.exe

* C# compiler

mcs program.cs

* CIL Disassembler

monodis program.exe

See the man pages for mono(1), mint(1), monodis(1) and mcs(2)
for further details.

3. Directory Roadmap
====================

doc/
Contains the web site contents.

docs/
Technical documents about the Mono runtime.

data/
Configuration files installed as part of the Mono runtime.

mono/
The core of the Mono Runtime.

metadata/
The object system and metadata reader.

jit/
The Just in Time Compiler.

dis/
CIL executable Disassembler

cli/
Common code for the JIT and the interpreter.

io-layer/
The I/O layer and system abstraction for
emulating the .NET IO model.

cil/
Common Intermediate Representation, XML
definition of the CIL bytecodes.

interp/
Interpreter for CLI executables.

arch/
Architecture specific portions.

man/

Manual pages for the various Mono commands and programs.

scripts/

Scripts used to invoke Mono and the corresponding program.

runtime/

A directory holding a pre-compiled version of the Mono
runtime.