The mono runtime and compiler project, can be a scripting engine for games and game engines #scripting #script-engine #csharp #language #programming

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README


This is Mono.

1. Installation
2. Using Mono
3. Directory Roadmap

1. Compilation and Installation
===============================

If you obtained this package as an officially released tarball,
this is very simple, use configure and make:

./configure --prefix=/usr/local
make
make install

If you obtained this as a snapshot, you will need an existing
Mono installation. To upgrade your installation do:

./autogen --prefix=/usr/local
make fullbuild

2. Using Mono
=============

Once you have installed the software, you can run a few programs:

* runtime engine

mono program.exe
or
mint program.exe

* C# compiler

mcs program.cs

* CIL Disassembler

monodis program.exe

See the man pages for mono(1), mint(1), monodis(1) and mcs(2)
for further details.

3. Directory Roadmap
====================

doc/
Contains documentation and the web site contents.

mono/
The core of the Mono Runtime.

metadata/
The object system and metadata reader.

jit/
The Just in Time Compiler.

dis/
CIL executable Disassembler

cli/
Common code for the JIT and the interpreter.

io-layer/
The I/O layer and system abstraction for
emulating the .NET IO model.

cil/
Common Intermediate Representation, XML
definition of the CIL bytecodes.

interp/
Interpreter for CLI executables.

arch/
Architecture specific portions.