The mono runtime and compiler project, can be a scripting engine for games and game engines #scripting #script-engine #csharp #language #programming

Gonzalo Paniagua Javier b5d3540cb7 2002-11-19 Gonzalo Paniagua Javier <[email protected]> 23 vuotta sitten
data 77ddaa1106 Added dllmapping for odbc32 23 vuotta sitten
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docs fd1adc19c4 Added the "domain" parameter to the mono_domain_assembly_open function example. 23 vuotta sitten
man 1364741e52 Update man pages 23 vuotta sitten
mcs b5d3540cb7 2002-11-19 Gonzalo Paniagua Javier <[email protected]> 23 vuotta sitten
mono ada4dfab21 23 vuotta sitten
notes 5b7ac1ccdd Doc Doc 24 vuotta sitten
runtime b341086f8e 23 vuotta sitten
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scripts 72431d420a Fixety fix 23 vuotta sitten
status 432d284e9f * ChangeLog: Updated 23 vuotta sitten
web 669a2aef08 oops, fix 23 vuotta sitten
.cvsignore bef5110c2a added ltconfig to .cvsignore 24 vuotta sitten
AUTHORS 2d20d89a31 Add Dietmar to Authors 24 vuotta sitten
COPYING.LIB e0524b82f8 Ugh, I had the GPL here, its the LGPL 24 vuotta sitten
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README


This is Mono.

Installation:

Read doc/download for installation instructions,
or read the HTML version:

http://www.go-mono.com/download.html

* Using Mono

Once you have installed the software, you can run a few programs:

* runtime engine

mono program.exe
or
mint program.exe

* C# compiler

mcs program.cs

* CIL Disassembler

monodis program.exe

See the man pages for mono(1), mint(1), monodis(1) and mcs(2)
for further details.

* A directory roadmap:

doc/
Contains documentation and the web site contents.

mono/
The core of the Mono Runtime.

metadata/
The object system and metadata reader.

jit/
The Just in Time Compiler.

dis/
CIL executable Disassembler

cli/
Common code for the JIT and the interpreter.

io-layer/
The I/O layer and system abstraction for
emulating the .NET IO model.

cil/
Common Intermediate Representation, XML
definition of the CIL bytecodes.

interp/
Interpreter for CLI executables.

arch/
Architecture specific portions.