The mono runtime and compiler project, can be a scripting engine for games and game engines #scripting #script-engine #csharp #language #programming

Gonzalo Paniagua Javier d5dcc5e01a 2002-08-23 Gonzalo Paniagua Javier <[email protected]> 23 years ago
data c7f770bb99 Add Makefile rule 23 years ago
doc 7aa088230d Updated. Please, let me know how to install corlib.dll exactly so I can 23 years ago
docs 3a33b3ba56 some docu about LDFLD/STFLD for transparent proxies 23 years ago
man c8aa8adc77 Updated manpage. 23 years ago
mcs d5dcc5e01a 2002-08-23 Gonzalo Paniagua Javier <[email protected]> 23 years ago
mono dc63b8777c Flush 23 years ago
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status 432d284e9f * ChangeLog: Updated 23 years ago
web 7aa088230d Updated. Please, let me know how to install corlib.dll exactly so I can 23 years ago
.cvsignore bef5110c2a added ltconfig to .cvsignore 24 years ago
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README


This is Mono.

Installation:

Read doc/download for installation instructions,
or read the HTML version:

http://www.go-mono.com/download.html

* Using Mono

Once you have installed the software, you can run a few programs:

* runtime engine

mono program.exe
or
mint program.exe

* C# compiler

mcs program.cs

* CIL Disassembler

monodis program.exe

See the man pages for mono(1), mint(1), monodis(1) and mcs(2)
for further details.

* A directory roadmap:

doc/
Contains documentation and the web site contents.

mono/
The core of the Mono Runtime.

metadata/
The object system and metadata reader.

jit/
The Just in Time Compiler.

dis/
CIL executable Disassembler

cli/
Common code for the JIT and the interpreter.

io-layer/
The I/O layer and system abstraction for
emulating the .NET IO model.

cil/
Common Intermediate Representation, XML
definition of the CIL bytecodes.

interp/
Interpreter for CLI executables.

arch/
Architecture specific portions.