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Fix typo: SprivShaderPassThrough -> SpirvShaderPassthrough

Matthew Pohlmann 6 月之前
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397de28580
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      vendor/wgpu/wgpu.odin

+ 1 - 1
vendor/wgpu/wgpu.odin

@@ -301,7 +301,7 @@ FeatureName :: enum i32 {
 	// PolygonModePoint,
 	// ConservativeRasterization,
 	// ClearTexture,
-	SprivShaderPassThrough = 0x00030017,
+	SpirvShaderPassthrough = 0x00030017,
 	// MultiView,
 	VertexAttribute64bit = 0x00030019,
 	TextureFormatNv12,