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@@ -168,9 +168,9 @@ when !ODIN_DEBUG {
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Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); }
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Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); }
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Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); }
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Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); }
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Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); }
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Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); }
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- UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
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- UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
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- UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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+ UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
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+ UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
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+ UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); }
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VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); }
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@@ -211,12 +211,12 @@ when !ODIN_DEBUG {
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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// VERSION_2_1
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- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
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- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
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- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
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- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
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- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
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- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
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+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
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+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
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+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
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+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
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+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
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+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
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// VERSION_3_0
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// VERSION_3_0
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@@ -412,26 +412,26 @@ when !ODIN_DEBUG {
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Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64) { impl_Uniform2d(location, x, y); }
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Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64) { impl_Uniform2d(location, x, y); }
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); }
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); }
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Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) { impl_Uniform4d(location, x, y, z, w); }
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Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) { impl_Uniform4d(location, x, y, z, w); }
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- Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform1dv(location, count, value); }
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- Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform2dv(location, count, value); }
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- Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform3dv(location, count, value); }
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- Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform4dv(location, count, value); }
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- UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2dv(location, count, transpose, value); }
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- UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3dv(location, count, transpose, value); }
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- UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4dv(location, count, transpose, value); }
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- UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); }
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- UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); }
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- UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); }
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- UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); }
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- UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); }
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- UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); }
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+ Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]f64) { impl_Uniform1dv(location, count, value); }
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+ Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64) { impl_Uniform2dv(location, count, value); }
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+ Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64) { impl_Uniform3dv(location, count, value); }
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+ Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64) { impl_Uniform4dv(location, count, value); }
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+ UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_UniformMatrix2dv(location, count, transpose, value); }
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+ UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_UniformMatrix3dv(location, count, transpose, value); }
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+ UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_UniformMatrix4dv(location, count, transpose, value); }
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+ UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); }
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+ UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); }
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+ UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); }
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+ UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); }
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+ UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); }
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+ UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); }
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GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64) { impl_GetUniformdv(program, location, params); }
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GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64) { impl_GetUniformdv(program, location, params); }
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GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); return ret; }
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GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); return ret; }
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GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); return ret; }
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GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); return ret; }
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GetActiveSubroutineUniformiv :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32) { impl_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); }
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GetActiveSubroutineUniformiv :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32) { impl_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); }
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GetActiveSubroutineUniformName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) { impl_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); }
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GetActiveSubroutineUniformName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) { impl_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); }
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GetActiveSubroutineName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) { impl_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); }
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GetActiveSubroutineName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) { impl_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); }
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- UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: ^u32) { impl_UniformSubroutinesuiv(shadertype, count, indices); }
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+ UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: [^]u32) { impl_UniformSubroutinesuiv(shadertype, count, indices); }
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GetUniformSubroutineuiv :: #force_inline proc "c" (shadertype: u32, location: i32, params: [^]u32) { impl_GetUniformSubroutineuiv(shadertype, location, params); }
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GetUniformSubroutineuiv :: #force_inline proc "c" (shadertype: u32, location: i32, params: [^]u32) { impl_GetUniformSubroutineuiv(shadertype, location, params); }
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GetProgramStageiv :: #force_inline proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32) { impl_GetProgramStageiv(program, shadertype, pname, values); }
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GetProgramStageiv :: #force_inline proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32) { impl_GetProgramStageiv(program, shadertype, pname, values); }
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PatchParameteri :: #force_inline proc "c" (pname: u32, value: i32) { impl_PatchParameteri(pname, value); }
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PatchParameteri :: #force_inline proc "c" (pname: u32, value: i32) { impl_PatchParameteri(pname, value); }
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@@ -466,55 +466,55 @@ when !ODIN_DEBUG {
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IsProgramPipeline :: #force_inline proc "c" (pipeline: u32) -> bool { ret := impl_IsProgramPipeline(pipeline); return ret; }
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IsProgramPipeline :: #force_inline proc "c" (pipeline: u32) -> bool { ret := impl_IsProgramPipeline(pipeline); return ret; }
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GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32) { impl_GetProgramPipelineiv(pipeline, pname, params); }
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GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32) { impl_GetProgramPipelineiv(pipeline, pname, params); }
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ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32) { impl_ProgramUniform1i(program, location, v0); }
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ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32) { impl_ProgramUniform1i(program, location, v0); }
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- ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32) { impl_ProgramUniform1iv(program, location, count, value); }
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+ ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]i32) { impl_ProgramUniform1iv(program, location, count, value); }
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ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32) { impl_ProgramUniform1f(program, location, v0); }
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ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32) { impl_ProgramUniform1f(program, location, v0); }
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- ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32) { impl_ProgramUniform1fv(program, location, count, value); }
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+ ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f32) { impl_ProgramUniform1fv(program, location, count, value); }
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ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64) { impl_ProgramUniform1d(program, location, v0); }
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ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64) { impl_ProgramUniform1d(program, location, v0); }
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- ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64) { impl_ProgramUniform1dv(program, location, count, value); }
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+ ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f64) { impl_ProgramUniform1dv(program, location, count, value); }
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); }
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); }
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- ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32) { impl_ProgramUniform1uiv(program, location, count, value); }
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+ ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]u32) { impl_ProgramUniform1uiv(program, location, count, value); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); }
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- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32) { impl_ProgramUniform2iv(program, location, count, value); }
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+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32) { impl_ProgramUniform2iv(program, location, count, value); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); }
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- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32) { impl_ProgramUniform2fv(program, location, count, value); }
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+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32) { impl_ProgramUniform2fv(program, location, count, value); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); }
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- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64) { impl_ProgramUniform2dv(program, location, count, value); }
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+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64) { impl_ProgramUniform2dv(program, location, count, value); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); }
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- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
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+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); }
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- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32) { impl_ProgramUniform3iv(program, location, count, value); }
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+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32) { impl_ProgramUniform3iv(program, location, count, value); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); }
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- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32) { impl_ProgramUniform3fv(program, location, count, value); }
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+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32) { impl_ProgramUniform3fv(program, location, count, value); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); }
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- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64) { impl_ProgramUniform3dv(program, location, count, value); }
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+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64) { impl_ProgramUniform3dv(program, location, count, value); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); }
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- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
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+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); }
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- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32) { impl_ProgramUniform4iv(program, location, count, value); }
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+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32) { impl_ProgramUniform4iv(program, location, count, value); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); }
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- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32) { impl_ProgramUniform4fv(program, location, count, value); }
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+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32) { impl_ProgramUniform4fv(program, location, count, value); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); }
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- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64) { impl_ProgramUniform4dv(program, location, count, value); }
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+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64) { impl_ProgramUniform4dv(program, location, count, value); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); }
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- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
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- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
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+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
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+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); }
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@@ -969,9 +969,9 @@ when !ODIN_DEBUG {
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Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
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ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
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VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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@@ -1012,12 +1012,12 @@ when !ODIN_DEBUG {
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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// VERSION_2_1
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- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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// VERSION_3_0
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// VERSION_3_0
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ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); }
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ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); }
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@@ -1212,26 +1212,26 @@ when !ODIN_DEBUG {
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Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64, loc := #caller_location) { impl_Uniform2d(location, x, y); debug_helper(loc, 0, location, x, y); }
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Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64, loc := #caller_location) { impl_Uniform2d(location, x, y); debug_helper(loc, 0, location, x, y); }
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); }
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); }
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Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_Uniform4d(location, x, y, z, w); debug_helper(loc, 0, location, x, y, z, w); }
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Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_Uniform4d(location, x, y, z, w); debug_helper(loc, 0, location, x, y, z, w); }
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- Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64, loc := #caller_location) { impl_GetUniformdv(program, location, params); debug_helper(loc, 0, program, location, params); }
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GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64, loc := #caller_location) { impl_GetUniformdv(program, location, params); debug_helper(loc, 0, program, location, params); }
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GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
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GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
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GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
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GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
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GetActiveSubroutineUniformiv :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32, loc := #caller_location) { impl_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); debug_helper(loc, 0, program, shadertype, index, pname, values); }
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GetActiveSubroutineUniformiv :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32, loc := #caller_location) { impl_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); debug_helper(loc, 0, program, shadertype, index, pname, values); }
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GetActiveSubroutineUniformName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8, loc := #caller_location) { impl_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); debug_helper(loc, 0, program, shadertype, index, bufsize, length, name); }
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GetActiveSubroutineUniformName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8, loc := #caller_location) { impl_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); debug_helper(loc, 0, program, shadertype, index, bufsize, length, name); }
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GetActiveSubroutineName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8, loc := #caller_location) { impl_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); debug_helper(loc, 0, program, shadertype, index, bufsize, length, name); }
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GetActiveSubroutineName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8, loc := #caller_location) { impl_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); debug_helper(loc, 0, program, shadertype, index, bufsize, length, name); }
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- UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: ^u32, loc := #caller_location) { impl_UniformSubroutinesuiv(shadertype, count, indices); debug_helper(loc, 0, shadertype, count, indices); }
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+ UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: [^]u32, loc := #caller_location) { impl_UniformSubroutinesuiv(shadertype, count, indices); debug_helper(loc, 0, shadertype, count, indices); }
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GetUniformSubroutineuiv :: #force_inline proc "c" (shadertype: u32, location: i32, params: [^]u32, loc := #caller_location) { impl_GetUniformSubroutineuiv(shadertype, location, params); debug_helper(loc, 0, shadertype, location, params); }
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GetUniformSubroutineuiv :: #force_inline proc "c" (shadertype: u32, location: i32, params: [^]u32, loc := #caller_location) { impl_GetUniformSubroutineuiv(shadertype, location, params); debug_helper(loc, 0, shadertype, location, params); }
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GetProgramStageiv :: #force_inline proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32, loc := #caller_location) { impl_GetProgramStageiv(program, shadertype, pname, values); debug_helper(loc, 0, program, shadertype, pname, values); }
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GetProgramStageiv :: #force_inline proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32, loc := #caller_location) { impl_GetProgramStageiv(program, shadertype, pname, values); debug_helper(loc, 0, program, shadertype, pname, values); }
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PatchParameteri :: #force_inline proc "c" (pname: u32, value: i32, loc := #caller_location) { impl_PatchParameteri(pname, value); debug_helper(loc, 0, pname, value); }
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PatchParameteri :: #force_inline proc "c" (pname: u32, value: i32, loc := #caller_location) { impl_PatchParameteri(pname, value); debug_helper(loc, 0, pname, value); }
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@@ -1266,55 +1266,55 @@ when !ODIN_DEBUG {
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IsProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) -> bool { ret := impl_IsProgramPipeline(pipeline); debug_helper(loc, 1, ret, pipeline); return ret;; }
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IsProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) -> bool { ret := impl_IsProgramPipeline(pipeline); debug_helper(loc, 1, ret, pipeline); return ret;; }
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GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetProgramPipelineiv(pipeline, pname, params); debug_helper(loc, 0, pipeline, pname, params); }
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GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetProgramPipelineiv(pipeline, pname, params); debug_helper(loc, 0, pipeline, pname, params); }
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ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, loc := #caller_location) { impl_ProgramUniform1i(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, loc := #caller_location) { impl_ProgramUniform1i(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, loc := #caller_location) { impl_ProgramUniform1f(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, loc := #caller_location) { impl_ProgramUniform1f(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, loc := #caller_location) { impl_ProgramUniform1d(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, loc := #caller_location) { impl_ProgramUniform1d(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); }
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