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@@ -49,9 +49,9 @@ TextureAccess :: enum c.int {
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TARGET, /**< Texture can be used as a render target */
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}
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-SDL_TEXTUREMODULATE_NONE :: 0x00000000 /**< No modulation */
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-SDL_TEXTUREMODULATE_COLOR :: 0x00000001 /**< srcC = srcC * color */
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-SDL_TEXTUREMODULATE_ALPHA :: 0x00000002 /**< srcA = srcA * alpha */
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+TEXTUREMODULATE_NONE :: 0x00000000 /**< No modulation */
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+TEXTUREMODULATE_COLOR :: 0x00000001 /**< srcC = srcC * color */
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+TEXTUREMODULATE_ALPHA :: 0x00000002 /**< srcA = srcA * alpha */
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/**
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* Flip constants for SDL_RenderCopyEx
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