gingerBill 2af777b6cb Merge pull request #3419 from puzzleddev/fixup-d3d12-thiscall-affected-methods 1 an în urmă
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ENet 4adcc403c2 Make enet packet flags use bitset 1 an în urmă
OpenEXRCore cf937c6341 add 'shared' config to vendor libraries 1 an în urmă
OpenGL c644f79573 Avoid loop index shadowing 1 an în urmă
cgltf e68d3c8bbc Merge pull request #3143 from Pariatech/cgltf-linux-build 1 an în urmă
commonmark 9c879e5e17 commonmark: add missing on_exit api 1 an în urmă
darwin 97db075e45 Add #panic to tell of moved package 1 an în urmă
directx 2af777b6cb Merge pull request #3419 from puzzleddev/fixup-d3d12-thiscall-affected-methods 1 an în urmă
egl e423a6d692 Make types `distinct` 1 an în urmă
fontstash 3e7e779abf Replace `core:*` to `base:*` where appropriate 1 an în urmă
ggpo 635d671ee7 Fixed typo in GGPO bindings 2 ani în urmă
glfw ef82f3e71e Move `vendor:darwin/Foundation` to `core:sys/darwin/Foundation` 1 an în urmă
lua 3e7e779abf Replace `core:*` to `base:*` where appropriate 1 an în urmă
microui 3a0df80066 correct newly found vets 1 an în urmă
miniaudio e931c82b9b miniaudio: add version mismatch check 1 an în urmă
nanovg 3a0df80066 correct newly found vets 1 an în urmă
portmidi cf937c6341 add 'shared' config to vendor libraries 1 an în urmă
raylib d83532d29e fix raygui `GuiFade` being renamed to `GuiSetAlpha` 1 an în urmă
sdl2 8d399fa7c0 add missing SDL2_SemPost binding 1 an în urmă
stb 3ada83a503 clean imports 1 an în urmă
vulkan b12ba1508e Update vulkan bindings for to work with the new keyword `bit_field` 1 an în urmă
wasm d2ca91b830 fix wasm runtime.js storeString to support Unicode 1 an în urmă
x11 d06575dd49 Merge pull request #3149 from IllusionMan1212/missing-x11-funcs 1 an în urmă
zlib eef44425c3 Default zlib foreign import 2 ani în urmă
.gitkeep c8378fce95 Add library collection `vendor` 4 ani în urmă
README.md c044e295ce vendor/botan: Remove 1 an în urmă

README.md

Vendor Collection

The vendor: prefix for Odin imports is a package collection that comes with this implementation of the Odin programming language.

Its use is similar to that of core: packages, which would be available in any Odin implementation.

Presently, the vendor: collection comprises the following packages:

microui (Port)

A tiny, portable, immediate-mode UI library written in Odin. rxi/microui

This package is available under the MIT license. See LICENSE for more details.

OpenGL

Bindings for the OpenGL graphics API and helpers in idiomatic Odin to, for example, reload shaders when they're changed on disk.

This package is available under the MIT license. See LICENSE and LICENSE_glad for more details.

raylib

Bindings for the raylib, a simple and easy-to-use library to enjoy videogames programming, in idiomatic Odin.

This package is available under the Zlib license. See LICENSE for more details.

STB

Bindings/ports for many of the STB libraries, single-file public domain (or MIT licensed) libraries for C/C++.

vendor:stb/easy_font

quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc

Source port of stb_easy_font.h

vendor:stb/image

Image loader, writer, and resizer.

image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC

image writing to disk: PNG, TGA, BMP

resize images larger/smaller with good quality

Bindings of stb_image.h, stb_image_rewrite.h, stb_image_resize.h

vendor:stb/rect_pack

simple 2D rectangle packer with decent quality

Bindings of stb_rect_pack.h

vendor:stb/truetype

parse, decode, and rasterize characters from truetype fonts

Bindings of stb_truetype.h

vendor:stb/vorbis

decode ogg vorbis files from file/memory to float/16-bit signed output

Bindings of stb_vorbis.c

SDL2

Bindings for the cross platform multimedia API SDL2 and its sub-projects.

SDL2.dll and SDL2.lib are available under SDL's zlib license.

See also LICENSE.txt in the sdl2 directory itself.

SDL2 Image

Bindings for SDL's image decoding library, subject to SDL's zlib license.

SDL2 Image relies on 3rd party libraries to support various image formats. You can find the licenses for these in the image directory, alongside SDL_image's own license.

SDL2 Mixer

Bindings for SDL's sound decoding library and mixer, subject to SDL's zlib license.

SDL2 Mixer relies on 3rd party libraries to support various audio formats. You can find the licenses for these in the mixer directory, alongside SDL_mixer's own license.

SDL2 Net

Bindings for SDL's networking library, subject to SDL's zlib license.

SDL2 TTF

Bindings for SDL's font rendering library, subject to SDL's zlib license.

SDL2 TTF relies on 3rd party libraries zlib, available under the ZLIB license, and FreeType, available under its own license. Both can be found in the ttf directory.

Vulkan

The Vulkan 3D graphics API are automatically generated from headers provided by Khronos, and are made available under the Apache License, Version 2.0.

GLFW

Bindings for the multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input API GLFW.

GLFW.dll and GLFW.lib are available under GLFW's zlib/libpng license.

See also LICENSE.txt in the glfw directory itself.

PortMidi

PortMidi Portable Real-Time MIDI Library.

portmidi_s.lib is available under PortMidi's MIT license.

See also LICENSE.txt in the portmidi directory itself.

ENet

ENet Reliable UDP networking library.

enet.lib and enet64.lib are available under ENet's MIT license.

See also LICENSE in the ENet directory itself.

GGPO

GGPO GGPO Rollback Networking SDK.

Zero-input latency networking library for peer-to-peer games.

See also LICENSE in the GGPO directory itself.

CommonMark

CMark CommonMark parsing library.

See also LICENSE in the commonmark directory itself. Includes full bindings and Windows .lib and .dll.

zlib

zlib data compression library

See also LICENSE in the zlib directory itself. Includes full bindings.

cgltf

cgltf is a glTF2.0 loader and writer.

Used in: bgfx, Filament, gltfpack, raylib, Unigine, and more!

Se also LICENCE in cgltf directory itself.

nanovg (Port)

NanoVG is a small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.

fontstash (Port)

Font stash is a light-weight online font texture atlas builder. It uses stb_truetype to render fonts on demand to a texture atlas.