QuartzCore.odin 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. package objc_QuartzCore
  2. import NS "vendor:darwin/Foundation"
  3. import MTL "vendor:darwin/Metal"
  4. import "core:intrinsics"
  5. @(private)
  6. msgSend :: intrinsics.objc_send
  7. @(objc_class="CAMetalLayer")
  8. MetalLayer :: struct{ using _: NS.Layer}
  9. @(objc_type=MetalLayer, objc_name="layer", objc_is_class_method=true)
  10. MetalLayer_layer :: proc() -> ^MetalLayer {
  11. return msgSend(^MetalLayer, MetalLayer, "layer")
  12. }
  13. @(objc_type=MetalLayer, objc_name="device")
  14. MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device {
  15. return msgSend(^MTL.Device, self, "device")
  16. }
  17. @(objc_type=MetalLayer, objc_name="setDevice")
  18. MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) {
  19. msgSend(nil, self, "setDevice:", device)
  20. }
  21. @(objc_type=MetalLayer, objc_name="opaque")
  22. MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL {
  23. return msgSend(NS.BOOL, self, "opaque")
  24. }
  25. @(objc_type=MetalLayer, objc_name="setOpaque")
  26. MetalLayer_setOpaque :: proc(self: ^MetalLayer, opaque: NS.BOOL) {
  27. msgSend(nil, self, "setOpaque:", opaque)
  28. }
  29. @(objc_type=MetalLayer, objc_name="preferredDevice")
  30. MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device {
  31. return msgSend(^MTL.Device, self, "preferredDevice")
  32. }
  33. @(objc_type=MetalLayer, objc_name="pixelFormat")
  34. MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat {
  35. return msgSend(MTL.PixelFormat, self, "pixelFormat")
  36. }
  37. @(objc_type=MetalLayer, objc_name="setPixelFormat")
  38. MetalLayer_setPixelFormat :: proc(self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
  39. msgSend(nil, self, "setPixelFormat:", pixelFormat)
  40. }
  41. @(objc_type=MetalLayer, objc_name="framebufferOnly")
  42. MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL {
  43. return msgSend(NS.BOOL, self, "framebufferOnly")
  44. }
  45. @(objc_type=MetalLayer, objc_name="setFramebufferOnly")
  46. MetalLayer_setFramebufferOnly :: proc(self: ^MetalLayer, ok: NS.BOOL) {
  47. msgSend(nil, self, "setFramebufferOnly:", ok)
  48. }
  49. @(objc_type=MetalLayer, objc_name="frame")
  50. MetalLayer_frame :: proc(self: ^MetalLayer) -> NS.Rect {
  51. return msgSend(NS.Rect, self, "frame")
  52. }
  53. @(objc_type=MetalLayer, objc_name="setFrame")
  54. MetalLayer_setFrame :: proc(self: ^MetalLayer, frame: NS.Rect) {
  55. msgSend(nil, self, "setFrame:", frame)
  56. }
  57. @(objc_type=MetalLayer, objc_name="nextDrawable")
  58. MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable {
  59. return msgSend(^MetalDrawable, self, "nextDrawable")
  60. }
  61. @(objc_class="CAMetalDrawable")
  62. MetalDrawable :: struct { using _: MTL.Drawable }
  63. @(objc_type=MetalDrawable, objc_name="layer")
  64. MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer {
  65. return msgSend(^MetalLayer, self, "layer")
  66. }
  67. @(objc_type=MetalDrawable, objc_name="texture")
  68. MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture {
  69. return msgSend(^MTL.Texture, self, "texture")
  70. }