Laytan Laats d83532d29e fix raygui `GuiFade` being renamed to `GuiSetAlpha` 1 year ago
..
linux 058132e7e6 fixed names 1 year ago
macos 9ac619f4a2 vendor/raylib: change to non-universal binaries 1 year ago
macos-arm64 9ac619f4a2 vendor/raylib: change to non-universal binaries 1 year ago
windows 198ac00994 New Raygui libs for Windows 1 year ago
LICENSE 23b8a9033a Update `vendor:raylib` to raylib 4.5 2 years ago
README.md b21b5ef222 Updated bindings and libs for Raylib 5.0 1 year ago
easings.odin 0262539f68 Add `vendor/raylib/easings.odin` 4 years ago
raygui.odin d83532d29e fix raygui `GuiFade` being renamed to `GuiSetAlpha` 1 year ago
raylib.odin cd7137af60 Update raylib to use `#row_major` matrices 1 year ago
raymath.odin 29e5f94c2a Add `#no_broadcast` procedure parameter to disallow automatic array programming broadcasting on procedure arguments 1 year ago
rlgl.odin fb48131f3c More minor fixes 1 year ago

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!



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Windows Linux macOS Android WebAssembly

CMakeBuilds Windows Examples Linux Examples

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) using PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES 2.0 or ES 3.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (TTF, Image fonts, AngelCode fonts)
  • Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation) (IQM)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +120 code examples!
  • Bindings to +60 programming languages!
  • Free and open source.

basic example

This is a basic raylib example, it creates a window and it draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.

package example

import rl "vendor:raylib"

main :: proc() {
    rl.InitWindow(800, 450, "raylib [core] example - basic window")

    for !rl.WindowShouldClose() {
        rl.BeginDrawing()
            rl.ClearBackground(rl.RAYWHITE)
            rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY)
        rl.EndDrawing()
    }

    rl.CloseWindow()
}

build and installation

raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page.

raylib is also available via multiple package managers on multiple OS distributions.

Installing and building raylib on multiple platforms

raylib Wiki contains detailed instructions on building and usage on multiple platforms.

Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.

Setup raylib with multiple IDEs

raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms.

Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs.

Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.

learning and docs

raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.

Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:

contact and networks

raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :)

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.