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- #include "./common.h"
- #include "r3d.h"
- /* === Resources === */
- static R3D_Model cube = { 0 };
- static R3D_Model plane = { 0 };
- static R3D_Model sphere = { 0 };
- static Camera3D camera = { 0 };
- /* === Example === */
- const char* Init(void)
- {
- R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
- SetTargetFPS(60);
- R3D_Mesh mesh = { 0 };
- /* --- Load cube model --- */
- mesh = R3D_GenMeshCube(1, 1, 1, true);
- cube = R3D_LoadModelFromMesh(&mesh);
- cube.materials[0].albedo.color = (Color){ 100, 100, 255, 100 };
- cube.materials[0].orm.occlusion = 1.0f;
- cube.materials[0].orm.roughness = 0.2f;
- cube.materials[0].orm.metalness = 0.2f;
- cube.materials[0].blendMode = R3D_BLEND_ALPHA;
- cube.materials[0].shadowCastMode = R3D_SHADOW_CAST_DISABLED;
- /* --- Load plane model --- */
- mesh = R3D_GenMeshPlane(1000, 1000, 1, 1, true);
- plane = R3D_LoadModelFromMesh(&mesh);
- plane.materials[0].orm.occlusion = 1.0f;
- plane.materials[0].orm.roughness = 1.0f;
- plane.materials[0].orm.metalness = 0.0f;
- /* --- Load sphere model --- */
- mesh = R3D_GenMeshSphere(0.5f, 64, 64, true);
- sphere = R3D_LoadModelFromMesh(&mesh);
- sphere.materials[0].orm.occlusion = 1.0f;
- sphere.materials[0].orm.roughness = 0.25f;
- sphere.materials[0].orm.metalness = 0.75f;
- /* --- Configure the camera --- */
- camera = (Camera3D){
- .position = (Vector3) { 0, 2, 2 },
- .target = (Vector3) { 0, 0, 0 },
- .up = (Vector3) { 0, 1, 0 },
- .fovy = 60,
- };
- /* --- Configure lighting --- */
- R3D_Light light = R3D_CreateLight(R3D_LIGHT_SPOT);
- {
- R3D_LightLookAt(light, (Vector3) { 0, 10, 5 }, (Vector3) { 0 });
- R3D_SetLightActive(light, true);
- R3D_EnableShadow(light, 4096);
- }
- return "[r3d] - Transparency example";
- }
- void Update(float delta)
- {
- UpdateCamera(&camera, CAMERA_ORBITAL);
- }
- void Draw(void)
- {
- R3D_Begin(camera);
- {
- R3D_DrawModel(&plane, (Vector3) { 0, -0.5f, 0 }, 1.0f);
- R3D_DrawModel(&sphere, (Vector3) { 0 }, 1.0f);
- R3D_DrawModel(&cube, (Vector3) { 0 }, 1.0f);
- }
- R3D_End();
- }
- void Close(void)
- {
- R3D_UnloadModel(&plane, false);
- R3D_UnloadModel(&sphere, false);
- R3D_Close();
- }
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